Forums

Topic: The Nintendo Switch Thread

Posts 56,661 to 56,680 of 69,785

Ralizah

Any of my hopes about Switch breaking into the AAA third-party scene effectively ended when I played TW3: Blood and Wine on it. Amazing that it runs on potato hardware? Sure. But it's still a version of the game that only a really dedicated Nintendo fan could love.

Switch is great for indie stuff, big-budget third-party exclusives like Monster Hunter Rise, Shin Megami Tensei V, Mario + Rabbids: Kingdom Battle, etc., AA Japanese releases, Nintendo exclusives, and ports of older games that can run well on the system. That's a massive swath of third-party games that general fit well on the console.

But it is definitely not the device to own if you want the hottest new AAA games in hybrid form. Switch Deck, if it holds up, is looking to promise that. While I still think the thing looks damn uncomfortable and too bulky, it's a really impressive piece of technology, and considering how smitten I am with portable hardware, I'll probably end up getting one at some point if it's not subject to the same state of perma-drought as damn near everything else is right now that uses computer chips.

Frankly, even if I never get one, if it puts an end to discussion about a Switch Pro, it'll have done good work.

EDIT: A thought just occurred to me. With Sony putting their stuff on Steam, we might actually get a de facto handheld that plays Playstation games again. Pretty cool. It's nuts to think that stuff like Horizon Zero Dawn, Tales of Arise, Resident Evil Village, etc. will all probably run pretty well on this thing.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

skywake

Success for the Steam Deck is success for the form factor not necessarily this particular product. Which will probably be to the detriment of Nintendo in the medium term because currently Nintendo has virtually no competition in this space. I mean the biggest sign Valve is onto a winner here would be if Microsoft releases a portable XBox Series in the next couple of years. Which I think is fairly possible if this gains some traction. That'd definitely pull some people across from Nintendo

One thing we do know now but is that it is possible to release an x86 product leaning on the efficiency of Ryzen for a console competitive price. So it's only a matter of time before others get in on that. I don't think this form factor is going to die anytime soon.

With that said, Nintendo has what they've always had. Compelling IP. No matter how slick whatever comes next is and now matter how far behind Nintendo remains you'll still have to buy into Nintendo to play Zelda, Mario, Metroid, Animal Crossing, Splatoon and Smash Bros. It'll be the only platform Bayonetta 3 will come out on and having Bayonetta 1 on Steam doesn't really cover that. Also the Switch is almost 5 years old now, there will be new hardware at some point, that new hardware will close the gap significantly

Also Nintendo's button layout is the only correct one

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Cotillion

TheFrenchiestFry wrote:

for people who don't readily have access to gaming PCs or laptops and play mostly on Switch this is like a serious option now despite costing as much as any of the next gen consoles

That's a big thing here. For a few reasons (some legit, some seriously outdated) there's still a stigma toward PC gaming for the crowd who just wants to buy and play. That looks like that's what this does for PC gaming. Yes, you can buy a ready to go gaming laptop/tower, but the Deck really streamlines it. Doesn't look like there's anything more involved than there is buying a new dedicated console. The timing of the Deck is also certainly helping it, following the rumours of Switch Pro that didn't pan out to be true and gamers really wanting one. This is a big focus on some other forums and sites I visit, the OLED is a lackluster "upgrade" for many and Deck is more in line with what they wanted.

Cotillion

TheFrenchiestFry

@rallydefault Not even likely, it WILL. It legit uses the same SteamOS custom made for the handheld and also uses the Proton layer over the Linux OS so it can run virtually all the Windows-compatible Steam games as well, so it's nowhere near as limited as those Steam Machines from 2014/2015

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

JaxonH

Keep in mind, this is amazing value for price, and most definitely something I and other enthusiasts are interested in.

But the price goes to show it’s not cheap making a powerful handheld, and it’s hard to make one that’s small and compact. $400 with no dock included, only 64 GB space (which unlike Switch won’t get you nearly as far), no OLED screen, same resolution as Switch (except being 16:10 instead of 16:9) and judging by Valve’s comments about price being painful for them, they’re eating a sizable cost on each unit sold. Anyone else trying to enter the market will face those same obstacles and won’t ever be able to hit a $200-300 price point, and will have to strip down storage just to get price in the PS5 range.

The appeal of it with Steam Deck is the Steam library which is already configured to run on different powered hardware, emulation, trackpads and gyro. Gyro is crucial for aiming well on a handheld. Sony and Microsoft notoriously do not have Gyro in their games (aside from one or two anomalies on PS). That alone kills any appeal of a portable Xbox or PS. Not to mention the fact their games aren’t designed to run on hardware of different power. And with their games coming to Steam anyways, I see little to no value in a portable device from them. I’ll take Steam Deck any day over whatever anyone else comes up with. Valve is the only one who could have pulled this off correctly, and they’ve nailed it.

Long has there been a desire for a product like this. It’s just been out of reach for most people because GPD Win and Aya Neo were crazy expensive ($850-1,000), had no gyro, and if you got a lemon, Sending back to China is quite the hassle. But we do have to thank GPD and Nintendo Switch, because without them trailblazing the market of portable console gaming, I don’t think we’d have a Steam Deck today.

It’s going to be the perfect device to complement the Switch. No longer will I have to get frustrated waiting for some third-party game to come to Switch (like Mass Effect Legendary edition). Now I can just enjoy Switch for what it gets, and whatever it doesn’t is Steam Deck by default.

And best of all, with Microsoft putting their Xbox games on Steam, and even Sony putting their exclusives on Steam, and Nintendo GameCube and Wii games being able to be emulated, and Switch games being on Switch, virtually every game in the universe worth playing will be available hybrid.

Switch docked permanently. Cloud saves to OLED Switch or Switch Lite for portable play. Hybrid without needing to dock/undock.

Desktop gaming PC connected to TV permanently. Steam cloud saves to Steam Deck for portable play. Hybrid without needing to dock/undock.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

TheFrenchiestFry

@JaxonH It's definitely not cheap. In Canada the 512GB model with the SSD is the exact price of getting a PS5 console with the disc drive, but for what it is I was honestly anticipating way worse

As far as handheld PCs go this is seriously impressive stuff for the price. It even packs in stuff like gyroscopic controls and the touchpad setup of the Steam controller from before for stuff like RTS games. Stuff like this is practically unheard of for handheld PCs or portable Steam consoles. The closest thing we had to this before was that Steamboy console from a few years ago and that thing was barely portable and expensive as all hell

It's not going to replace my Switch at all, especially since I love the exclusive games on that console, but for people who say, only game on Switch and want a taste of stuff that Steam has to offer like the best versions of multiplats or the Steam sales, in addition to being able to play games that will probably never get ported to Switch, this is seriously cool

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

JaxonH

@TheFrenchiestFry
Couldn’t agree more.

And I think it will be a gateway drug into PC gaming for a lot of people. There is still that fear of PC gaming being too much tinkering and not easy to buy and play, Which were valid complaints not that long ago in the past. But PC gaming has come so far since then, it really is almost like playing on a console now. But try telling somebody that and they’re skeptical. This will show people just how seamless and smooth PC gaming is. People will get to experience firsthand how incredible it is to play any game, pick your frame rate, resolution and Low/Medium/High/Ultra settings depending on YOUR desires for performance and battery life, hit the home button in any game and map mouse to gyro for immediate gyro aiming in 5 seconds, load community configs within seconds… Once people experience it for themselves, I think they’ll want to go all in on a desktop PC. Especially since it would mean hybrid gaming for steam when used in conjunction with Steam Deck.

Obviously it’s not as smooth as console gaming. You run into the occasional issue or niggle here and there (more so for old games). But people will also realize, even when that happens, it’s not the end of the world and usually you can address whatever needs fixing in a few minutes. Once you get a game set up the first time it’s good to go forever. Next time you start the game up it will automatically load the controller config you were using last time, it’ll automatically have all the settings from the first time you set it up… it’s just like a console.

There’s never been a better time to get into PC gaming with Steam. Switch/PC (and by extension Steam Deck) are the ultimate pair of platforms to own. Especially if you get a desktop connected to your TV like a console so you can go hybrid like Switch. Full 4k 60fps with gyro on the tv, full 720p 60fps with gyro on the go.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

skywake

JaxonH wrote:

But the price goes to show it’s not cheap making a powerful handheld, and it’s hard to make one that’s small and compact. $400 with no dock included, only 64 GB space, no OLED screen, same resolution as Switch and judging by Valve’s comments about price being painful for them, they’re eating a sizable cost on each unit sold.

To be fair the OLED screen in is around ~$10US additional and the dock is maybe another ~$50US. The bulk of the cost would be in the APU, the cooling and the 16GB of RAM. I also suspect that they're wearing the cost on the 64GB SKU but are making it back on the 256/512GB SKUs which are the SKUs most people are going to pick up.

And given this is the Switch thread, Nintendo could compete against this hardware at a lower cost. They don't have to push anywhere near as hard because for console games there's less overhead. They could go with 8GB rather than 16GB without it hurting much. They could go for a raw performance closer to ~1TFLOPS and squeeze an output that looks better via hardware specific optimisation and DLSS. They could do that with an OLED screen and a dock and hit $400US

Lastly, I kinda see this as another early attempt at this idea. The Nvidia Shield was probably the earliest reasonable attempt to tackle this idea back in 2013. Nintendo made it mainstream and GPDWin pushed the hardware from another angle. Meanwhile AMD has been making increasingly more efficient x86 CPUs and we're getting things like DLSS that improve efficiency on the software side. Meanwhile there's a push for dynamic resolutions in games and games targeting different specs.

What was possible in 2013 was a decent proof of concept, in 2017 Nintendo improved on that concept. This 2021 product looks very nice for sure but.... what will 2023,5,7 look like? Watch this space ey?

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

kkslider5552000

I think its more that no matter what potential it has, I just don't have much faith on it going anywhere. We can talk about its value or even logical reasons why a large audience might want it, but if enough people don't gravitate towards it, its just not gonna be that big a deal.

I mean, anything can happen. Switch made 3rd party support relevant on a Nintendo system again and it could play games fairly well that I couldn't possibly imagine it would have, and other things about Switch going against everything I thought I knew (the same year Nier:Automata became a massive success, another impossible thing that happened). I'm just saying it will be a legit surprise if its a huge hit, no matter how good or worth buying for a large audience it may be.

That being said...

Ralizah wrote:

EDIT: A thought just occurred to me. With Sony putting their stuff on Steam, we might actually get a de facto handheld that plays Playstation games again. Pretty cool. It's nuts to think that stuff like Horizon Zero Dawn, Tales of Arise, Resident Evil Village, etc. will all probably run pretty well on this thing.

...I would laugh pretty hard if it unintentionally became Vita 2, but far more successful. Especially if it gets more first party Sony support than the Vita ever did.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

JaxonH

@skywake
Exciting time to be a gamer

@kkslider5552000
I don't think anyone is expecting console like sales. So we have to define "successful". To Valve, 5 million sold would be incredibly successful. 10 million would be astonishing. 15 million would be a paradigm shift.

The best part about Steam Deck, is it doesn't need 100 million sales to justify its existence. Unlike dedicated consoles, it's simply a variant form factor of a much larger ecosystem. Heck, as long as they're not actively losing money in the final analysis, it doesn't really need to do anything except bring brand awareness and build loyalty with the customers who are interested.

But judging by the response, this thing is definitely gonna meet Valve's expectations, of that I'm confident. My question is how much farther can it go? 🤔 Not that it matters, for the aforementioned reasons. It's more of a curiosity than a concern.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

skywake

I mean technically it's also the first "mass-market" portable "console" with Halo on it

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

kkslider5552000

JaxonH wrote:

I don't think anyone is expecting console like sales. So we have to define "successful". To Valve, 5 million sold would be incredibly successful. 10 million would be astonishing. 15 million would be a paradigm shift.

In a normal world yes, but people are weird. If it doesn't live up to actual major, successful console sales, enough people will dismiss it. I don't know why, but that's just how it works. I think people genuinely want this to be serious competition to the Switch.

Though to be fair, Xbox One has always felt like a failure to me (and considering how much Xbox has done to make themselves relevant this gen, I'm not sure I'm wrong), despite it selling 40+ million copies. Though to be fair, unlike Xbox, Valve isn't trying to be competition like that.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

skywake

@kkslider5552000
Thing is, console manufacturers have to sell large numbers of units to get and maintain developer interest. That's not an issue for Steam because they already have 120mill active users. PC is already the default release platform for most titles, even "console exclusives".

Also if they do move 5mill units that does put a bit of a dent in the Steam hardware stats. Currently Linux is under 1% of all active users on Steam. 5mill Steam Decks would push that up to around 5%. Also currently the majority of the popular GPUs people have are a good 2X above the raw spec of the Steam Deck. 5mill sales would put another GPU with this lower spec into the top 10 GPUs Steam users are running.

That's enough I think to make Devs at the very least look at how well their game runs through Proton. If not release a Linux native version. Especially given that these users are, almost by definition, more willing to spend money on gaming. A lot of current Steam users are going to be significantly more casual users than the people who buy Steam Deck would be.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

StuTwo

I see the Steam Deck compared to Switch as being much like the various Google/Microsoft phones compared to the iPhone. They exist to advertise an ecosystem and push adaptation of standards to blaze a trail - partly by selling well below cost to highlight how “poor value” the market leader is - but without ever really being intended to be a multi million seller in and of itself.

Is it great value? Clearly. Could/would Valve be willing to subsidise such a low price over 10-20 million units? Probably not.

I’d also say that it’s interesting how when the Switch was first announced the gaming bubble jumped in to declare that battery life would be terrible but this isn’t even part of the conversation with Valves device. People tend to compare the stats they want to make the point they want to make. “This is just £50 more expensive than Switch OLED but far more powerful!” could easily become “This is just £50 cheaper that Steam Deck but has a battery life that lasts 5 times as long!”.

StuTwo

Switch Friend Code: SW-6338-4534-2507

Haruki_NLI

@StuTwo People were also complaining about the screen quality and resolution, but not here.

And this is even a 7inch screen with bezels, same quality as a basic Switch with odd aspect ratios that will add black bars to some games that can't do 1280*800.

But nah, that's fine.

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

skywake

StuTwo wrote:

I see the Steam Deck compared to Switch as being much like the various Google/Microsoft phones compared to the iPhone. They exist to advertise an ecosystem and push adaptation of standards to blaze a trail - partly by selling well below cost to highlight how “poor value” the market leader is

Umm, what? You think Android devices sell well bellow cost just to push the Android ecosystem as a standard? And that this is some kind of "out of spite" thing to push back against the iPhone? Well ok then. I mean the comparison doesn't even really make that much sense because Apple generally puts relatively premium silicon in their flagship phones. Very strange take....

StuTwo wrote:

I’d also say that it’s interesting how when the Switch was first announced the gaming bubble jumped in to declare that battery life would be terrible but this isn’t even part of the conversation with Valves device.

I think it's a pretty large part of the discussion from what I've seen. Every second naysayer is talking about this 2-8 hours of battery life. This despite the fact that Nintendo's stated battery life for the original Switch was 2.5-6.5hours and yet somehow we lived with that. And the Wii U GamePad which had a battery life of 3-5 hours which was the same as the rated battery life of the original 3DS.

Yet you know, this Valve device is somehow completely unusable because it lists 2-8hours expected battery life. I mean, I don't know about you but I never really hit the limit of the Wii U GamePad's battery and only occasionally hit the limit of the 3DS. The Switch I don't think I've ever hit it. So I don't see an issue with 2-8hours.

Haruki_NLI wrote:

@StuTwo People were also complaining about the screen quality and resolution, but not here. And this is even a 7inch screen with bezels, same quality as a basic Switch with odd aspect ratios that will add black bars to some games that can't do 1280*800. But nah, that's fine.

..... and the people who complained about the Switch only having a 720p display were equally as wrong as anyone complaining about the resolution of this device now. Bit of a double standard you guys have I think. Nobody can fault the Switch for these things, and I agree, but somehow they should be complaining about the Steam Deck for the same things? At least be consistent guys.

Also 16:10, most games accommodate this aspect ratio on PC. There are occasional console ports that don't but generally it's not at all an issue and when it is at most it's just some black bars in cutscenes. source: I used a 16:10 aspect ratio monitor for years

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

StuTwo

@skywake I don’t think that Android devices sell below cost “out of spite” or any such thing.

Devices like the Google Nexus line though (and the Pixel line to an extent) were different though - they were never intended to sell more than the iPhone (or more than the Galaxy line from Samsung) or anything like that - they were deliberate attempts to say “hey - this is what an Android phone can be” and Google did take a hit doing that (in the sense that they were selling a product without a profit margin relative to that which Apple was reaping).

The great success of that approach was that it got a number of enthusiast “influencers” (ambassadors might be a better term!) using Android who might not otherwise have been swayed from iPhone. It set a standard for other manufacturers to follow.

I see the Steam Deck as being a similar marketing proposition.

I also don’t see battery life as an issue here (having never had a problem with the Switch either) - although I do think that it’s not been a major part of the early discussion with the Deck so far. That discussion at this point is focused much more firmly on how much more powerful and how much more of a great deal it is versus the Switch OLED (which in many ways it clearly is).

I was just pointing out that there are other possible takes. The market at large might not see things in the same way as the echo chamber on gaming websites - important though these are.

StuTwo

Switch Friend Code: SW-6338-4534-2507

skywake

@StuTwo
I think we'll have to agree to disagree in terms of battery life not being part of the discussion for the Steam Deck. It's literally all over the discussion, every thread I've been in for this on multiple forums has someone complaining about the minimum 2 hours battery. But in any case, the battery life isn't all that bad when you really think about it.

As I said the original Switch was rated for 2.5-6.5 hours battery with that 2.5 hours being for games like Breath of the Wild. This thing is being rated for 2-8 hours with them making a point of saying Portal 2 will hit around 4 hours but if you limit it to 30fps you'll get 6 hours out of it. Which to me reads as the kinds of games that will demand enough of this to fall bellow the Switch's battery life could not run on Switch. Lighter games will likely last longer than they would have on the OG Switch.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

rallydefault

kkslider5552000 wrote:

JaxonH wrote:

I don't think anyone is expecting console like sales. So we have to define "successful". To Valve, 5 million sold would be incredibly successful. 10 million would be astonishing. 15 million would be a paradigm shift.

In a normal world yes, but people are weird. If it doesn't live up to actual major, successful console sales, enough people will dismiss it. I don't know why, but that's just how it works. I think people genuinely want this to be serious competition to the Switch.

Though to be fair, Xbox One has always felt like a failure to me (and considering how much Xbox has done to make themselves relevant this gen, I'm not sure I'm wrong), despite it selling 40+ million copies. Though to be fair, unlike Xbox, Valve isn't trying to be competition like that.

This is SO true. With the internet and social media these days, I feel like a lot of products died early deaths that perhaps wouldn't have happened in the decades prior. I think Wii U was a casualty of this, and I think if the Gamecube launched during the time of social media, it too would have met an untimely fate.

But it's not just Nintendo consoles. Plenty of other consoles have come and (quickly) gone (Ouya? Stadia? lol), many times, I believe, because it just never catches hold with the internet/social media crowd and becomes a pariah to millions of gamers simply because of some forums and message boards and such.

So far, from what I'm seeing, the Steam Deck has a push behind it on the internet that I haven't seen with other recent failed hardware.

[Edited by rallydefault]

rallydefault

Grumblevolcano

@DomGC Pretty sure the situation is that Europe has laws such that RRP is literally just a recommendation so retailers which aren't Nintendo's own stores can price games below RRP. NA doesn't have that so Nintendo can force retailers in NA to price them at a certain price.

Grumblevolcano

Please login or sign up to reply to this topic