@mangler Twist! You have to bomb the Goddess Statue in the Temple of Time. It rockets up like a Sheikah Stone, blowing up the roof and revealing a hole that leads to the final dungeon.
@Haru17 mushrooms, we've spoiled the whole game now. ...Whats next?
Plot twist #2...Link goes down the hole and it's the underground city Zion from the matrix.
mushrooms, we've spoiled the whole game now. ...Whats next?
Plot twist #2...Link goes down the hole and it's the underground city Zion from the matrix.
If that's correct, they've made this game for a pretty good cost. I'm 99.9% certain they'll sell over 2 million copies.
I think they'll probably do more than that on Wii U alone.
@Grumblevolcano Even if the NX is a huge flop, there's still more than 2 million Wii U users that are going to purchase Zelda. Either way, Zelda will make them a profit it seems.
Yeah that's an important correction actually. It does depend on what the NX is like.
What I should've said was if it was released ONLY on the Wii U, I think it'd sell over 2 million. If the NX is the best thing ever, most Wii U owners will probably buy one, and will get Zelda on that instead.
I'll almost definitely be going with the Wii U version because I like the off-TV gamepad feature.
All joking aside, I think two million sales is definitely reasonable. Considering it's a mainline Zelda title spread across two systems, I can't see it NOT hitting that mark.
Between them, nintendo is pretty much run by coding legends. That part of zelda going to help other games come to fruition is a big deal. They're going to be masters of their own hardware again and probably out of the gate with nx.
Not sure if this was pointed out yet but at the 24:43 mark, you can see some sort of character to the left standing near the bridge. It probably doesn't matter much at the moment but I thought it was worth bringing up.
Good catch! Now that I look at it again, I can see a couple watchtowers, some canopy awnings, an oasis surrounding a river, a stone-wrought bridge in the distance, and a rock quarry. I wonder if we'll get to see what they built from those stone blocks in-game? Gerudo pyramids perhaps?
Something else I noticed: there is no terminal velocity. Fall speed doesn't accelerate the longer you fall for, just like in WoW. I think there are benefits to either approach, but it would have been nice to play with either setting.
@erv Yeah, Myamoto's comments that the development of Breath of the Wild will aid and expedite development of future projects by reusing the engine and assets used to make Breath of the Wild sounds interesting and promising.
They seem to be aware they need to produce their games faster. Maybe we won't have to wait so long for the next Zelda game.
And I wonder if we'll see more physics in other Nintendo games now.
Hopefully by that they just mean they've worked out how to get an open world engine optimised for the NX.
I can't imagine another Zelda straight after it would be a great idea.
Make some other stuff. Like the next Xenoblade.
Hopefully by that they just mean they've worked out how to get an open world engine optimised for the NX.
I can't imagine another Zelda straight after it would be a great idea.
Make some other stuff. Like the next Xenoblade.
And how do you imagine EAD working on Zelda has any affect on Monolith working on Xenoprefix?
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Topic: The Legend of Zelda: Breath of the Wild
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