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Topic: The Nintendo Switch Thread

Posts 58,661 to 58,680 of 69,715

JaxonH

@Pizzamorg
Pokémon BD/SP has reviewed pretty well, think it's at 77/100 aggregate. Pokémon games usually score in high 70's or 80's. NintendoLife gave it a 6 but they're an outlier- every other outlet scored it higher, and the actual Cons listed in the review justifying the score are highly subjective.

The Cons they listed should be evaluated, otherwise you're taking their scores without assessing the reasons behind them. For example, one of the Cons listed were artstyle, saying it was horrible and "so much worse than sprites". I sharply disagree. I love the artstyle, I think it fits perfectly for this remake, and ensures the game looks sharp and runs well (which it does). No 5 foot pop-in like Sword and Shield expansions had.

Another Con was XP share. Again, I appreciate this. That's a Pro as far as I'm concerned. There's hundreds of Pokémon in the game. If you're changing them out every so often, you're gonna need XP share to not fall behind.

Another con was no overworld spawns. Which, I kinda feel like the whole point of this remake is to provide a classic experience to those who want it, since that has been MIA on Switch. Not to mention, the underground sections do have Pokémon shown in the world, so you get some of both. That's perfectly fine with me.

Another con is "not including Platinum content". Which, ok, fair enough- probably the one con I feel is actually valid, but that doesn't justify a 6. Not to me.

Based on what I've seen, this is exactly what I was looking for. Nothing in the reviews revealed anything I didn't already know. It's not like reviewers said the game wasn't as fun as expected. Some just nitpicked things to criticize, most of which are things I either like or are indifferent toward.

But that's just my take.

@gcunit @Ralizah
I won't dig into Runner 3 out of respect for G-unit but, suffice it to say, regardless of your thoughts on that game, Hextech is quality. Especially for $9.99

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Pizzamorg

JaxonH wrote:

@Pizzamorg
Pokémon BD/SP has reviewed pretty well, think it's at 77/100 aggregate. Pokémon games usually score in high 70's or 80's. NintendoLife gave it a 6 but they're an outlier- every other outlet scored it higher, and the actual Cons listed in the review justifying the score are highly subjective.

The Cons they listed should be evaluated, otherwise you're taking their scores without assessing the reasons behind them. For example, one of the Cons listed were artstyle, saying it was horrible and "so much worse than sprites". I sharply disagree. I love the artstyle, I think it fits perfectly for this remake, and ensures the game looks sharp and runs well (which it does). No 5 foot pop-in like Sword and Shield expansions had.

Another Con was XP share. Again, I appreciate this. That's a Pro as far as I'm concerned. There's hundreds of Pokémon in the game. If you're changing them out every so often, you're gonna need XP share to not fall behind.

Another con was no overworld spawns. Which, I kinda feel like the whole point of this remake is to provide a classic experience to those who want it, since that has been MIA on Switch. Not to mention, the underground sections do have Pokémon shown in the world, so you get some of both. That's perfectly fine with me.

Another con is "not including Platinum content". Which, ok, fair enough- probably the one con I feel is actually valid, but that doesn't justify a 6. Not to me.

Based on what I've seen, this is exactly what I was looking for. Nothing in the reviews revealed anything I didn't already know. It's not like reviewers said the game wasn't as fun as expected. Some just nitpicked things to criticize, most of which are things I either like or are indifferent toward.

BD/SP tracking a 7.7 out of 10, with a 56 percent recommendation rating on average between critics.
S/S tracking an 8.0 out of 10, with a 64 percent recommendation rating on average between critics.

So no, there isn’t much in it, but if I can get S/S in a cheap deal, then it seems like it’s the better game. I haven’t played BD/SP so I can’t truly say, but I also don’t have the money to buy both to see which one I end up liking the most, given I can’t return the one I don’t like (or like the least), as it is a digital purchase.

It becomes more muddled however if S/S either doesn’t go into a sale, or doesn’t go into a sale that’ll be any better than using vouchers. I am not really sure which one I will like the best. I remember when playing on my Sister’s copy of Sword, I was disappointed with the technical issues and some of the pretty lame animations in battles. But it’s a proper new entry in the series, in a new region, with new mechanics, QOL changes and loads of new Pokemon to catch and other stuff.

It seems like BD/SP has better performance thanks to the art style change (and the art style doesn’t bother me) and it’s a more traditional experience, which is more of what I am used to. However, I’m still bummed about the complete lack of Platinum content in BD/SP save for some stuff chucked in at end game and in the underground. I worry that may hang over me the whole time I am playing, giving me buyers remorse.

Life to the living, death to the dead.

gcunit

I'm delving deep into this cyber eshop sale, feels like forever since the last decent sale, and I'm growing quite a list of potentials. I might even finally give GRID Autosport a break and buy it - it can be had for about £10.20 if I shop around, which is only 20p above my digital threshold, and given I've been wanting it since Day 1 but been waiting for a non-existant physical, perhaps I can make a slight exception...

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Magician

@gcunit

Quite worth it. Grid remains as the best sim-racer available on Switch. A breath of fresh air among the sea of kart-racers.

Switch Physical Collection - 1,558 games (as of April 7th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Pizzamorg

Man, after playing SMT V all week, going back to BOTW is really nice. I don’t think the game is maybe the flawless masterpiece game of the generation thing a lot of people hype it up to be. I think a lot of the survival mechanics detract more than they add, and sometimes the world can really be cruel and frustrating - especially with how wishy washy some objectives can be.

But overall it is an undeniably fun open world experience. Maybe not quite as much of the open sandbox as it seems and maybe not even as much of the open sandbox as similar games in this genre but I forget every time I come across a vista or a clue to a world that once once and it is just gorgeous and you’re like “how is this running on the Switch?”. Seriously, I think I am going to break my screenshot button!

Or you get into combat and you can’t believe combat can feel this good when running at 30 fps. It is just so tight, so satisfying, simple to pick up and mash but rewarding when really engaged with. Timing dodges and parries just right, with windows that feel forgiving but still crisp. And the gyro on the bow and the abilities is just the icing on the cake.

A sort of unconventional progression system, that does away with a lot of the arbitrary “number goes up” systems of a lot of games and instead replacing it with your own skill growing as a player, to really make you feel that growth of strength on the journey. I do think the weapons breaking kinda sucks though, it is a real shame when you find a really cool weapon in a dungeon or something and then it barely makes it through one fight.

Speaking of the dungeons each dungeon is just the right amount of difficult and right amount of length to feel really satisfying whenever you get it right. Whenever the world is beating me down, just dipping into a Shrine and solving one of them is the perfect way to decompress, clear my head and go back at it once again.

Now, if you’ll excuse me, I need to find 600 rupees so I can dress up in drag and infiltrate a women’s only village. And I mean the fact that I can even say that, it is proof BOTW deserves to be loved.

Life to the living, death to the dead.

JaxonH

Why don’t they incorporate HD rumble for the Pokeballs as they shake like they did in Let’s Go?

It just felt so satisfying, especially using the Pokeball controller (but also with joycon). Every time I catch a Pokémon and the ball shakes, I’m expecting to feel it rumble, but it doesn’t. It bothers me way more than it should. Especially since the head of GameFreak gave that 2017 interview talking about how important HD rumble was, and how you could potentially “feel your defense” without numbers, or “feel an attack deflected” and need to use a stronger attack. These are things that aren’t being done. Why?

It made me decide to re-download Pokemon Let’s Go. I really miss that rumble from the ball shaking. Most satisfying part of playing the game.

That said, I am enjoying Brilliant Diamond. It’s basically the 3DS Pokémon experience but in HD without frame drops. I like it.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Grumblevolcano

@JaxonH The Switch Lite came along and then the unique features of the Joy-Con have mostly been non-existent in games since (while the pro controller has HD rumble, it's a lot weaker than in the Joy-Con but Switch Lite doesn't have it at all). Ring Fit Adventure seems to have been the Joy-Con's swansong.

[Edited by Grumblevolcano]

Grumblevolcano

gcunit

(If you watch this in browser, you might get detail loss, but if you have the Twitter app it should play cleanly).

It's just a mudderfuggin joke you can have an experience like this on Switch but it's only been done once.

GRID Autosport is really great and anyone with a passing interest in racing games and prepared to swallow the lack of physical at a decent sale price should have it by now. But the game, and the genre, hasn't been pushed enough by Nintendo seemingly.

An F1 game with that performance would sell, surely...

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

JaxonH

@Grumblevolcano
It’s still used in a lot of games. Just… not to it’s full potential. But then on the other hand, it’s not used in a lot of games.

Metroid Dread had amazing use of rumble. The games that do it right integrate it in a way you barely even notice it, because it feels so natural. Like landing after a jump with a soft, quick vibration.

But then you look at SMTV… no rumble I’m aware of. Pokémon Brilliant Diamond… no rumble I’m aware of.

It’s such an integral part of the experience, and devs are just like, nah. We don’t need that.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Buizel

Personally I find rumble to be best when I don't notice it at all. Not sure what that says about me or the technology, whether it's enhancing my gameplay experience, or whether it's something I should even keep on, but hey-ho. That said, I do remember the rumble of Let's Go being used particularly well. And it was great in Mario Odyssey, where it actually had a functional purpose in helping find hidden items.

Worse for me is when rumble is so overpowering that it actually disrupts my gaming experience. I'm finding this a lot on the PS5 - the Dualsense rumble just seems too...aggressive...a lot of the time. Do I really need to feel my controller rumble every time my character takes a step?

[Edited by Buizel]

At least 2'8".

Pizzamorg

I personally love me some rumble, the more the better.

Life to the living, death to the dead.

dmcc0

@gcunit How are the controls in GRID with the lack of analogue triggers? It was something I was going to pick up on Switch a while back but never pulled the trigger before I got an Xbox. It's on Game Pass so will likely never buy on Switch now, but still interested in how it plays.

dmcc0

gcunit

@dmcc0 I've only had the game 12hrs, so I'm still experimenting, but the first thing to say the options are unsurpassed:

Untitled

So as well as attached/detached/single joy-con, you've got Pro Controller, GameCube controller (with analogue triggers - I've not tried this setup yet as I play off-TV alot), Tilt steering, LABO steering wheel and Hori steering wheel.

And the key thing about the options is, the sensitivity is adjustable, and every input is user-mappable.

I have so far gone with the 'using Right stick up/down for analogue accelerate/brake' mostly, as I have used this in another racing game very satisfactorily, and I'm happy with it in GRID.

However, I also like using tilt steering, which, when playing with a single joy-con, makes using the Right thumbstick for acceleration a bit tricky. In nearly 5 years of playing Switch, I've never used the joy-con grip, but I think I'm going to dig it out and see what tilt steering is like using the grip. I'm also going to try slotting my single joy-con into a Mario Kart steering wheel. I'm finding a single joy-con, on its own, a bit too small and fiddly for tilt steering so far, but I haven't given up with it yet and have more trial and error tests to conduct.

Steering with the Left joy-con thumbstick is fine. I have found it a bit twitchy at times, but am still learning where the sweet spot is with the analogue stick sensitivity. I've found it seems less twitchy when racing in performance mode compared to graphics mode.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

JaxonH

@gcunit
GRID Autosport is a fantastic game and even better Switch port.

I'm just not as big into realistic racing SIMS. But if I am gonna play one, I prefer GRID Autosport on Switch.

I will say, Need For Speed looks great on Switch, and when in handheld. Cruis'n Blast also looks great on Switch and in handheld. Burnout Paradise looks good, a little lower res, but it's to achieve 60fps. Still think it looks good in handheld though (not nearly as good as GRID, though).

Have you tried playing with the Hori Wheel? Dang, you're making me want to re-download this (it's currently on backup SD#1 for games A-M)

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

@JaxonH HD Rumble is only really appreciable when using the joycons. It's weak in the Pro Controller, and absent entirely from the Lite. That means, for any given game, you have a giant chunk of the audience that's not even able to really properly experience HD Rumble in your game. I'm not surprised developers are ignoring it.

And, anyway, Nintendo's hardware gimmicks tend to eventually be ignored almost entirely as time goes on.

Even with a standardized controller, I expect the same to eventually be true for the PS5's advanced haptics.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

Pizzamorg

Is Tokyo Mirage Sessions worth buying at 33 quid?

Life to the living, death to the dead.

JaxonH

@Pizzamorg
It’s not as good as SMTV. And it’s not as good as Fire Emblem Three Houses.

It’s decent, don’t get me wrong. But the two games listed above are “on the level”. I wouldn’t say TMS#FE is on the level.

I’d recommend going for Fire Emblem Three Houses before Tokyo Mirage Sessions.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

@Pizzamorg Tokyo Mirage Sessions is a fun dungeon crawler with an interesting idol/entertainment industry theme and a rather creative turn-based combat system. Probably not something you want to plough through immediately following two SMT games, though.

If you like J-Pop, it's definitely worth looking at.

Currently Playing: Resident Evil Village: Gold Edition

Pizzamorg

Ralizah wrote:

@Pizzamorg Tokyo Mirage Sessions is a fun dungeon crawler with an interesting idol/entertainment industry theme and a rather creative turn-based combat system. Probably not something you want to plough through immediately following two SMT games, though.

If you like J-Pop, it's definitely worth looking at.

I actually have no interest in J-Pop at all, I had no idea it even had an idol theme! Maybe I’ll give this one a miss for the time being.

JaxonH wrote:

@Pizzamorg
It’s not as good as SMTV. And it’s not as good as Fire Emblem Three Houses.

It’s decent, don’t get me wrong. But the two games listed above are “on the level”. I wouldn’t say TMS#FE is on the level.

I’d recommend going for Fire Emblem Three Houses before Tokyo Mirage Sessions.

I’ve actually logged about 30 to 40 hours with Three Houses. I enjoyed that game… until I didn’t. The game just goes on and on, with very limited variation. I hadn’t come anywhere near finishing the campaign yet I don’t think, but I’d still had my fill by that point. Maybe I’ll go back and finish my campaign one day.

It is funny, because I think I am about 30ish hours into SMT V too, I’d say this has no more or less variation than Three Houses and I’d never say at the height of it that I enjoyed SMT V more than Three Houses, yet I don’t feel nearly the same level of fatigue and burnout that I did with Three Houses.

[Edited by Pizzamorg]

Life to the living, death to the dead.

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