But Switch needs some GTA. And THREE different games Remastered sound like the next best thing to GTAV itself. In fact, depending on how well they're Remastered, may even be better. I still wanna see GTAV later on, but this needs to happen.
BTW, Switch monopolizing Japan top 30, first time since 1988 (33 years ago!) is a pretty big deal. Unfortunately, Trails of Cold Steel 1/2 ports failed to make any significant impact, as we've come to expect from JP Switch gamers. They need to localize them asap. We in the west will snap them up. Believe that.
I'll actually defend Zelda stories and say that...enough of them are able to get some real quality stuff out of not necessarily a ton of story. The best example being Link's Awakening, which has a real bittersweet feeling by its end and has a cute 5-10 minute sequence that's one of the only examples of young love I've personally enjoyed in gaming (though I'll admit that's not something I've looked for in games). I mean, I've seen plenty of games with hours of cutscenes (or in general are more story focused) that I never cared about as much as the GAMEBOY ZELDA STORY. But seriously for a gameboy game from 1993, beyond the two things I mentioned, its really well written and charming compared to most games of its era.
Yes I am saying I like the Marin part of Link's Awakening better than Skyward Sword Zelda and the fairly obvious romantic focus of that (though Skyward Sword's is also better than most I've seen in games, to be fair).
The Zelda stories are effective and functional which is what you really want them to do at the end of the day. I do find people who talk about them being super duper stories are often the same people who make comments about Deagonball Z being Shakespearian or Yu Gi Oh being really dark and mature so some people’s scales are just weird.
I think Zelda games have always been more about the characters and general tone of the world. They do those things really well.
The actual stories are generally paper thin (& actually often exactly the same but for the set dressing). The same is true of most games though (outside some RPGs).
The Zelda stories are effective and functional which is what you really want them to do at the end of the day. I do find people who talk about them being super duper stories are often the same people who make comments about Deagonball Z being Shakespearian or Yu Gi Oh being really dark and mature so some people’s scales are just weird.
There are plenty of stories that try to be more that these and end up far less tbh. People just remember the ones that succeeded.
I would still say though that Majora's Mask is a cut above nearly any video game story I've experienced though. That game's story actually earned its reputation, its a great apocalyptic story.
Majora's Mask is pretty much one of the few Zelda games I've played where I actually cared about the characters. I felt like its emphasis on developing side characters you encounter throughout the game (during specific points in their lives thanks to the time looping mechanic) paid off brilliantly. I could actually see that approach working really well with BotW-style games as well. It's so much more interesting to organically learn about their lives than for the game to drag you by the nose through a 'go here to get the thing, to unlock the next area to get the other thing' generic high fantasy narrative that ends up feeling artificial.
BotW is my favorite Zelda game, but MM3D is by far the best I've played to date.
Recently I got interested to play Go Vacation again on Nintendo Switch as I have accumulated more than 50 hours.
I still like to play games which I can walking or swarming around beautiful places to explore with different natural environments and some activities to do based on the place I visited.
I really wish Bandai Namco or any developer still willing to make games like Go Vacation again with better 3D modelling for environments, more customization, more places to visit and more deep robusted gameplay.
@Link-Hero well they lack interesting characters above all (SS is specialy bad in this as even all the antogonists are beyond awfull). Imo both ocarina and Twilight princess have both the best characters and compelling story (Basic but enternating)
@Balta666
I really liked the characters and story in SS. This is definitely the coolest version of Zelda, and I thought Ghirahim was freaky and interesting as a villain, especially when you find out the thing at the end. I agree that Demise was lacking, but you gotta admit he at least looks cool lol
I know it's popular to rag on Zelda's stories or claim lack of story, but as a Zelda player from the very first game, that always makes me scratch my head. Every game has a very clear story, even if most tend toward the simple, and all of the games do a good job of telling their stories, even if it's through the gameplay moreso than cutscenes. Dialogue has also always been a big part of Zelda games and the way they tell their stories.
I do think the Hyrule Historia and trying to attach everything together is a bit of a stretch that probably wasn't intended with the first few games, but it is clear that from Link to the Past forward Nintendo was trying a bit more to create some solid connections between the games. They're definitely doing it now with BotW and BotW2; they've heard loud and clear that video game audiences love diving into lore, so they've pivoted to try and cater toward that.
I know it's popular to rag on Zelda's stories or claim lack of story,
I always find it is more the case that people make the statement that they only play Zelda for the story or they are a high standard of storytelling (like how this thread got on that topic) which results in people either laughing at them or slate Zelda off rather than people going out of their way to slag it off as it’s so bad.
Like I said on the other page I think the Zelda stories are fine but people just don’t know what actual good story telling is which is why they over emphases Zelda stories. C’mon guys, let’s try watching a show that isn’t Japanese cartoons about underage girls cleavage and stop reading children’s book about wizards to see what a good story is! ;p
1. Metroid Dread
2. Pokemon Brilliant Diamond/Shining Pearl Double Pack
3. Mario Party Superstars
4. Pokemon Legends: Arceus
5. Shin Megami Tensei V
6. Pokemon Brilliant Diamond
7. WarioWare: Get It Together!
8. Doki Doki Literature Club Plus
9. Sonic Colors: Ultimate
10. Advance Wars 1 + 2 Re-Boot Camp
Some takeaways:
If Nintendo doesn't make more 2D Metroid, they won't have the excuse of the previous game underperforming. Unless it just has no legs after the game actually comes out, lol.
SMT V seems to be doing well enough in preorders, which is good to see
Unfortunately, Advance Wars seems to be underperforming everywhere in terms of preorders.
Currently Playing: Resident Evil Village: Gold Edition
@Link-Hero well they lack interesting characters above all (SS is specialy bad in this as even all the antogonists are beyond awfull). Imo both ocarina and Twilight princess have both the best characters and compelling story (Basic but enternating)
I'd take the opposite viewpoint about MM - the couples mask quest give you one of the most moving and mature pieces of character development in a videogame and the Zora band, hurting at the death of their friend, are great characters. The mailman doing his duty until the last, the boastful swordsman hiding cowering on the last day afraid to die.
SS too had some memorable and interesting side characters even aside from Groose (who is possibly the best Zelda side-character) you have the character in the knights academy who has to do side jobs because his Mum has "issues" and the strange bat-thing who just wants to be friends with everyone.
@Ralizah
I think Advance Wars is doing well enough all things considered. It's just behind Sonic Colors, which releases very soon and will probably be the best selling Sonic game in a long time, given Switch and the game's reputation.
But I never expected AW to do more than around 1 - 1.5m. If even Fire Emblem barely broke 3m, there's just no way AW was going to muster more than half that.
SMTV is actually outpacing a main-line November release Pokémon game. We know sales will be split between the two versions but still. This Pokémon game is an easy 10 million, all day long, at the bare minimum. 5 million per version, and SMTV is ahead of one of them. And release timing isn't skewing it either as they're both November releases. That's... incredible. Do I think SMTV is going to break 5m? Well, no. But this is a very, very good sign.
And Metroid, well. That game is going to smash. That one I do foresee breaking 5 million, at least once the dust settles, after a year or two being on the market.
@JaxonH I think AW being #10 is only because there's really not a lot else that's worth preordering atm. It's not even in the top 100 on Amazon for best-selling Switch games. One thing is clear: AW isn't going to have its Awakening moment any time soon.
Unless sales drop off a cliff after release, which is totally possible with a niche product like this, I could see SMT V doing 1.5 - 2 mil, which would be a massive improvement over previous entries. It's not going to hit Persona 5 numbers, but it doesn't need to, either.
Dread is probably going to become the best-selling game in the Metroid series. A deserved victory for the long underappreciated 2D branch of the series.
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