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Topic: The Nintendo Switch Thread

Posts 56,981 to 57,000 of 69,709

Anti-Matter

@kkslider5552000
Perfect games on Nintendo Switch for me are the non popular games with cartoonish looking and only me have interest about.

Rhythm gonna hit your head.

JaxonH

@TheFrenchiestFry
I don’t place blame at any one titles feet, and if any game “deserves” the right to exist above reproach it’s Demons Souls. That being said, even the Demons Souls remake suffers from fatigue and overload as much as every other game in the list. By no fault of its own, of course. But it is what it is. And no doubt they’re working on another Bloodborne or BB style game, and no doubt Bandai Namco and Koei Tecmo will continue to pump out even more.

There’s so many I can’t even keep up with them all. You mentioned Code Vein- yup, forgot about that. And FF Origins, forgot about that (not sure how close it or follow that template but it’s possible). There was also Lords of the Fallen. It’s nuts. All for a genre that’s not even all that popular in the first place. Most games do a couple million. Imagine if every other game that did a couple million got this many carbon copies. My goodness.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Anti-Matter

I bought very few Nintendo Switch games during this year too as I decided to build my Wii, Gamecube and Wii U games quickly whenever I found Wii / Wii U / Gamecube games I want to get from Tokopedia. Rare old games are more important than some upcoming release games that I can always buy them later.

Rhythm gonna hit your head.

TheFrenchiestFry

@JaxonH I mean that was basically where the platformer was back in the 90's lol. They just weren't called "Mario-esques" but everyone under the sun wanted their own mascot and few actually succeeded

I at least credit Souls for being a fresh spin on what action RPGs could be in terms of worldbuilding and gameplay/progression but there are very few "copies" that I've played that really emulate that feel. The best one from a non-FromSoftware company imo would have to be Nioh 1 & 2

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

JoyBoy

Could not get into Nioh or any of the other Souls like games with the Surge (2) being the exception.

But what are we even talking about, it's not like it's as bad as all the Doom clones back in the day. If you don't like them don't buy them.

SW-7849-9887-2074

Grumblevolcano

@JaxonH @TheFrenchiestFry I think it's also about filling in gaps. Metroidvania became a very common genre for indie games at least partially because Nintendo decided to abandon 2D Metroid for a long time and Konami's move from games to pachinko machines.

As for open world, I think BotW is to blame for it lasting so long. BotW showed you can add open world to a franchise where it doesn't belong but it still becomes a gigantic success. Pokemon Legends Arceus will probably do something similar in that regard.

Grumblevolcano

JoyBoy

Grumblevolcano wrote:

As for open world, I think BotW is to blame for it lasting so long. BotW showed you can add open world to a franchise where it doesn't belong...

What does this even mean? If anything, the way botw treats its world is what Zelda was always aspiring to be but wasn't able to fullfil due to hardware constraints.

Also, I don't like open world games but I adore BOTW. I don't like "souls like" games but I absolutely love Fromsoft games. Why is that so hard to understand? I love Doom but I don't like most shooters. Labeling games just doesn't work.

[Edited by JoyBoy]

SW-7849-9887-2074

Grumblevolcano

@JoyBoy 3D Zelda games had good stories but adding full open world disrupts the ability to create a good story because you're not forced down a general linear path to experience events in a certain order. The path 3D Zelda games took prior to BotW made it seem the path was heading more towards something like Xenoblade. Semi-open world rather than full open world so a strong story can still be told given semi-open world still has a general linear path.

But in the end the drastic change happened for BotW and was extremely successful causing a new wave of franchises having their take on BotW.

[Edited by Grumblevolcano]

Grumblevolcano

Anti-Matter

I got some updated news from Re:Legend Twitter (Kickstarters).
Untitled

As you may have known, we've been working towards the last stretch of multiplayer stability for several months now and things are looking better with every passing week. We have successfully stabilized the connection of 4 players multiplayer and are working towards fixing all the remaining bugs

There are currently about 16 critical bugs that’s left to fix and they are mostly related to the same source, which is the synchronization of multiplayer. The rest of the bugs are not very severe as they are leaning towards information that pops up on the screen or small amount of graphical glitches like flickering of textures due to lighting setup.

Once the critical bugs are fixed, we will continue to port Re:Legend to consoles and it should be done within a couple of months. Progress of console porting was made previously so it should not take long for us to complete the process. We’re also working with an experienced porting company right now so the console version of the game should be in good hands.

Nonetheless, there is one factor that will affect our release date and it is the sole reason why we’re unable to come up with a solid release date at the moment. The single most important factor is the time taken for Sony and Nintendo to approve our game on their platform. Every game that goes onto Sony and Nintendo consoles needs to be reviewed before being released so that process might take some time. We do have a rough estimation of the time that they might take to review the game but we do not know if we need to iterate the game to fit their requirements. If everything goes according to plan, we should be able to release the 1.0 of the game in Q4 of 2021.

The reason why we want to release the 1.0 version of the game on PC and consoles together is because we want you to be able to play on the platform that you prefer and do not have to be forced into playing the game on a platform that you’re not familiar with. We understand that many of our players prefer the game to be on consoles and the game is only available on PC right now so we don’t want anyone to feel left out during the actual release of the game.

To celebrate the 1.0 of the game, we have prepared some exclusive contents for both PC and console versions of the game so each platform will have a little bit of extra flavor. We have talked about them in the past and we will release more information about the exclusive content when the time draws nearer to the actual release.

That is all for this month’s update and do let us know about your thoughts regarding our progress and plans. Specto would also like to know if you like it’s design and it’s skill so leave a comment to make it feel better! We would like to thank everyone for the continuous support, bug reports and translation suggestions from the community. If you have more feedback on the changes we have done, feel free to reach out to us. Together we can continue to improve Re:Legend!

[Edited by Anti-Matter]

Rhythm gonna hit your head.

JoyBoy

@Grumblevolcano I guess I am glad the majority wasn't too thrilled about the direction they were heading in Story was never really that prominent in even the 3d games though. And even if you count SS, that game was maybe the whole reason for the drastic shift.

Story or no story, these are small petty things to talk about imo. BOTW marks the beginning of Zelda being ambitious again. Which got me and a lot of people excited.

SW-7849-9887-2074

JaxonH

@Grumblevolcano
I think it's expected more with 2D games. There's only so much variety you can offer without going 3D, and there's far more indie devs trying. That said, even within 2D Metroidvania, the gameplay feels significantly different in each one.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

FragRed

Pokémon are hosting their next Presents on Wednesday

NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com

Ralizah

@Grumblevolcano Most Zelda games barely have stories. They have plot skeletons that hold the experience together. And the experience is generally: 'go here to collect the thing to unlock this other place to collect this other thing.' Usually with the goal of awakening the master sword or freeing ancient sages or whatnot.

It's fluff. Zelda games aren't interested in telling stories. Or exploring character relationships. And, IMO, it's why something like BotW works so well versus something like Xenoblade Chronicles X.

Currently Playing: Resident Evil Village: Gold Edition

rallydefault

@kkslider5552000
Yea, trends do start to drag after awhile. The difference, as you said, with some other genre trends that Nintendo has gone through (3D Zeldas, for instance), is that there were gaps in between the games. Some were particularly big, like Twlight Princess to SS was at 5ish years. That's more than enough time for people to cool their toes before the next installment.

But the AAA situation right now is just ludicrous. The mere thought of playing Cyberpunk exhausts me. And the saddest thing is, I can pretty much imagine what playing that game is like without ever even playing it. I can picture the map, the waypoints, the skill trees, the side quests, the crafting, even elements of the combat. Yea, every game will have its "special" tricks, but it's getting so stale and predictable. Put a cowboy skin on it and you have Red Dead. Put a Viking skin on it and you have Assassin's Creed Valhalla. Put it into first person and you have Far Cry.

Personally, I was just never into open worlds even before the trend began. Too overwhelming and I prefer a more cohesive kind of thing when I sit down to play a game, so that makes me more negative on this than most people for sure.

rallydefault

TimelessJubilee

I'm beginning to think. You don't like open-world games so much.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

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