ZL/ZR
You only got two index fingers, so having only two shoulder buttons is better. It would also make the joycons much slimmer and is more suitable for handheld mode.
You only have 2 thumbs, so should only have an analog on left side and a single button on the right.
There's a difference. You can quickly move your thumb across the controller, but can't do the same on top of the controller with your index finger.
The thing is that if you, like GTAV, make the controls do separate things needed at the same time, it is very awkward to attempt to use. New controllers like the Xbox Pro Controller even adds four more "shoulder buttons" in the form of paddles on the back of the controller.
The thing is that if you, like GTAV, make the controls do separate things needed at the same time, it is very awkward to attempt to use.
Not really. Many people who are familiar with keyboard controls can independently press multiple keys with multiple fingers (not including the thumb) used for different tasks, especially simultaneously.
When it comes to keyboard games of the last era, this was a staple. Any racing game also usually involves holding keys or buttons down a lot. Mario Kart requires holding accellerate, drift, and use item regularly.
Additionally, Monster Hunter was good at teaching this skill. To escape a monster while getting an item ready you needed to hold the run key, the inventory key, a direction you wanted to move, and cycle through items with the action buttons (ABXY)
If you are not articulated enough, or have a better idea for your tastes, then I would suggest using remap settings, or asking for one of it doesn't exist. Many people have specific control preferences and it's worth making the plea.
D-pad
On the pro controller it's in such an awkward place you end up using the stick for everything. On the joycons it's split, making it nearly impossible to use well. It should be removed.
No, just no. Don't. This is dumb.
Now on the topic of the number of buttons? Excluding the analogue sticks and d-pad which you'd be stupid to remove there are 12 buttons on a controller. 4 of these buttons aren't particularly accessible i.e. start, select and clicking in the analogue sticks. This leaves you with 8 buttons. Now consider a typical shooter like for example Overwatch. Here are some of the main actions you will want to perform...
1. Primary weapon fire
2. Secondary weapon fire
3. Jump
4. Crouch
5. Reload
6. Melee
7. Ability 1
8. Ability 2
9. Ultimate ability
10. Communication menu
If you hadn't noticed 10 > 8, they bind some of these functions on the XBOne/PS4 version to the d-pad and the buttons under the stick. Really, a controller is pretty average for that kind of game anyways because of the inaccuracy of the analogue stick for aiming. I don't know why would you would want to limit it even further by having only 5 easy to access buttons? Easy access to multiple buttons is the one advantage of a modern controller vs the alternatives. Removing that from it as well? It's just stupid.
A game is better enjoyed on many machines PC and all consoles.
Back then we did not have this. Almost ALL games were console exclusives and they were built specifically for the consoles. We CAN'T go back to this.
The Switch is moving into mobile gaming, so they are going to have to drop a lot of complexity even if they keep all the buttons. Nintendo is already doing this by not making use of all buttons on the controller, instead binding one move to multiple buttons.
The Switch is moving into mobile gaming, so they are going to have to drop a lot of complexity even if they keep all the buttons. Nintendo is already doing this by not making use of all buttons on the controller, instead binding one move to multiple buttons.
And that's good! It means that you can play with whatever buttons you feel like, if any at all. Games like VOEZ and OPUS: The Day We Found Earth don't even need the controllers since they're Mobile ports, and you can play them in Joyless mode if you prefer.
The Switch is moving into mobile gaming, so they are going to have to drop a lot of complexity even if they keep all the buttons. Nintendo is already doing this by not making use of all buttons on the controller, instead binding one move to multiple buttons.
And that's good! It means that you can play with whatever buttons you feel like, if any at all. Games like VOEZ and OPUS: The Day We Found Earth don't even need the controllers since they're Mobile ports, and you can play them in Joyless mode if you prefer.
All of this talk reminds me of the PS3/PS4 and cross play on the Vita/PS TV. The Vita was equipped with all sorts of sensors and inputs, so many games simply couldn't be played on anything other than the failed Vita because the other more successful Sony consoles didn't have camera, touch screen, touch back panel, and so on. It's a shame really, if they had simpler controls without a lot of nonsense on them, then games could be ported much easier.
Having a button mapped to 'jump' is no different to having a key mapped to 'E' on a standard QWERTY keyboard - to write these posts, you're using more keys than there are buttons on any standard controller...so long as all buttons are within comfortable range of your natural hand position (ie. your grip on the controller) - and the most-used functions are mapped to the most logical buttons (ie. shoot with a 'trigger' button) - this is a non-issue.
The Wii was a revelation because it had everything from complex games such as Metroid Prime, featuring advanced controls for players who (to use the keyboard analogy again) had essentially learned to 'touch type' on the system - right down to simple 'waggle' controls in Wii Sports that even total gaming novices could enjoy. If it only had the waggle controls, we'd have never had Metroid Prime. More buttons allow for greater possibilities - but if a game doesn't need them (like Wii Sports) they don't have to use them.
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Topic: They should have removed buttons from the controller
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