The Nintendo fangirl in me gets a little disappointed when a Switch exclusive gets ported to other systems, because there's something kind of satisfying to me about having exclusive games on Nintendo platforms, especially after the Wii U was shunned by most third parties. Realistically though, it is of course a good thing for games to be accessible to more people so I don't have a problem with it.
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The Sims 4 not on Nintendo Switch is a Big Crime for me.
I'm kind of surprised that hasn't happened yet. It would appeal to the Switch's family demographic and it doesn't seem like it would be particularly technically challenging to port.
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@Dogorilla Sadly it requires EA giving a damn...so Sims 4 is unlikely if not impossible.
I think my real gripe for timed exclusives is how there is a total lack of transparency. You cant say exclusive and then its not a few months later.
If they just said timed exclusive like they used to, that'd be fine.
I'm also strongly opposed to exclusive content that has no reason to be. For instance the Star Fox stuff in Starlink, or the exclusive Bombers in Bomberman by platform, or even the Shovel Knight stuff, but stuff like PlayStation having exclusive content because....reasons, that bothers me.
@Knuckles-Fajita Yeah that's true. EA's released FIFA on the Switch though so they clearly haven't completely written it off, and I think there were various Sims games on Wii and DS, so I wouldn't say it's impossible.
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Since I only have a Switch, I want plenty of ports coming to it .... & it certainly doesn't matter to me if games that come to Switch 1st get ported elsewhere Overall, I'd rather as many games as possible go to as many consoles & so on as possible
Exclusives designed around a particular system's unique features, or that were partially funded with money from one of the big three, shouldn't go multiplat. So: your Zeldas, Marios, Uncharteds, Bayonettas, etc. They help to define the unique identity of a system, and they're important for keeping non-market leaders from sinking into obscurity. This is what Microsoft is missing, I think, and it's the reason they won't regain their footing unless Sony seriously messes up with the PS5.
Third-party exclusives not built around unique hardware features... eh. I still think it's important for systems to maintain some exclusives of this sort as well, but, at the end of the day, I won't cry myself to sleep about people invested in other ecosystems getting to play our timed exclusives. I care more about playing games on my preferred system. The only case where I'd be actively annoyed by this is if a company maintained exclusivity in one direction, but not the other. For example, since mainline Persona is very likely remaining Sony exclusive, I'll be actively irritated if SMT V goes multiplat. They need to either give each system their exclusive game (as I think they will end up doing), or allow both to go multiplat. Anything else feels unfair.
Word. It's why I'm ok with games like Etrian Odyssey and WarioWare Gold staying on 3DS and not go to consoles because they just NEED the 3DS hardware.
In an ideal world, most third-party games would be multiplatform with no strings attached.
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Honestly, I'm more disappointed because No More Heroes didn't do well on other consoles when they did this before. So I question why anyone would bother releasing a worse reviewed spinoff on other consoles. I don't know if there's a real audience for it, let alone outside of the Nintendo consoles its known for being on. Like Octopath, that makes sense. This, I don't get.
i do tend to agree that more exclusives is a good thing, the idea that everything should be on everything doesn't make sense when there's like a dozen good games released every week, ps4 owners didnt need that random tomb raider sequel, that was a dumb controversy for a game no one cares about in hindsight. its not bad when it happens, but it doesn't matter if it doesn't either. same for the reverse.
@Knuckles-Fajita What's wrong with the exclusive content? If it's tied to IPs owned by the platform holder, then, of course, it won't show up elsewhere. Not to say that there isn't plenty of content that's ridiculous to be platform specific, but to say Shovel Knight shouldn't have had the Battletoads content or Starlink shouldn't have had the Star Fox content seems weird to me. Cause for that sort of stuff, it's either exclusive or not going to happen at all, no in-between.
@link3710 Ah, I missed a bit out, tired after work typing doesn't go well.
What I meant by that was that unless the content has a reason to be exclusive, such as the examples I listed like Shovel Knight and so on, then I dont like it.
As you'll not, I did say "but stuff like PlayStation having exclusive content because....reasons, that bothers me.".
Sorry if I wasn't clear on that.
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Personally I just miss the gamecube days, back when for the most part multiplats were...multiplats. I was able to have just a gamecube during the majority of college (and I only got a ps2 used for shinobi) and not miss out on many games...
However the gamecube era displayed the bias that a lot of devs had against the gaming consumer base. I blame the "console wars" because devs that had grown up with "camp Sega" or "Camp Nintendo" started drawing more imaginary lines in the sand and then we get impressions that one fanbase only likes one genre. (Console wars don't make sense to me as i look at games like cars. If you drive a Tesla and I drive a Toyota in the end they are transportation systems...consoles are much the same as they are vehicles to bring the games to the consumers. At the same time I feel that the "wars" are in part due to some slant that as a female I just don't get. Guys like to compete a lot about almost anything, I'll compete if it is worth something that isn't just bragging rights.) SNES has a wide range of games because the then fledgling devs were throwing games anywhere they could afford to do so even if they had to make separate versions for Sega or Nintendo due to hardware strength.
N64 suffered because Sony took their ball and went home, taking what they learned from Nintendo to launch the ps1 (which is still a meh system overall to me but I see why devs fell over themselves to save money) I get that there is also some company bitterness as well, a lot of people hated the way Nintendo did business in the 90s but I really think if they hadn't been so aggressive, gaming would have faded out again before gaining traction enough to make it a mainstream hobby that is continued into adulthood.
However the gcn era was when Nintendo fought for tech supremacy and they had a system that could run anything in the generation and that was when if you sneezed a game came out on other systems yet there was the Nintendo is for kids / blood and sex makes an adult mentality really took root I think. I feel like some of that is why Nintendo went back to the blue ocean strategy (nes was essentially a blue ocean machine. it was the Family Computer in japan and marketed as a toy for (boys mostly based upon the commercials) of all ages. ) In its own way the switch is a blue ocean console as it is trying to snag both kids and busy, possibly lapsed adults. Yet devs are too cheap (When EA, who is not hurting for money and used to throw games at systems like pasta to the wall barely supports you what message does that send to other devs that want to emulate EA's financials?), and often lazy to create parity in games. I still say part of this is due to a decline in dev skill, now that we have so many game engines, devs don't have to really learn and push hardware, they don't have to optimize since the base benchmarks make them enough money and unless the engine is scaleable they just throw in the towel.
At the same time some of that is also suit meddling. Game dev work used to be an almost hipster kind of job back in the 80s and 90s so there was a bit more freedom as companies were trying to find their footing. Listen to the old Miyamoto-dono interviews and they gave him and his team tons of freedom to just go and get inspired. I don't think that is as important now and it shows, studios are under constant crunch, story driven franchise get worse with each entry, games are often released in a state that while there are bugs in the older games before patches, few are so broken as is the norm now with day 1 patches.
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Seems Bigben finally learned how to bring quality racing ports to Switch.
TT Isle of Man is one of the best in their portfolio, and not only did they manage to get a stable framerate, handheld mode doesn’t suffer from super low res like some of their early releases (although it still seems to take a hit- how bad depends on who you ask but generally it seems to be in the “lower but acceptable” range rather than “insanely blurry sticking out like a sore thumb” range). Hearing nothing but positive feedback from multiple YT reviewers
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