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Topic: The Nintendo Switch Thread

Posts 59,081 to 59,100 of 70,192

JaxonH

@IceClimbers
That’s what I’m sayin!

It really is a night and day difference, even more so than I was expecting as someone who owns an OLED TV.

Not only that, but my screen protector from iVoler or whoever they are, is crystal clear. Like, CRYSTAL clear. The amFilm glass I had on my LCD was not crystal clear. Comparing them I noticed it had tiny micro sparkles of color due to the adhesive or something. But it made the image look worse because it was adding artifacts I could see. When I look at the OLED screen it’s absolutely flawless.

Playing DKC Tropical Freeze looking at the dioramas on a black background… 🧑‍🍳💋

Even my brother when he got his, he texted me after getting home with it and was like, “zero regrets”. And he’s a stingy dude if I’ve ever seen one lol. He doesn’t buy things lightly. Guy owns his own house but for years has refused to upgrade from the v1 Switch, and despite being a massive PC gamer who got me into PC gaming he’s too cheap to buy a new GPU and still rocks a 1080 😁 So hearing him say he was 100% satisfied was like ok. This thing must have really impressed him.

Speakers are more clear with better stereo separation, can’t tell if they’re louder but, they sound good.

Kickstand, despite being the cheapest improvement, has a massive impact on the end user experience. It makes me want to play tabletop mode at every possible opportunity. The OLED screen itself makes me want to permanently play it in hand held and I pretty much do at this point. I mean, the OLED tv is nice too, and maybe it’s just because I’m still in the honeymoon phase, but there’s something about playing it in hand held with that larger screen with perfect blacks that just feels incredibly good. Even more so when using quality wired headphones.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

IceClimbers

@JaxonH Just booted up Metroid Dread on the OLED and WOW. It absolutely pops on the OLED screen!

Looking forward to seeing some of the other games on the OLED, starting with Mario Kart!!

I'm not gonna re-download my entire Switch library on the OLED right now however. It would take forever on my slower internet and I don't have a big enough SD card for it. So just the games that I really want to see on the OLED screen (Cruis'n Blast, Ori, etc) I'm thinking. Or at least for the time being.

Metroid Dread is the main priority however. Got some vacation time between now and November 4th so I actually have a bunch of free time to game for once!!

Edited on by IceClimbers

3DS Friend Code: 2363-5630-0794

Pizzamorg

I am just about 10ish hours into SMT 3 now and I feel like I am liking this a little less, the more I play? I feel like my main problem is the game is just so ***** exhausting. Every location you visit is a puzzle to solve - sometimes intentionally, but sometimes just because the level design is ***** awful. I basically have to have a walkthrough open on my phone the entire time I am playing this game, just to know where to go. Especially as you aren't just organically progressing forwards all the time, you'll often be required to retread huge amounts of ground just to have a brief conversation and then retread that entire ground again to go to the next location. I'd have no reason to assume that is what the game wants me to do and since it gives no way of speeding up this process, so much game time is wasted just walking backwards and forwards between the same locations. There are fast travel points, but they'll usually be at the beginning of a maze of identical looking corridors you need to wade through. I want to have the joy of exploration, but the game gives the illusion of choice and actually gives you only one fixed path, with usually the most convoluted route to get there.

Life to the living, death to the dead.

Pizzamorg

GameOtaku wrote:

@Pizzamorg
You can use warp stations.

It is in my original post "There are fast travel points, but they'll usually be at the beginning of a maze of identical looking corridors you need to wade through."

Life to the living, death to the dead.

GameOtaku

@Pizzamorg
It’s not really that bad when you consider grinding and getting fodder for fusion is the name of the game.

GameOtaku

Pizzamorg

GameOtaku wrote:

@Pizzamorg
It’s not really that bad when you consider grinding and getting fodder for fusion is the name of the game.

Those elements are fun, but it doesn't make the world any less miserable to navigate through.

Life to the living, death to the dead.

Ralizah

@Pizzamorg The game almost always gives some indication of where you need to be. If not through didactic means (cutscenes, conversations with important secondary characters), then often through conversation with NPCs. Now, they won't say: "Go here, do this," but they will often mention someone strange who was seen in a a particular area, or mention a conflict brewing in this or that place, and so on. It's just a very old-school JRPG in that it doesn't hold your hand at all.

As to the dungeons... they're designed like labyrinthine puzzles, yeah, and just to warn you, they get a hundred times more oppressive as the game goes on. Particularly certain late-game dungeons and deeper Kalpas in the Labyrinth of Amala.

Anyway, where are you in the story? Have you been able to reach Ikebukuro yet?

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Pizzamorg

Ralizah wrote:

@Pizzamorg The game almost always gives some indication of where you need to be. If not through didactic means (cutscenes, conversations with important secondary characters), then often through conversation with NPCs. Now, they won't say: "Go here, do this," but they will often mention someone strange who was seen in a a particular area, or mention a conflict brewing in this or that place, and so on. It's just a very old-school JRPG in that it doesn't hold your hand at all.

As to the dungeons... they're designed like labyrinthine puzzles, yeah, and just to warn you, they get a hundred times more oppressive as the game goes on. Particularly certain late-game dungeons and deeper Kalpas in the Labyrinth of Amala.

Anyway, where are you in the story? Have you been able to reach Ikebukuro yet?

I think it is more the issue that they'll be like "go to the corner shop" and you'll be like "okay", but the entrance is blocked off on the mini map, with no clear way to get there. You look at a guide and realise you have to visit a location you went to hours earlier, take a right turn where you would gone left, go up a few ladders, go through some doors, do some elevators and you'll come out of a side entrance that lets you get to the corner shop. I just don't know how I would have ever found that, without a guide.

The last thing I did in the game was liberate some kind of prison.

Life to the living, death to the dead.

link3710

Welp... Sounds like Vicarious Visions is essentially dead now with the merger news. If they don't lose 50+% of their employees in the next two years I'll be shocked. At least they went out with a bang with Crash 4.

Too bad Spyro and Crash (and THPS) are gonna be dead again...

link3710

JaxonH

Glad to see Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris are coming to Switch. These are a natural choice for the system.

I still remember buying Temple of Osiris on PS4- I distinctly recall it because it was the first physical game I ever purchased where I opened the case to find a download code printed on a piece of paper. Of course, it was originally intended as a digital only release, but it still shocked me.

At least Square Enix is finally starting to bring some of their western games to Switch. Life Is Strange Remastered Collection and Life Is Strange True Colors, along with Tomb Raider Guardian of Light and Tomb Raider Temple of Osiris, is starting to show a change in trend. That's good to see.

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

JaxonH

So, Mario Party Superstars officially has the highest review aggregate of any game in the series, actually tied with the very first game on N64. I don't really trust aggregates quantitatively, but qualitatively, this bodes well.

Sounds like this is the best Mario Party has been in decades.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

reporterdavid

@JaxonH did the swap the "Tomb Raider" title?

@JaxonH yeah. one of the best out there.. maby. its a maby for me. still thinking about my next game.

Edited on by reporterdavid

Have a nice day. Voiceactor: The Pirates! (Sony/Aardman 2012) - The Passion: A Brickfilm (Neema 2019) - The Torchlighters: The Story of John Newton (Vision Video 2022)

JaxonH

@reporterdavid
The Lara Croft games are a spinoff of the main Tomb Raider series, and offer an isometric 3rd person view of exploring dungeons, kind of a mix between Legend of Zelda and Diablo.

They're actually really high quality.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Ralizah

Of course we get the mobile spinoff Tomb Raider games, lol.

The first game was a last gen title and Rise was cross-gen, so you can't tell me they couldn't optimize those titles to run well on the system.

Oh well. I have the first two on my PS4, and I'm drowning in Switch games anyway, so no big.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

JaxonH

Wow, that was fast. Dying Light devs just released an update capping framerate at 30 and increasing resolution in handheld mode, among other things.

It looks impressive.

Untitled

@Ralizah
I'd like those games too, but don't mistake these for being mobile games. They're not.

A mobile port was created only after the console release, so they are by all accounts console games.

Again, I'd like to see the main series too, but these are quality console designed games and I think they're particularly a great fit for Switch given the MP nature of co-op offered.

This is the first time the series has come to Nintendo platforms, so it's a big win. Believe me, I feel your frustration and completely agree with your assessment of TR and RotTR. But... progress. We're getting there. More and more series are finding their way to Switch.

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

MsJubilee

@link3710 Vicarious Vision didn't make Crash 4. Toys for Bob did. Also, they never made a mainline Spyro title—only the spinoffs like Skylanders. So I don't see Spyro & Crash being killed off so quickly because of this news.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm currently playing Red Dead Redemption 1 & Fatal Frame Maiden of Black Water

Switch Friend Code: SW-5827-3728-4676 | 3DS Friend Code: 3738-0822-0742

HotGoomba

@link3710 No, they were just assigned to co-develop Call of Duty

AAAAAAAAAAAAAAAAAAAAAAy there.

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