Forums

Topic: The Nintendo Switch Thread

Posts 59,101 to 59,120 of 70,192

JaxonH

After enjoying some Dying Light post-patch, I tried out Voice of Cards and Fatal Frame.

Voice of Cards is so good. It already threw me for a twist at the beginning of the game, which actually takes place immediately after the events preceding in the demo. It’s so unique, fun, and is just a really entertaining handheld game.

Fatal Frame is good too. And it looks incredible on Switch, especially with the OLED screen given the heavy use of blacks in the dark. The gyro is implemented flawlessly. I never thought I’d get to own this game as a handheld version. I love it.

What a time to be a Switch gamer. We’ve got great games falling out of our ears, all of them with the freedom of being console games on the tv, HD handheld games on the OLED, gyro aiming… ahh. I’ll be singing the praises of this system when I’m old and toothless. I just love it 😊

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Pizzamorg

Dusk worth it on the Switch or should I stick with PC?

Life to the living, death to the dead.

SKTTR

Pizzamorg wrote:

Dusk worth it on the Switch or should I stick with PC?

What's so special about Dusk?
Nintendo advertises it, so I guess there must be something to it?

Switch fc: 6705-1518-0990

Pizzamorg

SKTTR wrote:

Pizzamorg wrote:

Dusk worth it on the Switch or should I stick with PC?

What's so special about Dusk?
Nintendo advertises it, so I guess there must be something to it?

I dunno really why Dusk seemed to become more known than other boomer shooters, to be honest.

Life to the living, death to the dead.

Pizzamorg

I am at the station in SMT 3 and just genuinely contemplating giving up. This is like everything I have hated about the game, condensed into one utterly infuriating package. Take the already garbage level design of endlessly reused assets, add limited lights and a stupid teleport mechanic and you've got a hair ripping out recipe. What absolute lunatic actually finds this fun??? Even guides can't really help with this, because there are multiple sides to locations that all look identical, so if you follow a guide from the wrong side and get teleported, it becomes so disorientating you just can't recover.

Life to the living, death to the dead.

JaxonH

@Pizzamorg
Digital Foundry praised it as one of the finest conversions ever. 60fps, gyro aiming, full res, virtually no compromises.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

gcunit

@Pizzamorg Try getting your head out of the guide and getting your head into the game. Following a guide step-by-step bypasses the necessary cerebral interaction.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

Ryu_Niiyama

SMT 3 is definitely oldschool (level design not presentation as it made a ton of changes to the series at the time) so it isn’t for everyone. It’s ok to take a break and come back with a clear head.

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

3DS Friend Code: 3737-9849-8413 | Nintendo Network ID: RyuNiiyama

Pizzamorg

Ryu_Niiyama wrote:

SMT 3 is definitely oldschool (level design not presentation as it made a ton of changes to the series at the time) so it isn’t for everyone. It’s ok to take a break and come back with a clear head.

I did make it through in the end. I don't know how - and I am pretty sure I was supposed to fight four bosses in that subway but only found one of them? Either way, I made it through and hopefully never need to look back.

I think it is a shame, as the core dynamic of building a demon army, who you can tailor to your needs is a satisfying loop and I always enjoy a story which allows you to pick and fight for a specific faction but turning every single location into a gruelling, exhausting, torturous puzzle just constantly grinds my enjoyment down to a complete halt. This is obviously a pacing mechanism to pad out game length, but it only takes away from the overall experience.

This makes it so frustrating, because I just want to enjoy the game but I feel like they stop me from enjoying it at every turn.

gcunit wrote:

@Pizzamorg Try getting your head out of the guide and getting your head into the game. Following a guide step-by-step bypasses the necessary cerebral interaction.

lol

JaxonH wrote:

@Pizzamorg
Digital Foundry praised it as one of the finest conversions ever. 60fps, gyro aiming, full res, virtually no compromises.

I had no idea DF did a vid on this - this looks like an amazing port. Gonna pick it up, this is a great time to be a Switch owner!

Life to the living, death to the dead.

Ryu_Niiyama

@Pizzamorg you will likely enjoy SMTV (or the 3ds games) more. Glad you stuck with it though!

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

3DS Friend Code: 3737-9849-8413 | Nintendo Network ID: RyuNiiyama

chapuH

Great news if you're looking at Mario Party Superstars; according to a GameXplain video about online play:
Online connection is great.
If a person leaves, the whole game doesn't end early, a CPU replaces them.
If a person leaves and then wants to return, they can do so and retake the CPU's position.

But for people who have played it, how is the online play for you, out of curiosity?

Hope you're having a good day.

Pizzamorg

Ryu_Niiyama wrote:

@Pizzamorg you will likely enjoy SMTV (or the 3ds games) more. Glad you stuck with it though!

Yeah, I'm not gonna let this put me off V. And I get that since I am mostly venting frustration here, it seems like I probably hate 3, but that isn't really true. I wouldn't be half as mad if the game just sucked, it is because I am enjoying aspects of the game so much, that it is so frustrating that design choices elsewhere keep tripping me over.

Life to the living, death to the dead.

Ralizah

@Pizzamorg Ikebukuro Tunnel, I take it?

If the teleporters are annoying you now, there's a late-game dungeon that'll probably legitimately drive you nuts. Even I hated it, and I'm pretty tolerant of teleporter puzzles.

Since you're pretty far into the game now, I assume you've had more luck recruiting demons?

@JaxonH Switch is really excelling with the retro shooters as of late. I guess I have another game to tack onto my list after Quake.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Pizzamorg

Ralizah wrote:

@Pizzamorg Ikebukuro Tunnel, I take it?

If the teleporters are annoying you now, there's a late-game dungeon that'll probably legitimately drive you nuts. Even I hated it, and I'm pretty tolerant of teleporter puzzles.

Since you're pretty far into the game now, I assume you've had more luck recruiting demons?

@JaxonH Switch is really excelling with the retro shooters as of late. I guess I have another game to tack onto my list after Quake.

I think it was like a combination of the fact that each location is a collection of identical corridors, that my light kept going out, the multiple entrances and the teleporter. Just simply too much.

Am I far into the game? I think I am only around 10 hours in, I thought this would be a massive JRPG. But yes, managed to gather a lot more demons since then, had a couple more evolve and managed to use some together. Again like everything in the game, it is lacking in proper tutorialisation, with me never really knowing who to fuse into what and what counts as a good choice but I'm still having fun throwing random ***** together. Some of the designs are just crazy, the way you can pool like all of your favourite moves into one demon through fusion is cool. I also like the whole edgy Pokemon thing it has going on like how you can seduce demons and they're like "I love that ass" or whatever they say. So silly.

Mothman is my favourite.

CactusMan wrote:

@Pizzamorg Great it doesn´t put you of from getting V. Those design choices were just common in that era of gaming. Final Fantasy x, Tales of Symphonia, Dragon Quest VIII all suffer them. The first two Persona games were even worse on the PSX. They really need to remake instead of remaster those games to fix it. Or make a new entry.

Yeah, thinking about it, it kinda reminds me of playing those early Pokemon games as a kid. While it was never as complex as SMT 3 is, Pokemon also often used puzzles as pacing mechanisms. You could rarely just simply walk to the next town, there was always something stopping you that you had to solve and most gyms had some sort of mechanic that meant you couldn't just walk up to the leader.

Edited on by Pizzamorg

Life to the living, death to the dead.

Ralizah

@Pizzamorg Well, it is a fairly lengthy game.

https://howlongtobeat.com/game?id=8425

The average playtime for beating the main story is roughly 50 hours or so on the normal difficulty setting.

I didn't mean to imply you're near the end or anything, but you are a LOT further in than most people are after ten hours. It depends on how you're playing. If you're racing through it with a walkthrough open and/or using easy mode, then that's going to shave a ton of hours off. Unlike Persona, where playthroughs are mostly a similar length because of the rigid gameplay structure and sheer amount of time taken up by cutscenes and dialogue, SMT games feature a ton of content, but don't generally force you to engage with a lot of it. That's even truer of Nocturne, where probably 1/3rd or more of the game's content is hidden behind an optional network of dungeons and boss fights.

And yeah, I have a ton of screenshots of the fun dialogue throughout the game! People talk about how depressing and dour the game is, but there is a LOT of humor in the script in your interactions with different characters. It's one of the hallmarks of the series.

Untitled

😂

I think Nocturne HD ended up taking me 40 hours or so, whereas my longest time spent with an SMT game was IV: Apocalypse, where a fairly complete playthrough ended up taking me nearly 100 hours by the time I beat the final boss.

As for demons, I... don't know that that there any obviously good or bad fusion choices. I mean, I probably wouldn't fuse two high level demons into one lower level demon, but that should probably be obvious. Otherwise, what you should be fusing will depend on your needs at the time.

Although, as with everything else, there have been a lot of qol improvements to making fusions more user-friendly in the newer games.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Pizzamorg

Yeah I did end up flicking onto the super easy mode in the end. I was playing with normal, doing fine and then I dunno - felt like the game just flipped a switch and it was brutal. My whole team could be wiped out in one turn from like trash enemies in the open world. Maybe some people think that is fun or that I should "git gud", but I'd rather just turn the difficulty down and enjoy the experience. I did plan to turn it back up again when I'd levelled up a bit more, but then I constantly kept getting stuck so I haven't levelled much.

And yeah, I do try and explore a location myself when I first get there but I always hit a dead end and then have to look up a guide, because there is no intuitive way - at least for the way in which my brain is wired - to work out the obscure solutions to puzzles I wasn't even aware I was required to solve.

Edited on by Pizzamorg

Life to the living, death to the dead.

Please login or sign up to reply to this topic