@Duboiss I would guess another Fire Emblem Musou (perhaps one that has more characters from the entire franchise) or something to do with battalion/advance wars (seeing as they like k-t to depict wars for them.)
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Duboiss The next new mainline Fire Emblem game, Three Houses is the biggest game in the franchise so far and Koei Tecmo was a big part of that so I think the next new mainline Fire Emblem will also have Koei Tecmo working on it.
@Grumblevolcano They apparently did a lot differently compared to previous FE entries, like a fully 3D environment to explore, and all. I wonder if the next entry will have real-time combat, or a real-time system... that seems like the next evolution.
They apparently did a lot differently compared to previous FE entries, like a fully 3D environment to explore, and all. I wonder if the next entry will have real-time combat, or a real-time system... that seems like the next evolution.
I hope not as at that point it stops being Fire Emblem and just another action rpg.
@theJGG that is what the warriors series is for. If the srpg part goes away then you have a different franchise. And the 3D environment was just the my castle idea for a TV rather than handheld perspective. The real evolution came in the monastery (which was just my castle on steroids) and the idea of character interaction beyond random convos on the battlefield field (which is still my castle really).
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Ryu_Niiyama Yeah, that's what I was angling for. My Castle in Fates (I think) was a very limited 3D environment, and Garreg Mach Monastery was a fully 3D environment with a movable camera, and NPCs in different positions every week. What would you do in between missions before that? Would you just watch a cutscene, and then go to a "safe room" or something? This addition made things more fun, and extended playtime by a large margin. It also added normal RPG elements like fetch quests, and a reconstruction, so again, I wonder what Intelligent and Koei have in stock for the next Fire Emblem entry...
And I agree with @jump because the strategy turn based combat is renown throughout Fire Emblem. Not that experimentation is bad, but hopefully Intelligent can find a way to keep the Fire Emblem feel.
@Anti-Matter I love Monster Rancher, but the Switch port that already exists hasn't been localized, so I'm not expecting anything in that series to release outside of Japan.
@Ralizah
Monster Rancher 4 PS2 USA was really impossible to be found from Ebay currently. 😣
I have Monster Farm 4 PS2 Japan instead, well... I have to get used to read Japanese texts as i have experiences from playing the USA version when i still played with PS2 pirated games.
@JaxonH
If it can be done with psp to vita and pc to pc then going from 3ds/wiiu to switch and beyond shouldn’t be that far off. Or with ITunes when I upgraded I got all my music that I purchased as well! There’s no excuse why it can’t happen when others are doing it.
Before your purchases were tied to the console but now with the account system it’s to the individual consumer. The classic game selection should be available to all switch owners not just subscribers. It would also allow companies to focus on newer games instead of rereleasing them every console gen.
@theJGG that’s fair but I feel like you are giving K-T too much credit. K-T provided the HD programming knowledge/devs but the Srpg elements were just lifted from the 3DS games and given a fully 3D space. But that is still IS design/ideas.
That being said I love the battalion addition and I hope they one day move to the point that you move your unit and battalion in full 3D with a camera angle that doesn’t sacrifice the grid. Like if the camera was angled higher than say the Warriors game camera so you can see around you perhaps with a hud or color marking to inform the player intuitively of terrain but so that it feels like a war. So the reverse of warriors games. Instead of one vs one hundred I’d like to see a 5-10 vs 5-10 with your unit as the leader. That feels like a RAM bottleneck though so perhaps by Switch 3.
My only complaint about FE from about 8 on is that it felt too much like a skirmish than war but narrative was depicted as great history changing combat.
In early FE games your Lord might be on the run so a small team made sense. However they should have still faced an army. Awakening kinda turned it on its side by having a large number of supernatural characters (and the Tellius games were front runners for that) so you didn’t need the “against an army feeling”. That being said one reason that I love FE (and don’t understand the big fan schism) is that most new entries build on previous ideas. The things considered modern FE aren’t new (romance, my unit, even my castle was there in a narrative sense) but they keep trying to refine these gameplay elements.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Ryu_Niiyama The units representing legions of troops is very strange. Completely get your point of skirmish versus war, and of course I'd have to play a few FE games to experience this first hand... and the idea that FE grows as a collective whole with each new entry, is very promising for the series' short-term future.
This might just be a nitpick, or just a "FE thing", but I feel that in Three Houses the world building was done through "tell", not "show". The game makes a show of the whole world, explaining some core historical ideas through books in the library, but doesn't do much otherwise. Some battlefields depict surrounding landscapes, contextualised to exist within the relevant territories... but the world the game's lore is based in and the world where we battle feel different. Hopefully FE can address this disconnect.
We should be getting a new Fire Emblem announced either in 2021 or 2022. With a new Monster Hunter, MH Stories, Bravely Default and SMT, the only thing we need to absolutely cement 2021 as a year for the history books is news of a new FE game. 2013 was epic because we got Fire Emblem Awakening, Bravely Default, Monster Hunter 3 Ultimate and SMT4 all within like, 6 month time frame. But even without FE, these new entries look so much better than their 2013 counterparts, I’d say we’ve already exceeded the glory of 13. But maybe the next FE will come in 2022 alongside MH Rise Ultimate.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@GameOtaku So I'm gonna nip this in the bud right now before I go off and do some work because this conversation just winds me up with the misinformation.
Yes, the ROMs are emulated (With the exception of Super Mario Galaxy but that's a weird case).
An emulator is a program built in the base language of the system it runs on, so in the case of Switch - it runs on a RISC: Reduced Instruction Set Computer. This means that any emulator built to run on a more Complex Instruction Set Computer (CISC) will have issues as at the absolute lowest level of getting the program to exist: It's not compatible. The emulator simply won't work.
Further, the Wii U used a PowerPC chipset from AIM. This is a wildly different processor to the Nvidia Tegra X1 inside the Switch, as that processor is based on ARM, which is a power effective more mobile based chipset.
An emulator at its core acts as a sandbox: It acts much like a quarantine room inside a hospital for instance: It takes the processor of the system it's running on like any program, and then translates whatever it is emulating into something that processor can understand.
So an N64 emulator on a Switch has to take N64 Silicon Graphics instructions and NEC processor instructions and translate those into ARM readable instructions, in real time.
A Wii emulator on Switch has to take the PowerPC instructions from the Wii game, and then translate those into ARM instructions.
That is at a basic level how an emulator works: It takes what you want to emulate, and makes it readable to the system its running on.
It's like languages. Sure you can give a Japanese speaker a French book to read and yeah the content is there, but they cant read it.
Just bringing the emulators and ROMs over is like that. The Switch can't understand an emulator that was built to talk to a PowerPC Wii U.
As for the iTunes comparison, sure, but those mp3s you listen to for music? That's also a universal file format. It's been built in to the base software to be read by an iPhone because low and behold after 10 years, its an ecosystem, built on progressive hardware.
When the iPhone first came out, you couldnt just have everything you owned pop into iTunes because it was the first one. An iPhone couldn't understand a music loading software from a Sony Ericsson because those pieces of software are talking to different brains basically.
For a Switch 2, yes I expect them to keep using the same "Brains" for the next system too, and this will largely alleviate your issue.
But right now? The Switch is the first. It is different in how it understands games to everything that came before it. That requires time, research, and effort.
An example of this is the emulator for NES and SNES games used on Switch - It's the same emulator used on the NES and SNES Classic, but not on Wii or Wii U or 3DS. Why? Because those Classic systems were using ARM chips. That meant that with minimal tweaking, the emulators were ready because the brains were the same.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@Haruki_NLI
I have some experience with emulators. I can use the same ROM in multiple different emulators. This should be the case with VC and NSO. The emulators are different for each console but the game is the same. So the 80 give or take vc titles on my 3ds ought to transfer over and use the emus on switch whether it’s a simple transferring the games from my 3ds sd card to my switch’s sd or going to my account and clicking to download the games from the shop. The game ROMs are licensed to us as individuals so it makes perfect, logical, everyday walking around sense!
@BruceCM
Hey I mentioned on another thread about wanting Super Valis 4 to come to the switch and that happened so it may have just been a crazy coincidence but who knows someone from the big N could be paying attention.
Well, then, maybe some top brass at Square Enix are around, too.... Can I remind them that Star Ocean 1st Departure R launched on Switch over a year ago now & all the fans of the series want 2nd Evolution R soon?
Forums
Topic: The Nintendo Switch Thread
Posts 52,261 to 52,280 of 69,785
Please login or sign up to reply to this topic