@Blast: Agreed times two. I wouldn't call it a joke, but I still feel the downfall timeline seems too random.
I prefer my slightly modified version, which takes very little correction: Instead of making it the downfall timeline, simply remove its connection from Ocarina of Time completely, making two separate realities. After all, the older games are reasonably different from the post-OoT games since Eiji Aonuma took the reigns. The only problem is that LttP officially has ties to OoT, but it's a better solution than having link fail.
I mean, the "downfall timeline" part is the only real thing wrong with the official timeline (other than that it exists in the first place), so why change anything else? In fact, this would give Nintendo the opportunity to create a future title based on time travel that connects the two realities together.
It's actually very logical, it simply means there's an infinite number of universes or timelines, where small but siginicant events can lead to alternate branches with different results. The death of the hero is something that can happen, in-game. In every game.
The time line is obviously completely made up, but so is every single thing in the Zelda universe.
I never had a problem with the timeline. They games weren't made to fit together, but it's a way for them to. I don't think I could ever take each game as its own universe, I need context in my Zelda.
If people can talk about Oedipus complexes and other games in this thread, I don't see why zelda timeline-stuff should be excluded and frowned upon.
Seriously. It's like some sort of trigger for some people.
NOT. CANON.
And you don't see me complaining when no one gets my jokes. Mostly.
Anyway, the Zelda timeline is completely made up more so than the fictional games themselves because it it's completley immaterial to those games.. There's a chronology, sure, but it's just the release order if you ignore Skyward Sword. Which you should.
You know what would be a cool in game feature of the game would be the ability to make and customize your own dungeon from the ground up and have others try out your dungeon in their game.
It's actually very logical, it simply means there's an infinite number of universes or timelines, where small but siginicant events can lead to alternate branches with different results. The death of the hero is something that can happen, in-game. In every game.
The time line is obviously completely made up, but so is every single thing in the Zelda universe.
You know what would be a cool in game feature of the game would be the ability to make and customize your own dungeon from the ground up and have others try out your dungeon in their game.
Fallout 4 barely did that with mostly static houses. How exactly do you think Nintendo is going to pull off a full 3D level editor and keep it interesting?
considering how they literally sold a level editor on its own last year for 2d platformers, I have my doubts that extensive level design is going to be a feature in an already full, open world Zelda adventure
the timeline was just made after a bunch of games had already come out because they got so popular and people wanted lore. it's messy because it wasn't a thing from day one so it was never going to be clear cut. they're all different adventures with different link's, aren't they? that's all you need to know, really. who cares what year they pretend it is in a video game? it doesn't change the gameplay
It's actually very logical, it simply means there's an infinite number of universes or timelines, where small but siginicant events can lead to alternate branches with different results. The death of the hero is something that can happen, in-game. In every game.
The time line is obviously completely made up, but so is every single thing in the Zelda universe.
Please don't defend it...
I'm hardly defending it
I simply said it made sense (at least most of it), not that it was good or something.
the timeline was just made after a bunch of games had already come out because they got so popular and people wanted lore. it's messy because it wasn't a thing from day one so it was never going to be clear cut. they're all different adventures with different link's, aren't they? that's all you need to know, really. who cares what year they pretend it is in a video game? it doesn't change the gameplay
Most Links are different, but there are a couple that are in multiple games. I don't mind the timeline, although I think that the Oracle games should be placed in the child timeline.
The timeline might not have been part of the series from the beginning, but it is here now. It is just a tool for the devs to create a more coherent world, with evolutionary stuff. And I think we have seen some progression in that regard.
And while we are talking about it, what event did spawn of the fallen timeline or the adult timeline? Either someone went back in time from the fallen timeline (or something mystical happened there) to help the hero of time, or someone from the adult timeline went back and made sure the hero of time failed. Food for thought.
It's actually very logical, it simply means there's an infinite number of universes or timelines, where small but siginicant events can lead to alternate branches with different results. The death of the hero is something that can happen, in-game. In every game.
The time line is obviously completely made up, but so is every single thing in the Zelda universe.
Please don't defend it...
I'm hardly defending it
I simply said it made sense (at least most of it), not that it was good or something.
It's actually very logical, it simply means there's an infinite number of universes or timelines, where small but siginicant events can lead to alternate branches with different results. The death of the hero is something that can happen, in-game. In every game.
I would've accepted the fallen hero timeline more if OoT's narrative made it possible to happen. By allowing the timeline to have an infinite number of universes there's really no need to even follow the established chronology anymore since you can introduce an alternate universe pretty much anywhere. Who's to say Zelda U's story can't derive from an alternate ending in Skyward Sword? Or Twilight Princess? Or TriForce Heroes?
@cookiex: The way I understood it Link fell in the last battle against Ganon forcing the seven sages to seal him up permanently. Which is why Ganondorf doesn't appear in the fallen hero timeline but only as the beast Ganon.
I do find it weird that you played OOT, complete the game and then get told, no what actually happened was Link dies at the end and that where these games comes in. I guess Ninty are just counting your game over screen if you died in the last boss battle.
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