Just to throw it out there, there's currently a Ubisoft sale running on the eShop, but this time some DLC is also discounted, which doesn't always happen. Sale DLC includes the Mario + Rabbids Season Pass and standalone DK DLC, South Park:TFBW Season Pass, Starlink Collection Packs 1 and 2 (but sadly not the extra Star Fox DLC, which is the only DLC I don't have yet), and the Trials Rising Expansion Pack.
@JaxonH I have all 4 preordered at least (well 5 with Daemon, and 6 with Spyro... this next month is expensive) Astral Chain has a huge leg up on Bayonetta due to not being M rated, and on W101 due to both the console and the lack of negative press surrounding it, so I would be shocked if it doesn't move a million units. I wish the hype was higher, but with any luck word of mouth could lead to it seeing sales drop off rather slowly.
@Galarian_Lassie The blood is optional in the ps4 version and there is a LOT of it, so I'm betting they turned the setting off.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
Never played an Atlier game. Anyone know what it's like? The generic anime look is off-putting, but a quick trailer doesn't really convey what it's like once you get into it. Seems sterile/generic from the video.
@EvilLucario Well, there's a reason serious Mech games have all but vanished as a genre. Back in the Activision FASA era they were going full speed but not selling great. Microprose did great but forgotten things with MW, Starsiege was one-and-done, MS tried to dumb it down "for the masses" and it backfired, and then FASA was no more. That kind of complex/simulator even, these days "simulator-lite" doesn't click with your typical critic or typical player (especially not outside the PC realm.) Such is the fate of any mech sim.
@NEStalgia You're not alone. I still haven't even started Fire Emblem, Ys VIII, Onimushi, Valkyria Chronicles 4 or Crash 2 & 3 out of the trilogy ahead of the incoming deluge. Nor have I really gotten into SMM2 multiplayer much, or even gotten Marvel Ultimate Alliance 3, Dark Souls or Oninaka. Plus I'm still closing in on finishing Doom and Yoshi's and Night In the Woods...
I swear if anyone complains about the 'drought' next late winter/early spring.
@link3710 People will, remember early 2018. Fall/holiday 2017 had a crazy lineup and people were desperately begging for a Direct in January while Nintendo trolled everyone with flaming Chibi-Robo.
@link3710 Yep, my backlog is bigger than just the all stars I mentioned. Shining Resonance, FFXII....
But they'll complain. You know they'll complain of the drought. "Switch is over, it peaked in 2019 but they've already abandoned it because they knew PS5 was coming out. Nintendo needs a new powerful console to compete with PS5 or they're dooooooooooomeedddd!"
@Grumblevolcano Oh I know, believe me I know. Though even 2017 pales compared to this year in terms of quantity, if not quality. Sure 2017 had Odyssey, Skyrim, Xenoblade Chronicles 2, Fire Emblem Warriors 2, and a few more, but I'm pretty sure that the 30 day period starting today alone has more quality games releasing in it than 2017 did from August to December.
@link3710 In fairness to the complainers, Nintendo is terrible at managing their release calendar and just run in fits and starts. Though I think Sony has adapted their model somewhat. The overwhelming torrent of multiplats hide that hole a little bit, and cataclysmic launches like FO76 fill a month of internet attention alone.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
I mean, I can't argue about the poor release schedule. I get that games don't sell that well in the beginning of the year, but 2018 was a mess. With Kirby and Mario Tennis Aces both so content starved, Bayonetta 1+2 niche and ports and barely any 3rd party noteworthy releases other than Celeste, it was basically a barren schedule for a lot of people until Octopath Traveler.
2019 was filled to the brim with ports and remasters (Final Fantasy, Dragon's Dogma, Cuphead, Hellblade, Hob, Assassain's Creed III, Guilty Gear, Castlevania etc) with only Fitness Boxing, Boxboy + Boxgirl and Cadence of Hyrule for Nintendo published releases in the first 6 months.
2020 already has Gods & Monsters in February and Animal Crossing in March so that's a good start. Throw in Inazuma 11 Ares, Indivisible and Darksiders Genesis probably slipping into Q1 2020, and Empire of Sin being in Q2, and we're looking at the best first 6 months of the year for the Switch by far without even touching all the inevitable ports or the likelihood of at least one more game being announced for that time period.
Of course, I could be wrong and it'll blow up, who knows?
@NEStalgia As far as I understand, Atelier games are vaguely slice-of-life-ish JRPGs that place more of a focus on collecting materials and complex item crafting systems than on big, world-ending conflicts. The series goes back a reasonably long time to the PS1 and is thought to be one of the first to popularize the concept of item crafting in JRPGs, so I'm not sure "generic" is the right word for the series.
@Ralizah Oh...probably not for me then. Crafting is one of my least favorite things 90% of the time. (With a massive exception of Fantasy Life however. I don't know how that addicted me, but it did. I rank it as one of my favorite games of all time.)
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