So this basically show the overall appearance of each Link (albeit they're drawings and exclude LBW and TFH). This version of Link does look pretty unique.
Now that would be funny if it was something that happened every time. Like some sort of annoying super power.
Bonus points if npcs notice and comment on it.
I didn't really like the way it looked in the Gameplay they showed. Albeit they were pretty slow at aiming and stuff so it could be really cool with proper speed and improvements made to it. It just looked weird (almost unappealing) to me in the Gameplay they showed of it.
Now that would be funny if it was something that happened every time. Like some sort of annoying super power.
Bonus points if npcs notice and comment on it.
I didn't really like the way it looked in the Gameplay they showed. Albeit they were pretty slow at aiming and stuff so it could be really cool with proper speed and improvements made to it. It just looked weird (almost unappealing) to me in the Gameplay they showed of it.
@Aromaiden: he kinda looks similar to the first three
im hoping you can activate the Z-targeting while youre in the air, it would definitely clean up the aspect of shooting while slow mo, and make it a lot simpler.
im hoping you can activate the Z-targeting while youre in the air, it would definitely clean up the aspect of shooting while slow mo, and make it a lot simpler.
I totally forgot about Z-targeting. That stuff could get rul cray, rul fast in midair. Not quite Monster Hunter Cross aerial style levels of cray, but rul cray.
This is kind of an invisible thing, but I really hope that this Zelda isn't dual analogue stick-controlled. Too many games do that nowadays and way too few have decent cameras besides.
im hoping you can activate the Z-targeting while youre in the air, it would definitely clean up the aspect of shooting while slow mo, and make it a lot simpler.
I totally forgot about Z-targeting. That stuff could get rul cray, rul fast in midair. Not quite Monster Hunter Cross aerial style levels of cray, but rul cray.
This is kind of an invisible thing, but I really hope that this Zelda isn't dual analogue stick-controlled. Too many games do that nowadays and way too few have decent cameras besides.
if you mean left stick controls camera, and right stick controls links movements, then probably, that would be the simplest way to do it, and as much as i loved ocarina of time, the whole turn around and click z to look forward was soo annoying
So this basically show the overall appearance of each Link (albeit they're drawings and exclude LBW and TFH). This version of Link does look pretty unique.
It looks like it's a fighting game roster and TP Link isn't unlocked as a playable character yet.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
So this basically show the overall appearance of each Link (albeit they're drawings and exclude LBW and TFH). This version of Link does look pretty unique.
It looks like it's a fighting game roster and TP Link isn't unlocked as a playable character yet.
So this basically show the overall appearance of each Link (albeit they're drawings and exclude LBW and TFH). This version of Link does look pretty unique.
It looks like it's a fighting game roster and TP Link isn't unlocked as a playable character yet.
if you mean left stick controls camera, and right stick controls links movements, then probably, that would be the simplest way to do it, and as much as i loved ocarina of time, the whole turn around and click z to look forward was soo annoying
What? No, the way you'd do it is to 1: program a decent camera (ala any 3D Zelda game) and 2: allow the right stick to adjust the camera on the fly, but not like how they did it in MM3D where it totally screws up the automatic camera and makes everything harder.
Oh well, in that one it was literally tacked on as a bonus.
The game was built around the lack of free camera movement, so I guess it gets a bit confused when you start messing with the camera.
No, but they literally screwed up the auto camera if you had the new 3ds nub / circle pad pro enabled. (It would undercorrect, forcing you to use to use the nub or screw up.) All they need to do is build a new camera system and allow the option of right stick camera control, but just have it recenter after you stop using the stick.
Well, I played it without that option... So I don't really know how bad it was.
Still, again, that's because it's a remake where they hastily added the function. I wouldn't expect a completely new Zelda game made in the era of free camera movement to be affected by those issues.
What a disaster 3D games could have been to control if Mario 64 never came up with the idea of the camera literally being its own independent character. That dynamic camera action was probably the most "cinematic" thing to ever happen to video games.
What a disaster 3D games could have been to control if Mario 64 never came up with the idea of the camera literally being its own independent character. That dynamic camera action was probably the most "cinematic" thing to ever happen to video games.
Well, I disagree thereāa camera that follows the player is much more chaotic and less controlled / purposeful than a fixed camera angle. It is important though. That's why I call it 'decent;' because it just works. It should never be the focal point. That and most third person action games should just work like Zelda camera-wise.
It was cool how dramatically Z targeting would contract the camera in Ocarina, Majora, and Wind Waker. Those black bars at the top & bottom did make the combat feel cinematic and heighten the climactic-ness of it.
Wow, I'm surprised some people had issues with the camera in MM 3d, I played it with the nub and I love it. After MM 3d and WW HD, it's really hard to play without a second stick.
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Topic: The Legend of Zelda: Breath of the Wild
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