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Topic: The Nintendo Switch Thread

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Buizel

Have to agree with @skywake in terms of ports for Smash and Mario Kart. By porting content from the Wii U (and maybe 3DS) as soon as possible they have an easy way of strengthening their launch window lineup. They can then continue to support them with new characters, stages, etc., to which point they may feel like completely new titles further down the line. I don't see a reason for them to work from the ground up.

I'm halfway with Splatoon, however. Part of me wants them to release a Splatoon 2, to see if they come up with anything game-changing. However, if they intend to keep the core gameplay very much the same, I wouldn't argue against them continually supporting the original instead. I do, however, hope that we get more single player content.

On a minor Smash-related point: I really hope Nintendo maintain the rights to Mega Man, Pacman, Cloud, Ryu and Bayonetta in Smash. It would really be a shame to see any of these go because of licensing issues!

[Edited by Buizel]

At least 2'8".

WebHead

@Buizel Plus why start over from scratch again if the end product is gonna be mostly the same anyway?

Also i bet Tantalus is probably doing the XCX port.

WebHead

Buizel

I'd also like to think that if Nintendo aren't building a new Mario Kart from scratch, maybe they could make a new F-Zero, Diddy Kong Racing, or some other racing game.

I can dream...

At least 2'8".

Octane

@Operative At least she got blacklisted for a legitimate reason. Some companies blacklist people (they call them wild cards) for not giving consistent high scores in reviews.

Octane

erv

Operative wrote:

Tat advanced devkit version has me intrigued. Could Nintendo also be planning a mid gen hardware upgrade? If they manage a switch the same power as the PS4 pro, that would be very amazing.

But of course, just rumors for now. But the thought is certainly fun to think about

I fully expect the next hardware upgrade to be incremental. The concept of switch is likely to stay around longer with more iterative cycles. Switch likely means the hardline console cycles we now know are over.

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

skywake

Buizel wrote:

I'd also like to think that if Nintendo aren't building a new Mario Kart from scratch, maybe they could make a new F-Zero, Diddy Kong Racing, or some other racing game. I can dream...

Well Nintendo has done some restructuring but that sort of thing has definitely happened in the past. The team that worked on Splatoon had a lot of overlap with the team that worked on Animal Crossing. The team that made all the New SMB games including Mario Maker also worked on Pikmin 3. If some of these games are more port than sequel? Nintendo can hand development of those releases over to studios like Tantalus. Which potentially frees Nintendo's resources up for something else entirely.

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FX102A

@YellowFighter Personally, I wonder if they are chasing after those who would have liked to play some of the games on the Wii U but didn't want to buy the console itself.

On top of a quick way to ensure a large launch line up.

FX102A

LzWinky

I don't see how Splatoon can get a "sequel". They can just do an upgraded version with more content and I think that will be enough

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

DefHalan

TheLZdragon wrote:

I don't see how Splatoon can get a "sequel". They can just do an upgraded version with more content and I think that will be enough

I think the multiplayer, while good, has a lot to improve and balance. They could get there with patching, but I think starting with a new base would be overall better, especially given the limited size of memory the Switch will have.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Grumblevolcano

MumboJumbo wrote:

The Switch version of Zelda is currently planned for release on June 16th 2017 in the UK. The Wii U version is expected to come a week later.

Welp, RIP E3 2017 for Nintendo. They're going to show BotW for another entire day again...

[Edited by Grumblevolcano]

Grumblevolcano

OorWullie

@Grumblevolcano If the date's true I think all they'll show for Zelda is a short epic trailer ending with "Out tomorrow" Could be perfect timing to release it.Surely by then they'll have plenty to show us and for the first time ever the whole show/event will be focused on one machine.I'm confident they'll knock it out the park next year.

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

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skywake

DefHalan wrote:

TheLZdragon wrote:

I don't see how Splatoon can get a "sequel". They can just do an upgraded version with more content and I think that will be enough

I think the multiplayer, while good, has a lot to improve and balance. They could get there with patching, but I think starting with a new base would be overall better, especially given the limited size of memory the Switch will have.

Googling it Splatoon was only a 2GB download on the Wii U. And anyways, just because something's a port doesn't mean it's the same in every aspect. I'd argue that an enhanced port for a multiplayer focused game can be a lot better than a lazy sequel. Obviously not the case for story based games but for multiplayer heavy games? Give me ports if it means they come out quicker.

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The_Eggzone

I'm interested in the Switch, but unsure of how successful it'll be. I'm still catching up on some Wii U games. A new Mario is enough to sell me; but I am truly curious how "enhanced" Zelda will be from the "other" version, and from what I have seen, the visuals aren't THAT different from Wii U. The screen will be much better than the Wii U screen, that I can see. If they start pumping out games like F-Zero, Pilotwings, a new Wave Race, and really "Nintendo" this thing out, it will be interesting. I'm still disappointed that there was not a Mario Paint for the Wii U. It would have been absolutely perfect. Time will tell! There will be some great games either way, and for any Nintendo fan, it's a no-brainer, I suppose. I just can't decide if this is a day-one purchase just yet (and usually for me, I'd go for it). I look forward to the quick loading times..

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Shinion

@YellowFighter or it reinforces the longstanding school of thought that- theoretically speaking- these games are as good as people who gave them a chance on the Undesirable One have been saying they were, particularly if this strategy pays off and Splatoon Remastered/Definitive Edition or whatever in particular as the pack-in game helps move lots of units for a much more desirable system...

Just a thought on the more positive side of the spectrum.

Shinion

skywake

@BiasedSonyFan
I know what you said. I'm just asking why you think a port is going to be worse than a sequel. What you're saying is that a sequel will be better automatically because it'll have a bunch of new modes and content. How is that different than an enhanced port? Remembering that none of the titles we're talking about are story driven games.

Really, the difference between a "port" and a "sequel" is a semantic one. The reality is there is a blurred line between the two especially for multiplayer style releases. The only technical difference is that with a port you save development time by re-using existing assets. But that's also what happens with a lot of sequels. Majora's Mask started as a project to stretch the assets of OoT into a second game. Link's Awakening started as a Gameboy port of LttP.

So lets call these games "sequels" if that's what you want to call them. Because the end result won't be much different. They're going to call it "Smash Bros Switch" not "Smash Bros Wii U, Switch edition"

[Edited by skywake]

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erv

I'll settle for seaport or portquel.

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

JoyBoy

I do agree with skywake on the ports bit, but with a game like Mario kart, I did always appreciate the difference in each installment when it comes to how the game "feels" etc. So I will miss that. But a good battle mode might persuade me

SW-7849-9887-2074

WebHead

Tbh not interested in the supposed Super Mario Maker port. Course creation is going to be a pain in TV mode despite IR pointing.

WebHead

FragRed

@WebHead I agree, I always wondered how that would work as easy as on the Wii U. Also it would need a lot of improvements in terms of additional contents such as slopes to make a port worth the while for me.

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