@Blast: As I said, it wouldn't have affect the difficulty or story in TP and WW, so I don't see how it's impossible. I'm not asking for anything to be without order, but the choice between 2 or 3 dungeons wouldn't affect the game in a negative way, as it would be possible in theory in other Zelda games. Besides, it's not as if story was ever a ''huge'' part of Zelda, there are some cutscenes here and there, but it's not like Uncharted; where it's a continuous string of 5 minutes of cutscenes followed by 10 minutes of gameplay.
Wind Waker's story was only good in the beginning and the very end. Its garbage in the middle.
@Blast: As I said, it wouldn't have affect the difficulty or story in TP and WW, so I don't see how it's impossible. I'm not asking for anything to be without order, but the choice between 2 or 3 dungeons wouldn't affect the game in a negative way, as it would be possible in theory in other Zelda games. Besides, it's not as if story was ever a ''huge'' part of Zelda, there are some cutscenes here and there, but it's not like Uncharted; where it's a continuous string of 5 minutes of cutscenes followed by 10 minutes of gameplay.
Wind Waker's story was only good in the beginning and the very end. Its garbage in the middle.
Well.. okay.. Don't see how that changes my point though.
@Blast: As I said, it wouldn't have affect the difficulty or story in TP and WW, so I don't see how it's impossible. I'm not asking for anything to be without order, but the choice between 2 or 3 dungeons wouldn't affect the game in a negative way, as it would be possible in theory in other Zelda games. Besides, it's not as if story was ever a ''huge'' part of Zelda, there are some cutscenes here and there, but it's not like Uncharted; where it's a continuous string of 5 minutes of cutscenes followed by 10 minutes of gameplay.
Wind Waker's story was only good in the beginning and the very end. Its garbage in the middle.
I wouldn't say that, you have the Petra-Zelda reveal in the middle.
@Blast: As I said, it wouldn't have affect the difficulty or story in TP and WW, so I don't see how it's impossible. I'm not asking for anything to be without order, but the choice between 2 or 3 dungeons wouldn't affect the game in a negative way, as it would be possible in theory in other Zelda games. Besides, it's not as if story was ever a ''huge'' part of Zelda, there are some cutscenes here and there, but it's not like Uncharted; where it's a continuous string of 5 minutes of cutscenes followed by 10 minutes of gameplay.
Wind Waker's story was only good in the beginning and the very end. Its garbage in the middle.
I wouldn't say that, you have the Petra-Zelda reveal in the middle.
Uh... It's Tetra, not Petra. 😋
"You feel it? Fawful is also feeling it! I am needing to feel it even more, though!" - The magnificent Fawful
@Blast: As I said, it wouldn't have affect the difficulty or story in TP and WW, so I don't see how it's impossible. I'm not asking for anything to be without order, but the choice between 2 or 3 dungeons wouldn't affect the game in a negative way, as it would be possible in theory in other Zelda games. Besides, it's not as if story was ever a ''huge'' part of Zelda, there are some cutscenes here and there, but it's not like Uncharted; where it's a continuous string of 5 minutes of cutscenes followed by 10 minutes of gameplay.
Wind Waker's story was only good in the beginning and the very end. Its garbage in the middle.
I wouldn't say that, you have the Petra-Zelda reveal in the middle.
I wonder how many people were surprised by the reveal....0.
@Blast: As I said, it wouldn't have affect the difficulty or story in TP and WW, so I don't see how it's impossible. I'm not asking for anything to be without order, but the choice between 2 or 3 dungeons wouldn't affect the game in a negative way, as it would be possible in theory in other Zelda games. Besides, it's not as if story was ever a ''huge'' part of Zelda, there are some cutscenes here and there, but it's not like Uncharted; where it's a continuous string of 5 minutes of cutscenes followed by 10 minutes of gameplay.
Wind Waker's story was only good in the beginning and the very end. Its garbage in the middle.
I wouldn't say that, you have the Petra-Zelda reveal in the middle.
I wonder how many people were surprised by the reveal....0.
I was surprised. But it was my first Zelda game. I don't imagine it surprised many people who were already familiar with Zelda.
@Blast: It's one of my favorites. I wish the ability to write on the map would return. I hoped it would have in A Link Between Worlds; it was really useful, and made you feel more like you were on a treasure hunting adventure. And I really enjoyed the Temple of the Ocean King and getting better times each time, and the Archery mini-game. I just wish the game's world was bigger. It was really fun exploring new islands, especially when it wasn't totally obvious how they were laid out, like in Wind Waker.
@Blast: It's one of my favorites. I wish the ability to write on the map would return. I hoped it would have in A Link Between Worlds; it was really useful, and made you feel more like you were on a treasure hunting adventure. And I really enjoyed the Temple of the Ocean King and getting better times each time, and the Archery mini-game. I just wish the game's world was bigger. It was really fun exploring new islands, especially when it wasn't totally obvious how they were laid out, like in Wind Waker.
Phantom Hourglass is pretty freaking awesome. I wished it got a HD remake and was tied to Twilight Princess HD. Heck, throw in Spirit Tracks HD too.
Huh, I found the dungeons in general to be really short and easy in ALBW... It was a bit of a disappointment... Considering ALttP is relatively hard.
I disagree. Partially because it's still harder than literally every other Zelda in the past decade.
Git gud, my friend.
I 100% Hero Mode, u talkin' to a mirror? : 3
also, I would strongly disagree with you on PH, but half of the game relied on bizarrely weak pieces of music, so I can't be remotely fair to the game.
Huh, I found the dungeons in general to be really short and easy in ALBW... It was a bit of a disappointment... Considering ALttP is relatively hard.
I disagree. Partially because it's still harder than literally every other Zelda in the past decade.
Git gud, my friend.
I 100% Hero Mode, u talkin' to a mirror? : 3
also, I would strongly disagree with you on PH, but half of the game relied on bizarrely weak pieces of music, so I can't be remotely fair to the game.
Phantom Hourglass' ending moments are amazing. The last fight on the Ghost Ship.... and that emotional ending was so good. That ALONE overshadows any small flaws about the game.
And there was online. Actual. Fun. Online.
Huh, I found the dungeons in general to be really short and easy in ALBW... It was a bit of a disappointment... Considering ALttP is relatively hard.
I disagree. Partially because it's still harder than literally every other Zelda in the past decade.
Git gud, my friend.
I 100% Hero Mode, u talkin' to a mirror? : 3
also, I would strongly disagree with you on PH, but half of the game relied on bizarrely weak pieces of music, so I can't be remotely fair to the game.
Phantom Hourglass' ending moments are amazing. The last fight on the Ghost Ship.... and that emotional ending was so good. That ALONE overshadows any small flaws about the game.
And there was online. Actual. Fun. Online.
Uh... the online doesn't work anymore!!! D:<
One good thing about Phantom Hourglass was how it used the DS in unique ways (anyone else remember closing the DS in that one puzzle? That was cool!)
"You feel it? Fawful is also feeling it! I am needing to feel it even more, though!" - The magnificent Fawful
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