@MrGawain I think it's possible that they used the extra resources from combining home and portable to do stuff like further focus on mobile. Like I'd imagine Super Mario Run would be the 2nd biggest Nintendo game released after ORAS (1st being Sun/Moon).
I think I read somewhere that Super Mario Run is being developed by DeNA (with the final say of quality control still with Nintendo.
But then Super Mario Run itself uses the art assets and animations from the Wii U- Nintendo definitely trying to get as much back as they can on what they spent on the Wii U!
Isn't it obvious that Falco Lombardi is actually a parrot?
Nintendo will likely start from scratch again anyway and release a proper sequel for Smash Bros. on the Switch with brand-new gameplay, features, etc. That game will likely be a best-seller on the Switch.
TBH if I get the Wii U port/remaster of some of these games I probably won't get that later version if it comes. Frankly I don't understand why you think these games need to be rebuilt from the ground up. The versions we have are fine. Just port them over, move on to something else and call it a day. I want Smash Bros, Mario Kart and Splatoon on the Switch. I don't care how they get there. But once I have those games? I'm done.
It's your prerogative if you want to spend more money on a video game that you already have, but I see no point in getting excited about ports and remasters of video games that I already played and are not even more than a couple years old. I'd rather for Nintendo to use those resources for developing brand-new video games instead of finding clever ways to fool Nintendo gamers into buying recently released video games.
Because it's a new platform. How many games did most of us buy on the Wii U that already had equivalents we already owned on the 3DS? I brought Mario Kart 7 and Mario Kart 8, 3D Land and 3D World, New SMB 2 and New SMB U, Smash for 3DS and Smash for Wii U. Because they're different platforms. How is it any different with the Switch? And anyways, why shouldn't I spend more money on the few games that I pour the most hours into (by quite a margin) on Nintendo's platforms?
I know these games are great because I've played them before. The Switch will allow me to play the definitive versions of those games. It'll also be a portable system so I'll be able to play, for example, Splatoon in a way that I couldn't on the Wii U. In addition we'll probably get the local wireless modes we usually see on portable games for all of these games that were originally on the Wii U. I get your ideological objection to the idea of re-buying games, I understand the rationale. I just think you're making it a bit too black and white.
edit: For the record I have no interest in Switch ports of single player games I've already got. If they do it I won't be buying Switch versions of Bayonetta 2, Twilight Princess or Pikmin 3. I also don't generally buy into annualised franchises with Pokemon being the only major exception. I just think games like Mario Kart and Smash Bros are in a different basket of games entirely.
Because it's a new platform. How many games did most of us buy on the Wii U that already had equivalents we already owned on the 3DS? I brought Mario Kart 7 and Mario Kart 8, 3D Land and 3D World, New SMB 2 and New SMB U, Smash for 3DS and Smash for Wii U. Because they're different platforms. How is it any different with the Switch? And anyways, why shouldn't I spend more money on the few games that I pour the most hours into (by quite a margin) on Nintendo's platforms?
Most of those are not the same game. Mario Kart 7 and Mario Kart 8 are very different experiences. 3D Land is a completely single player experience but 3D World is a multiplayer experience that can be played by yourself. New Super Mario Bros... well those are more like level packs with different power ups. Ports aren't going to be different experiences, they won't even be level packs, they will be the same games. There might be some extra content but how significant that content is can't be known until announced. I understand what you are saying but I don't think these ports should be viewed as the next iteration in the series and just be viewed as a simple port.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@DefHalan
I take your point about 3D World and if there's a Switch port of that game I wouldn't be buying it. But I think you're missing the broader point here. Truth be told most of my favourite tracks in a Mario Kart game are the retro tracks. With Smash Bros I've got the same game twice already, why not a third? And I can honestly say that with both of those games on the 3DS I would have been just as happy with ports of the Wii versions with a bit of extra content. Especially if for Smash Bros it had meant a much earlier release.
In addition to all that? You are saying that these games are just ports. We really don't know that and what we've seen so far doesn't suggest that. All we've seen of any of these games officially are the two clips in the Switch trailer. One for Splatoon and the other for Mario Kart. Both of them had fairly obvious changes. Splatoon had new character customisations, a new stage and a hinting at local-wireless multiplayer. Mario Kart had a new item system, a new character and one of the DLC tracks.
@skywake We can't confirm that those videos match software that will be on the Switch. It is possible that those videos contained content that was removed from the original versions, and may be unlikely to make a return. We can't confirm any of this information which makes discussions difficult.
A game like Mario Maker, I can see the appeal of being on the Switch. Since it is a User Generated Content Driven game, Nintendo should try to put the game where the Users are/will be. Retro Tracks are great in Mario Kart, but one of the main things that makes them great is the new gameplay introduced in each Mario Kart. If Mario Kart 8 Switch port gets extra content in the form of 1 more DLC pack, it might be enough to push people to purchase it again, but we don't know what extra content it might get, it might not get anything. Smash Bros would be a good choice, but I think it could harm sales of a future Smash Bros title on the same platform.
There are certain Nintendo series that normally get new iterations each generation, and offer different experiences than previous installments. If Nintendo wants to port some of those Wii U iterations onto the Switch, it could harm the possibility of new installments on the same system. That isn't even why I am against all these ports, but it is something to think about. I already own all these games that are getting ports (except Lego City) so the new content would need to be massive to get me to re-purchase, or some sort of bonus would need to be in place.
If I just had to pay $20 for Mario Kart on Switch and got $20 of extra content, I could see doing that. Splatoon I probably would just wait for a sequel, I haven't played Splatoon as much as i wish I could, so a port even with more content probably wouldn't sell me. Smash Bros, I mostly just play with my brother but that is pretty rare. New iteration of Smash Bros would be a lot more interesting, maybe something a bit deeper than 4, but not Melee levels of reflexes needed. I am not sure how Nintendo could make these ports appeal to people that already own the games and aren't impressed with the Switch yet. Mostly I want to see NEW games and I think that is what they should focus on.
GameStop: Nintendo Switch Has “Tremendous Potential as a Game Changer;” Interest Similar to Xbox One
During GameStop’s quarterly financial conference call, the retailer’s executives talked at length about the Nintendo Switch, mentioning how the company polled its Power-up Rewards members to gauge purchase interest.
“We’re also seeing strong consumer interest for the upcoming launch of Switch from Nintendo. The Switch users physical media, and Nintendo products have historically a low digital download rate. So we expect this to be a console that drives strong sales of physical products along with the console. “
According to the survey, 27% of the Power-up Rewards members who are aware of the Nintendo Switch also plan to purchase the console. This is in line with the purchase intent for the Xbox One at the same point in time.
It was clarified later in the call that clearly not everyone that expressed purchase intent is going to actually buy the console, but it’s still a good benchmark because it can be compared cycle-over-cycle.
“I think it’s fair to say that bodes well for the launch and the success of this product, keeping in mind that we don’t even have specific details on price points on the market. I think we’re gonna be doing the survey again in mid-January, after all the details are out, and I think we’ll have a much better read on it at that time, but right now everything we’re seeing is very, very encouraging.”
Later in the call, we also got more impressions on the switch, that GameStop CEO Paul Raines had a chance to test himself iduring a recent trip to Nintendo.
“The Switch is a very interesting device. […] Nintendo Switch has the potential to expand incrementally the audience. The reasons are: the IP is more compelling for family than the other types of IPs, so Mario and all those things, and movement-related games are more fun for kids, you know, taking those accessories off, what they call the wings and the master controller, you can really do a lot of interesting things with that in gameplay. And then the last thing I will say, they got a unique portability to it. […] I think it really got tremendous potential as a game changer. We’ll have to wait and see like everything else in this industry, the consumers will vote with their dollars.”
Last, but not least, it was mentioned that one of the biggest declines seen in the console audience has been among those who came in because of offerings like the Nintendo Wii and Guitar Hero, and there is an opportunity for them to come back with the Switch.
GameStop’s research can distinguish between hardcore gamers and people who are “sort of broad-market family gamers,” and there is a strong interest between the broad group of consumers, so the retailer’s executives are “very optimistic about the possibilities.”
Tat advanced devkit version has me intrigued. Could Nintendo also be planning a mid gen hardware upgrade? If they manage a switch the same power as the PS4 pro, that would be very amazing.
But of course, just rumors for now. But the thought is certainly fun to think about
Smash Bros would be a good choice, but I think it could harm sales of a future Smash Bros title on the same platform. There are certain Nintendo series that normally get new iterations each generation, and offer different experiences than previous installments. If Nintendo wants to port some of those Wii U iterations onto the Switch, it could harm the possibility of new installments on the same system.
[...]
Mostly I want to see NEW games and I think that is what they should focus on.
I think we're coming to this from different perspectives. I want them to make ports of Wii U versions with more maps, more tracks, more fighters, more items. Start a little bit ahead of where they were when they stopped supporting these games on the Wii U. Possibly continue supporting them with more DLC and updates going forward. Because those versions of these games were solid and that is what we saw in the trailer.
Why do I want this? Well because I don't think they need to re-invent the wheel. I don't think we need brand new entries into these series. Because I agree with your last point, I want to see Nintendo put their resources into new games rather than just the same games with a higher number on the box. Give me a port of Smash Bros/Mario Kart/Splatoon, throw a bit of new content on it. Then move on to something else.
@skywake if they are planning on these ports being the Switch iterations of those series (except maybe Splatoon, I think that needs a sequel) then they should offer some sort of discount to people that already own it on Wii U digitally. Tracking physical game purchases is impossible and those people can always sell their physical copies to put towards the Switch version. They could also offer discounts to those that purchased X amount of DLC for each game. Charging someone that already has the game $60 for a small amount of content is rediclous. I also think these ports should be further spread out. No reason why we need 5-7 ports within the first 6 months. Spread out the ports and put some new games during that time. 3 ports in 6 months should be the most.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@skywake I'm with you in saying that Kart and Smash are at the point they don't need a new entry.I would rather see them both keep expanding from here on,keep all the original content with some extra on top and then regularly update them with DLC.Then next gen,do the same again but maybe overhaul the graphics but keep the same base game.I would rather have MK8's 48 tracks with 16+ new being added than go back to 16 new/16 retro and then wait for DLC.Rather than spend years making new sequels that aren't that much of an improvement they could be working on other games.I'd rather have MK8 and Smash Directors Cut along with say Waverace and Strikers than MK9 and Smash 5 alone.
As for Splatoon though,I had hoped to see a proper follow up.There's a lot more they could do with it to justify a sequel.That's something that could well happen though 2 or 3 years down the line.Probably more likely than MK9 and Smash 5 appearing on Switch.
@DefHalan
How they handle digital purchases from previous platforms is a different discussion entirely. I'm pretty sure I'm on the same page as you on that point. Especially if we extend that idea out to Virtual Console releases. I've brought about half of the games we're talking about here digitally. Nintendo's account system does need to improve, I think we all want those purchases recognised in some way.
In terms of pacing? I don't think there's much of an issue. Much better to have these games out and being supported than not out at all. The Switch, like all new consoles, needs its killer apps. The more the better. These games are all the sort of releases that will continue to sell well into the Switch's life. If there are too many of these evergreen titles near launch people will just pick them up later on.
@OorWullie
TBH as a huge fan of Splatoon I don't know what else they could add. More stages, modes and weapons. Maybe a better single player campaign. Local multiplayer would be nice. But really, they could have just kept the Wii U version going with content updates forever. I would be fine with them just picking up where they left of with the Switch version. And if the game ends up being part of the higher storage capacity bundle at launch as rumoured? It becomes a very easy purchase.
Some other things she had to say were that she's been blacklisted by Nintendo, which should only affect her review shtick and if anything it only reinforces her source's info. The Xenoblade Chronicles X remaster is being handled by an external studio and Monolith Soft themselves are working on something brand new that will only be out by 2018 at the earliest.
Nothing too surprising there, though that is an earlier Zelda release date than I anticipated based on what she said previously. Dunno if this time will be the time people quit with the fearmongering over the Wii U version but based on Neogaf we still should not be holding our breath for it so please excuse me
Makes sense she'd be blacklisted, but it's still a shame. She definitely didn't have to leak all that she has, so I do appreciate the risk she takes. I'm glad to hear the xenoblade port isn't being done by the main team. Though it will be a shame not having the second screen for it. That made the game better if only so slightly, and I'll miss it. Well, I would if I was gonna get the port.
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