Forums

Topic: The Nintendo Switch Thread

Posts 60,221 to 60,240 of 60,944

JaxonH

@StuTwo
The precedent had been set with NES and SNES for $20/yr, and that was after accounting for cloud save backups and online access. So the actual NES/SNES portion felt like $10 on top of $10 for cloud saves + online.

Adding N64 and Genesis is great. But, going by the very precedent set by the base model sub, anything more than $10 extra was unexpected. Especially given there’s no ownership. Maybe I could see $15- it would be a bit high, but ppl would come around to it. But $30? It’s too much, and definitely more than any of us were expecting.

Hence the Animal Crossing DLC a being tossed in. Because they know it’s a hard sell adding $30 to the cost for N64 games. It would be different if you owned them, but this is a rental, so the value of each game is not what it would be if buying them.

I mean, if they want $50/yr, I would expect a full suite of VC. GB, GBC, GBA and DS added in would make it feel much more complete. $50/yr gets you access to the retro classics.

The saving grace is the family plan. Family plan is the solution. 8-way split makes it $10/yr. Even a 4-way split makes it the same price as the base service on a solo plan.

@Giancarlothomaz
Imo… yes.

@skywake
Same. That or Samus Returns, or Metroid Prime 2.

PLAYING
NS: Shin Megami Tensei V, MH Rise
3DS:
Steam: Forza Horizon 5
PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

Pizzamorg

I know some people aren't happy that the Pearl/Diamond Switch versions aren't like from the ground up transformations into the more modern style of Pokemon games, but I honestly don't really care.

I haven't properly from start to finish sat down and played a mainline Pokemon game in maybe a decade? I also have no idea where my DS even is anymore, that hasn't been touched in about as long. I do get it, if you own the DS versions - especially Platinum, there probably isn't a huge value proposition here, especially as Nintendo are charging full price for these but I am not entirely sure you are even necessarily the intended audience for this?

I am just excited to be able to play a mainline Pokemon game on my Switch that will hopefully not have all of S/S technical problems, since this uses a blend of chibi overworlds and then more modern 3Dish battles.

Plus, my Sister is going to be playing this at the same time and it'll be cool to be able to go through this together, as we don't see each other much anymore living in different cities and the Switch has really been a way for us to hang out in a way that feels organic.

And just generally, I am really excited to have both that and the new SMT game to really sink some hours into on my Switch. Haven't really had a meaty time investment on my Switch since I stopped playing Rise.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: The Legend of Zelda: Breath of the Wild. Shin Megami Tensei V. Pokemon Shield.
Non-Switch games I am currently playing: Life is Strange: True Colors.

JaxonH

October has turned out to be a phenomenal month. Monkey Ball Banana Mania started us off with a bang, followed by the incredible Metroid Dread, Tetris Effect: Connected and Switch OLED, with Disco Elysium, Castlevania Advance Collection and Subnautica double pack, Crysis 2 and Crysis 3, Dying Light, Fatal Frame, Voice of Cards and Mario Party SuperStars. I love months like this that are chock to the hilt.

Seems Dying Light is a really high quality port too, per Digital Foundry. They use a reconstruction method to achieve 1080p docked and 720p handheld that looks remarkably close to native. I'm glad, because I love games like this with gyro aiming in handheld.

Crysis 3 Remastered has also taken me by surprise as a really fun game, especially given I didn't like the first. So that's two high quality shooters, one 3rd person and one 1st person.

I need to get back to soooo many games I stopped playing halfways through. But I can't. I just keep falling further behind. Like, I couldn't even finish Monkey Ball, Tetris Effect or Disco Elysium because of Metroid. And before that I never finished Monster Hunter Stories 2, Neo TWEWY or Zelda Skyward Sword HD, and before that... it goes on and on back to 2017 with the Switch launch.

The real question is- should Voice of Cards get priority (I loved the demo) or Fatal Frame. Don't have time for both.

@Pizzamorg
I am just excited to be able to play a mainline Pokemon game on my Switch that will hopefully not have all of S/S technical problems

I kind of agree. That's why this particular Pokémon is appealing to me. Sword was OK, but wild areas were a bit rough. We'll see how Legends turns out, but it seems Brilliant Diamond and Shining Pearl will provide a Pokémon experience that doesn't feel rough, be it aeathetically or framerate wise. It feels like the old handheld Pokémon experience, but in nice, crisp HD with more modernized assets.

I don't have room on my 1TB micro SD to hold every Pokémon, especially since they're all so similar. I suspect I'll end up archiving Sword and Shield, and maybe Legends depending on performance. But Let's Go Pikachu and Brilliant Diamond will be permanent fixtures in the portfolio.

SMT, obviously, mega hype.

PLAYING
NS: Shin Megami Tensei V, MH Rise
3DS:
Steam: Forza Horizon 5
PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

Pizzamorg

Like don't get me wrong, I would love a massive open world Pokemon game that feels actually modern. I love a good open world busy work simulator. I am enjoying Far Cry 6 way more than critics seem to and loved Biomutant earlier in the year despite a mixed critical response. However, it just seems the Switch can't pull it off.

Stories 2 is kinda what I want out of a Pokemon game, but my understanding is the technical performance of that wasn't great on Switch either, even with some severe downgrades compared to the PC version (where I played).

So, if the compromise is a sort of hybrid meeting in the middle of old and new and it runs well and doesn't have the entire world popping into existence only when you are like one millimetre away, I will take it. At least until hopefully the Switch Pro or sequel comes along with more modern hardware and we can finally get our true open world Pokemon game that doesn't run like *****.

Edited on by Pizzamorg

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: The Legend of Zelda: Breath of the Wild. Shin Megami Tensei V. Pokemon Shield.
Non-Switch games I am currently playing: Life is Strange: True Colors.

kkslider5552000

Pizzamorg wrote:

However, it just seems the Switch can't pull it off.

It's pretty obvious they couldn't pull it off, regardless of the power of the console. (not unless they give up updating the look of in-game models anyway)

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
LeT's PlAy BIOSHOCK < Link to LP

JaxonH

Pictures just don't do it justice. Even so, it does somewhat convey how nice this OLED Switch is.

Comparing my v2 DQ Switch, which is the brighter of the 2 I got (there's a lot of screen variation on those LCD panels) and it's still pretty evident. In person though, the difference is much more noticeable

Untitled

@Pizzamorg
Switch can pull it off, as we've seen with numerous open world games. Be it Zelda BotW, Sniper Elite 4, Borderlands 2, Saint's Row 4, Assassin's Creed 4, etc. Even Dying Light shows a competent open world game can be made at 1080p and hold 30fps the majority of the time for an 8th gen AAA game (albeit with cut backs). So a game like Pokémon could absolutely do an open world Switch game. Gamefreak specifically, they can't pull it off. Though to be fair, Sword and Shield was perfectly playable. By no means was it a disaster if playing solo. The biggest issues were when playing online (not something I care about in the slightest in a Pokémon game). It was just a bit rough.

Also, there were hardly any downgrades in MH Stories 2 vs the PC version. It's probably the closest gap I've ever seen between a Switch game and its PC version. In fact, one of the biggest complaints on the Steam side was how it looked basically identical to the Switch version, framerate and resolution aside.

That lack of downgrades was it's only problem. They actually probably should have made a few concessions to iron out the framerate in Ruto village (overall the game is pretty good on Switch, except Ruto village and a few select areas near it).

Edited on by JaxonH

PLAYING
NS: Shin Megami Tensei V, MH Rise
3DS:
Steam: Forza Horizon 5
PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

Link-Hero

@JaxonH
This question might be a bit intrusive, but how much money do you have to be able to buy so many games? Are you rich, have an amazing well-paying job, on welfare or disability? It's been on my mind for a while, and I desire to know.

Edited on by Link-Hero

Link-Hero

Switch Friend Code: SW-3097-0477-1999 | Nintendo Network ID: LinkHero25

JaxonH

@Link-Hero
Honest truth- I make $70k a year. So... basically middle class. Certainly it's more than many make (I think median income in US is around $53k?) but it's not drastically more. I also live in a smaller town in Wisconsin, where cost of living is far lower than in a big city.

I did make an investment in crypto which made me about $55k net profit, of which I pulled out roughly $35k last year. But after $ for taxes set aside, paying off CC debt, putting some into ROTH IRA, buying a new TV/surround/headphones, it didn't really leave me with any extra.

It probably appears to be more than it is to an onlooker. BestBuy would track how much you spend, and $5k per yr got you access to Elite Plus membership. At the time, I had GCU and exclusively bought through BestBuy, and I just barely made Elite Plus status each year. So I estimate I spend about $6k/yr on video game related purchases.

But I don't really have any other hobbies. I'm not out blowing money at the bar, or on weed, or buying up tech gadgets, etc. So to spend $6k out of $70k annual salary is less than 10%. Which seems reasonable for discretionary income.

$6k goes a long ways. It's $500/mo on average, or 10 games per month (5 per pay period). Granted, systems can boost the cost, but then there are slow periods where less than 5 games are releasing in a 2 week span. Then again, I double dip for digital copies of the top games I really love, and that adds to the cost. All in all it averages out to about $6k per yr. Some months are more, some are less.

Not that bad, really.

Edited on by JaxonH

PLAYING
NS: Shin Megami Tensei V, MH Rise
3DS:
Steam: Forza Horizon 5
PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

rallydefault

I don't see anything wrong with the pricing on this N64 stuff.

Leave it if you don't like those games or the AC expansion.

I have a hard time finding sympathy for people who complain about a 5-7 bucks a month service when they most likely sub to half a dozen streaming services they barely use that cost more per month.

rallydefault

MsJubilee

@rallydefault The problem is the quality of this service. It's now reaching the point it will sell for the same price as PS+ & Xbox Live. Which to me, they're both better services(Better deals, free games, better servers) and I hate paying to play online. I think it's dumb. Yes, it's optional, of course, it is. Everything is to an extent, but Nintendo still never fixed the problems the basic online service has. Crappy servers, no messaging, no party's, etc.

Another thing I have a problem with is that Nintendo has never given(maybe I'm wrong) a schedule on when they will add more titles. Hell, I don't think Nintendo did that with the Snes games. It's just random. This service is Russian roulette.

I don't enjoy suffering alone. However, I don't mind making others suffer alone.

Playing through Batman Arkham City, inFAMOUS Second Son, and Jenny LeCLue

Switch Friend Code: SW-5827-3728-4676 | 3DS Friend Code: 3738-0822-0742

Anti-Matter

@JaxonH
Wow, is that your job currently with very high income ? 😲
No wonder you can purchase a lot of video games.
With my current salary as school librarian + extra curricular teacher, I can only buy until 5 - 6 games ($30 games).

Top 8 Konami's Rhythm games:
1. Dance Dance Revolution
2. Para Para Paradise
3. DrumMania
4. Beatmania IIDX
5. Pop'n Music
6. KeyboardMania
7. Martial Beat
8. DANCE EVOLUTION

Switch Friend Code: SW-8364-7166-5608 | 3DS Friend Code: 2638-4872-0879 | Nintendo Network ID: TAGunderground

Link-Hero

@JaxonH
$70k a year is definitely good income, and I only make half of that with my current job. I don't have many interests in activities as well, and because of that, I rarely waste money on pointless dumb junk. Gaming and watching movies are my only hobbies, so most of the earnings goes to those two.

Edited on by Link-Hero

Link-Hero

Switch Friend Code: SW-3097-0477-1999 | Nintendo Network ID: LinkHero25

JaxonH

@Link-Hero
Everyone's situation is different, but, I do have a few words of encouragement to anyone looking to climb the ladder.

I used to be a junkie and hard-core addict from age 16 basically up to 26. I lost everything- car, wife, job, even my freedom doing 18 months in jail. I was pitching tents in the backyard of churches at one point.

When I finally got to rock bottom for long enough and started to rebuild, I had literally nothing but the shirt on my back. Started working a job raising donations by phone for $10/hr, 30 hrs a week. And I felt rich from it. Even that little bit was incredible to me after never having discretionary money for so long (anything I had got immediately spent on supporting my habit).

But after a few months, as standard of living slowly began to increase (actually eating 3 meals a day again, for starters) I realized I wasn't going to get anywhere on that kind of pay. It wasn't even enough to offer insurance as full time.

So, I spoke with the temp service who got me the job, and asked them about working at this die cast manufacturing plant I'd heard of. It was full time 40 hrs a week, and all the OT you wanted. Insurance, dental, the works.

Those first two yrs I practically lived at work. 80-84 hr work weeks I was putting in. Like a kid in a candy store- you could have all the $ you wanted, provided you were willing to work for it. I'd been deprived for so long, I was desperately accumulating as much as possible.

But after two years, I was up to $13.50/hr and starting to ease off the OT. It wasn't needed as much anymore. Stability had settled in. That's when I decided I wanted a career. Not just a job. So I evaluated what I'm good at (for me, that's math), and looked for opportunities to leverage that strength to start climbing the ladder.

I had no high school diploma (dropped out in 9th grade), some college credits but no degrees. But I knew I had aptitude in that particular area, so I watched internal job postings. One day, an opening came for quality dept. as a CMM programmer. I had no idea what a CMM even was, but it said "strong in math, good with numbers and blueprints". So I applied, and pulled up YouTube videos learning how to read engineering drawings. Took the math test and blueprint reading test, and got the job.

4 years later I'd jumped from $15.50 to $17.50 to $19.50, and finally mastered my craft in metrology. I spent the first year in that lab feverishly teaching myself as fast as possible, watching YT tutorials, reading quality engineer and GD&T books, and learning as much as I could. I was hungry for advancement. Got ASQ certified and took a few official courses for certs.

I worked for years and eventually earned a reputation as one of the best problem solvers at the company, and an indispensable part of operations. Finally approached the vice president and said look, I'm making less than $20/hr. I could take a job anywhere else for far more. So they bumped me up to $25.50 with group lead 5% bonus on top. And today, I'm basically at $30 after a raise or two.

Point being, I was quite literally at the lowest point any person could possibly be at. And with determination and hard work, 10 years later I have what I consider a good career with a job I like making above median salary (though I must acknowledge God's hand in this as He blessed me beyond measure, even though I didn't deserve it in the slightest). I know everyone's situations are different. But I do believe if you really work to attain it, and you're hungry enough to put in the work needed, you can at the very least advance a good ways from wherever you're at today. But I do think one needs to want it badly enough to do whatever it takes.

Edited on by JaxonH

PLAYING
NS: Shin Megami Tensei V, MH Rise
3DS:
Steam: Forza Horizon 5
PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

FragRed

@MsJubilee The only reason Nintendo’s online is so poor isn’t because Nintendo doesn’t get it like a lot think. It’s because they don’t have to “get it” because unfortunately, they know too many will moan and complain then just fork over the money. It’s been proven so often that they can literally point and laugh at us all while they talk about the new expansion and they know enough people will pay up either because they want them N64 games or because of AC New Horizons paid online expansion thingy.

Until people stop paying Nintendo each time they pull this kinda crap, Nintendo has no incentives to ever play catch up and add basic online infrastructure like party, messaging etc. heck even just decent servers would be welcome. The sad truth is, each time this happens Nintendo will push it further and further with what they can get away with.

ENGAGE VG: www.engagevg.com

skywake

JaxonH wrote:

Hence the Animal Crossing DLC a being tossed in. Because they know it’s a hard sell adding $30 to the cost for N64 games. It would be different if you owned them, but this is a rental, so the value of each game is not what it would be if buying them

Maybe I just have a different perspective on NSO and that's why I have less of an issue with the service. In my mind the classic games are the bit that's being tossed in. We pay for online play, stuff like Tetris 99 and the voucher program and we get NES and SNES thrown in. And for NSO+ we're paying for an expansion service which happens to also expand the classic games part of NSO.

It's not N64 and then Animal Crossing DLC thrown in. It's a service for DLC like the Animal Crossing DLC where N64 titles are currently the main non-DLC draw

Some Aussie musics: Pond, TFS, Genesis Owusu
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

NintendoByNature

Now with dread in the rear view mirror for me( an easy 10/10 btw), not sure what I want to move onto. I should probably finish bravely default 2 since I'm dangerously close( within 10-15 hours I'd say). However, there are 3 games that I'm kinda itching to play since it's the Halloween season. Harmony of Dissonance via the collection, RE4 which I've beaten before, or fork over the cash for dying light Tuesday 🤔

Edited on by NintendoByNature

NintendoByNature

JaxonH

@skywake
If there was a consistent trend of separately sold expansions being included with the service, I might be inclined to agree. But we only have this one example. And, when the service was announced, they didn't advertise DLC, they advertised N64 and Genesis, being the main selling point.

It would be one thing if all DLC for 1st party games was included with the expansion pass. Then it would be a completely different dynamic. But as it stands, it's N64 and Genesis, with one DLC pass for one game. Which if you play the game and want the DLC, you're gonna value it differently. For me, anything I can buy separately I'd rather buy separately. Like Tetris 99.

But I've never been particularly bothered by the online service. It's just a pay wall like every other system. But at least it's cheap, and the cloud saves auto upload and download make it worthwhile. As does the NES/SNES (and the vouchers when they were around- that was awesome). I take no issue with the $20 base service.

It's the $50 service that's reaching. For some it'll be worth it, and that's cool. I'm not a pocket watcher. But for me, it's asking too much. At least, for the single membership. Family membership is a bonified steal. Which is why I'm not upset. I'm actually very happy with what I'm paying.

PLAYING
NS: Shin Megami Tensei V, MH Rise
3DS:
Steam: Forza Horizon 5
PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

Pizzamorg

JaxonH wrote:

@Pizzamorg
Switch can pull it off, as we've seen with numerous open world games. Be it Zelda BotW, Sniper Elite 4, Borderlands 2, Saint's Row 4, Assassin's Creed 4, etc. Even Dying Light shows a competent open world game can be made at 1080p and hold 30fps the majority of the time for an 8th gen AAA game (albeit with cut backs). So a game like Pokémon could absolutely do an open world Switch game. Gamefreak specifically, they can't pull it off. Though to be fair, Sword and Shield was perfectly playable. By no means was it a disaster if playing solo. The biggest issues were when playing online (not something I care about in the slightest in a Pokémon game). It was just a bit rough.

Also, there were hardly any downgrades in MH Stories 2 vs the PC version. It's probably the closest gap I've ever seen between a Switch game and its PC version. In fact, one of the biggest complaints on the Steam side was how it looked basically identical to the Switch version, framerate and resolution aside.

That lack of downgrades was it's only problem. They actually probably should have made a few concessions to iron out the framerate in Ruto village (overall the game is pretty good on Switch, except Ruto village and a few select areas near it).

I've heard this argument before and I hope you are right, but it has seemed like games like BOTW or Witcher 3esque ports are more miracles, than the norm for the Switch.

However, like you say with some of those ports and S/S, compromised visions to get something to be "mostly playable"... I am just not sure it is worth all the effort at this point? At this point I think cutting their loses and going for these .5 remakes and using a MH Rise style system for Arceus is still the best solution. But I do want them to try again, whenever the PRO/Switch 2/sequel whatever comes out. because S/S's problems were more than just choppy framerates and egregious pop-in, they also did nothing to update the battle systems at all and I think Stories 2 showed how outdated two monsters statically jumping up and down on the spot for all the attack animations was.

My understanding was the performance for Stories 2 was really bad on Switch, maybe that has been ironed out somewhat through patches or people exaggerated at launch, I dunno. However, between that and the extremely low resolution on the Switch, it seemed a no brainer to grab it on PC instead.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: The Legend of Zelda: Breath of the Wild. Shin Megami Tensei V. Pokemon Shield.
Non-Switch games I am currently playing: Life is Strange: True Colors.

JaxonH

@Pizzamorg
Not sure where you got your info, but allow me to address some of the incorrect impressions.

The resolution was top shelf. Full 1080p docked. Full 720p handheld. MH Stories 2 on Switch is a sight to behold. Absolutely gorgeous game. I held my Switch side by side with the PC version and it's hard to tell them apart. Like, it is not compromised in any way. It's one of the most high quality Switch releases of the year in terms of resolution and visual quality.

The problem was uncapped framerate and particular issues in Ruto Village (and a few other places). It initially threw me off thinking the whole game would be like that, so I put 20 hrs into Steam version, then I came back and realized that wasn't the case. Once you get out of Ruto it's fine (uncapped framerate still kinda sucks at points, but it's perfectly playable). If they'd just locked it at 30 with dynamic res, it'd be basically flawless. But Capcom values resolution so much they refuse to use dynamic res. It's kinda ridiculous, actually.

I like the direction of Legends. We'll see how it turns out. But either way, at least we have BD/SP in the meantime.

There's been enough open world games on Switch to show its an issue of developer skill, and whether it's a fast and sloppy port or proper conversion. That's especially true given the fact we have well over a dozen examples of immaculate ports of open world games. Something built ground up for the system should do even better, especially a game that eschews realism. Some devs just don't know how to code properly. Gamefreak is one of them.

What they need to do is swallow their pride and ask Nintendo for help. For real. Nintendo is a majority investor. And as such, they'd be more than willing to send some top talent over and coach them through the process. Ask to borrow the BotW engine, and ask for 10 guys to help them through it.

Their ego likely won't let them though. Pokémon is mega successful and I imagine it's hard for their top devs to admit they suck at making games to the point they need to ask for help.

Edited on by JaxonH

PLAYING
NS: Shin Megami Tensei V, MH Rise
3DS:
Steam: Forza Horizon 5
PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

Pizzamorg

JaxonH wrote:

@Pizzamorg
Not sure where you got your info, but allow me to address some of the incorrect impressions.

The resolution was top shelf. Full 1080p docked. Full 720p handheld. MH Stories 2 on Switch is a sight to behold. Absolutely gorgeous game. I held my Switch side by side with the PC version and it's hard to tell them apart. Like, it is not compromised in any way. It's one of the most high quality Switch releases of the year in terms of resolution and visual quality.

The problem was uncapped framerate and particular issues in Ruto Village (and a few other places). It initially threw me off thinking the whole game would be like that, so I put 20 hrs into Steam version, then I came back and realized that wasn't the case. Once you get out of Ruto it's fine (uncapped framerate still kinda sucks at points, but it's perfectly playable). If they'd just locked it at 30 with dynamic res, it'd be basically flawless. But Capcom values resolution so much they refuse to use dynamic res. It's kinda ridiculous, actually.

I like the direction of Legends. We'll see how it turns out. But either way, at least we have BD/SP in the meantime.

There's been enough open world games on Switch to show its an issue of developer skill, and whether it's a fast and sloppy port or proper conversion. Some devs just don't know how to code properly. Gamefreak is one of them.

What they need to do is swallow their pride and ask Nintendo for help. For real. Nintendo is a majority investor. And as such, they'd be more than willing to send some top talent over and coach them through the process. Ask to borrow the BotW engine, and ask for 10 guys to help them through it.

Their ego likely won't let them though. Pokémon is mega successful and I imagine it's hard for their top devs to admit they suck at making games to the point they need to ask for help.

From what I'd seen of side by sides, even docked, Stories 2 looked jaggier/blurrier than the PC version at the same resolution and it was running at a much lower FPS, so I made my decision on that basis. I also heard the framerate was bad, lots of stuttering etc but that might have been patched since or exaggerated I dunno.

It would have been the same for Rise, to be honest, had the two come versions come out simultaneously but now I already have the Switch version, the PC version kinda has no value to me. I don't like the insanely low resolution for Rise, but the rocksteady FPS as far as I can tell is almost as valuable as just having a high FPS imo.

Designwise Stories seems built for the Switch just like Rise does, so all the resolution from the PC version really does is reveal how lifeless and flat the environments are, but I'd still choose higher resolution and performance, if I have the choice at the time.

Man, an Open World Pokemon game in BOTW's engine... that sounds so beautiful.

Edited on by Pizzamorg

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: The Legend of Zelda: Breath of the Wild. Shin Megami Tensei V. Pokemon Shield.
Non-Switch games I am currently playing: Life is Strange: True Colors.

Top

Please login or sign up to reply to this topic