@Balta666
I have no issues with the frame rate of AoC. To be honest I don't even noticed them. Could have something to do with Game Motion Plus I use on my TV.
On a side note. I heard Warriors games have frame rate issues in general on any platform. It's probably not a problem with the hardware of the Switch entirely.
While I was playing Nintendo’s newly announced OLED Switch earlier this week, the grass quite literally looked greener. I got a chance to try Mario Kart 8 Deluxe and Breath of the Wild on the new model while comparing them directly to my original Switch, and the vivid screen it’s named after is an undoubtedly impressive improvement.
The strength of the new display (unsurprisingly) becomes even more obvious when turned on, immediately shining bright and clear from pretty much any viewing angle I tried. Honestly, it’s not an exaggeration to liken its vibrance to when the Gameboy Advance SP got an updated model with a far brighter screen, making the original Switch look noticeably dimmer if compared directly. Its colors are richer too, and I’m not kidding when I say Breath of the Wild’s grassy fields looked almost cartoonishly green viewed side-by-side.
The next most exciting feature of the OLED Model (somewhat surprisingly) is actually its improved kickstand. It’s no secret that the base model’s offset kickstand is flimsy and unreliable, but I wasn’t expecting this version’s to provide such a resounding response to the issues of its predecessor. Not only does it stretch all the way across the back of the Switch, its hinges offer a satisfying amount of resistance so that you can easily lean it at nearly any angle and be confident it will stay that way. It’s incredibly sturdy, with the same tactile matte finish as the back of the Switch Lite. If it weren’t for the charging port still being blocked while standing up, I’d say the need for a third-party stand is now all but dead.
The onboard speakers have also been improved somewhat, providing better sound quality when playing without headphones. I’m no audiophile but the difference was certainly noticeable, if not exactly jaw-dropping – Mario Kart’s music didn’t sound as flat, and Zelda’s echoing voice in Breath of the Wild had a bit more depth.
-Dieter Bohn (The Verge)
The screen looks brighter and more vibrant to me than the original Switch. The increased contrast is definitely noticeable on Rainbow Road, where the neon lights popped out of the screen more brightly compared to the darker background. I’ve also been using a Switch Lite for the past year or so, and its screen looks positively dim and muddy by comparison.
One concern I had was that increasing the screen size while staying at the same 720p resolution would make pixels stick out and some things would look jagged. Pixels were more visible when I stopped the action and looked for them. I could see some subpar antialiasing on thin text on the home screen and on the blades of grass surrounding Link on the Great Plateau. But once I was actually playing, all I saw is that the screen was bigger and everything looked brighter.
-Alessandro Fillari (Gamespot)
Compared to the Switch and Switch Lite, the OLED model better displays light and black levels, which presents a more vivid and illuminating picture that looks clear, bright, and stunning in motion. Right from the jump, the new OLED screen is very bright, but not to the point of it being distracting. Playing The Legend of Zelda: Breath of the Wild–which was set at the opening, leading up to the reveal of the Hyrule landscape–the new display really brought a sense of vibrancy with the contrasting colors when overlooking the vista. When we jumped over to Mario Kart 8 Deluxe, the game’s 60 fps visuals looked incredibly smooth and sharp on the OLED display of the new model. While people who regularly play in docked modes with solid TV sets aren’t going to be blown away by the OLED model’s visuals, this still makes handheld mode look better than it ever has. It honestly made me interested in seeing how my other favorite games, like Bayonetta 2 or Smash Bros. Ultimate, would look on the new display.
The enhanced audio also adds a lot to the sense of ambiance to the games I played, which also included the Clubhouse Games collection. Compared to the original Switch’s smaller speakers, the enhanced audio speakers on the new model are much larger, improving the audio while playing in handheld mode. It was quite loud at times, which could make the OLED model more viable for when you’re playing the console in public with friends or in solitude.
As to be expected. In a contest between OLED vs LCD displays, OLED wins in a landslide every time. But when zero performance improvements are served up alongside the display, it feels like someone is just painting over a rusty surface. It doesn't erase the cracks hidden underneath.
I'm sure this same OLED display will be used with whatever the next Switch iteration will be.
I'll be saving my money for that time.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
Not me. I'm all in. I thought about skipping it, but gaming is my only hobby I spend money on, and it's not like a new Switch requires a mortgage or 5 year loan.
Switch is a great system even in its current state, and the improvements from that OLED screen seem to be noticeable. The audio seems to also be a noticeable improvement. And the kickstand will make tabletop all the more enjoyable getting the angle just right without needing a stand.
But, I may just swap docks and keep my current v2 Switch in that, and use a charge stand for this next to the Lite. Since it's biggest appeal is the portable experience.
I'll probably upgrade my OG Switch at a fraction of the cost at Gamestop if I have the opportunity (OLED screen, better audio, new joycons, improved dock, double the on-board storage, and the longer battery life of the Mariko update would be worth $125, I think), but considering I already have a Lite for portable play, I'm not sure it'd be worth spending full price on.
@rallydefault Don't forget, a revision like this usually means that it's only a couple of years until the next system launches... I'm guessing March 2023 is possible. Though, with the insane 2022 lineup, maybe not til 2024...?
I'm expecting either 2024 or 2025 for the next Nintendo console whether it be Switch 2 or not
We're definitely going to hear of at least its existence next year imo since it'll be like the 5th year of the Switch being available and we know it's in active development
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
My current assumption is it will come out pretty much exactly 7 years after the Switch, and will try to repeat what made that launch successful. But if it comes out the holiday season before or after that March, I wouldn't be surprised.
I'm thinking 2022 but I don't think it will be the usual kind of new console cycle. We'll still have the vast majority of titles released being OG Switch compatible. They'll just run at a lower framerate/resolution.
Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions
@skywake I think 2022 is too early. They clearly still have major Switch stuff planned for that year and we have yet to see a lot of previously announced games that were targeting Switch like Breath of the Wild 2, Bayonetta 3 and Metroid Prime 4, some of which might not even show up until 2023
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
@TheFrenchiestFry
I agree it would be too early if the next system was a traditional kind of next generation system. But I don't think that's going to happen. My gut feeling is that they had planned on the OLED SKU to have a newer SoC but supply constraints forced them to continue using the X1 SoC. As a result they pushed it back to next year and possibly even pushed back BotW 2 along with it.
I also think that when this new hardware releases there won't be that many exclusive titles. It'll mostly be more a case of these certain titles run with higher resolution assets and better lighting on the new hardware. These other games run with a similar level of detail but render at a higher resolution. And these other games run at the same spec but more consistently hit their frame targets. But yeah, heavy forward compatibility and not a lot of games locked to new hardware.
Whether it's 2022 or later will mostly depend on whether or not Nvidia can ramp up production next year or not. And they're all kinda in a bit of a hole ATM in that regard. I don't think Nintendo has much of a say on when they pull the trigger
Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions
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