@Haru17 In regards to themes, I... feel like there may not be a strong one. Perhaps there might be musical motifs used sparingly like songs played off the ocarina (though much sparingly). If there's any thematic material, my biggest guess is something as minimal as that piano interval playing back and forth as Link runs up to the edge of the cliff.
I loved Zelda (and Nintendo, for that matter) for using musical themes to tie in emotions with locations — an idea most games have seemed to abandoned. It seems that this game may let go of that approach... probably the saddest news regarding Zelda :/ If it is as minimal as the piano interval, I hope they use and variate it intelligently and creatively
THAT ALL SAID, the music on the trailer is some of the most beautiful music I've heard on a Zelda soundtrack. I would NOT mind if the music is minimal, but when it hits, it's as wonderful as that trailer
I didn't see this brought up, but Aonuma talked to IGN about the NX version and how it's affected the Wii U version, as well as why Breath was delayed so much.
“It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.”
Looks like someone beat me to it. XD
I don't really understand the negative reaction among fans when this game was delayed again. If a Zelda game (or a Nintendo game in general) is delayed, it's often for a better end result. I'm content to wait if that means that I'll be getting a better game out of it (plus, I have plenty to play lol).
Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)
A massive open world Zelda game that runs well on 2 different consoles took an incredibly long time. Surprising?
That being said, it's also abundantly clear that the delays were heavily influenced by the changing plans with consoles. Which might be a plus if that's true. The game likely wouldn't have been as big (in world size and/or things to do) had it actually come out in 2016 (I'm fairly convinced they were overestimating themselves with 2015 regardless of NX).
@Haru17 would that be a smart thing to do tho..?
"Hey, where are we gonna put the triforce to hide it from Ganon?"
"hmm...put it in that locker next to where he's imprisoned. He'll never expect it's that close"
"Genius"
I could see the Master Sword being there, since it's supposed to seal Demise's curse anyway, but we know it's somewhere in a forest again and it likely lost that "ability" over time, seeing the state it's in.
It's weird that they sealed Ganon inside the castle either way...I hope they tell us how that happened/why anyone thought that's a good idea.
Well, if someone wished upon the Triforce could be feasible. Plus it's not necessarily a conscious Ganon this time. Plus, this theory would explain how the seal breaking fully could destroy the world.
And I hope that trailer shot with the Master Sword is misdirection. They've done that so many times now, I really hope they subvert it.
^In ALttP there were fake Master Swords in the forest (though you couldn't use them).
Maybe they brought that concept back, and there'll be fake Master Swords you can collect scattared throughout the world (complete with various legends spread amongst the village NPCs pointing you in all sorts of directions).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Ok so I wanna ask just what physics is needed for a game these days?
I'm asking this because I'm not able to understand how it took long to fix the physics engine in this game?
And unless my education is wrong, the footage shown didn't have much of physics around.
There's a lot of physics in this game, since the movement is not scripted as in earlier Zelda games. Just look at the fire rod ball physics in various streams, the "baseball scene", tree trunks falling in any direction, boulders that are pushed down from hills, the shield surfing on any type of slope, arrows that are affected by weather, explosions that can cause chain reactions, Link being pushed away and being hit by a tree behind him, and so on and so on. In addition to that, it's the physics-based abilities (stasis, magnetism, etc).
The physics engine is one of the reason why many E3 visitors tried so many crazy things in the demo. Such as taking a metal door using magnetism, carry it to a guardian, and smack the guardian with the door until it was defeated. If you can imagine it, it might very likely be possible to do as well.
Ok so I wanna ask just what physics is needed for a game these days?
I'm asking this because I'm not able to understand how it took long to fix the physics engine in this game?
And unless my education is wrong, the footage shown didn't have much of physics around.
There's a lot of physics in this game, since the movement is not scripted as in earlier Zelda games. Just look at the fire rod ball physics in various streams, the "baseball scene", tree trunks falling in any direction, boulders that are pushed down from hills, the shield surfing on any type of slope, arrows that are affected by weather, explosions that can cause chain reactions, Link being pushed away and being hit by a tree behind him, and so on and so on. In addition to that, it's the physics-based abilities (stasis, magnetism, etc).
The physics engine is one of the reason why many E3 visitors tried so many crazy things in the demo. Such as taking a metal door using magnetism, carry it to a guardian, and smack the guardian with the door until it was defeated. If you can imagine it, it might very likely be possible to do as well.
wow....I guess my education does suck.
alright, I think I wanna ask this. How can Nintendo expand the series further from this game on? I'm not able to picture a new game after this one since this one seems to be the ultimate Zelda game.
alright, I think I wanna ask this. How can Nintendo expand the series further from this game on? I'm not able to picture a new game after this one since this one seems to be the ultimate Zelda game.
Personally, I don't think every future Zelda game will take such a drastic leap and reinvention of the Zelda formula as this one. Nintendo will probably think they can't afford this long development period for every Zelda game, specially when the development period gets longer than a console cycle.
I don't know whether that's the City in the Sky, or Skyloft, or the reserve where all the cuccos that fly onscreen to murder you sleep, but it's something. Something like an airship.
I wonder if it's feasibly to sum up the major changes to preexisting systems:
-The bow now aims in third person.
-The roll attack is gone.
-Fire arrows no longer consume magic.
-Hearts are gone.
-Cutting grass now just cuts the grass.
Also, there's no Navi-type sidekick in this game. That's a pretty big convention break if you ask me.
alright, I think I wanna ask this. How can Nintendo expand the series further from this game on? I'm not able to picture a new game after this one since this one seems to be the ultimate Zelda game.
Personally, I don't think every future Zelda game will take such a drastic leap and reinvention of the Zelda formula as this one. Nintendo will probably think they can't afford this long development period for every Zelda game, specially when the development period gets longer than a console cycle.
I'm sure Nintendo won't keep making Zelda games this big. People are definitely going to miss the linear OoT structure after a while. But even if they don't do an all-out open-world Zelda game each time, I'm sure there will be a few things future Zelda games will take from Breath of the Wild. I certainly wouldn't mind things like non-linearity, starting with no equipment, and the lack of a hand-holding side-kick.
But not every important has to be "moving forward," whatever one's definition of that may be. As long as it's good and it's different, it will capture my interest.
@jariw My point exactly. How can they make a linear Zelda game after this when the people will now rant that they need to make Zelda more open ended. Its kinda like how Metroid suffered a bit. Fusion ended up being linear and it was criticized because of that when something like Super Metroid excels in that.
@Tsurii I'm getting the game for your information. I never said anything negative about the game and I even defended the game that people are claiming it to be based on western RPGs and what not.
I was just concerned about this new change and whether this will be something that can be accepted to someone like me who is too used to the traditional Zelda game. I will play it as its making me want to get the NX. Its just that I'm concerned of its future from here on.
Zelda definitely has a lot of room for improvement. BotW is basically the series playing catch-up to modern open world games (it hasn't caught up yet). Nintendo has to keep pushing Zelda, and its hardware if it wants Zelda to be the pinnacle that it once was.
Wow, those are the lamest secret messages I've seen. I guess the puzzle hints could be neat, but the canon-breaking stuff, memes, and references I could do without. Then I could do with it burning like so many fields.
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