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Topic: The Legend of Zelda: Breath of the Wild

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keife191

arronishere wrote:

keife191 wrote:

arronishere wrote:

keife191 wrote:

@arronishere: thats ok, because i dont take much of what you say seriously, all you do is troll other peoples ideas and opinions

if youd like a serious conversation then im all up for it, try contributing to ideas instead of shooting them down

Lets put things in context, you've posted percentages which were arbitrarily chosen by you and acted as if they are facts in the hope that they will be taken as legit reason to call the probably the most famous adventure series of all time as a puzzle game...

I can take it seriously and point out the method of just giving it a number as opposed to measuring it during playtime is dumb or it lacks areas like action or story isn't a genre etc if you want.

i said the numbers were based off of time spent in each area... you did read what i posted right? or are you just making a generalization from the way i presented the material???

So what you're saying is less than a hour you have just played the 20ish Zelda games to 100% completion, wrote down the exact amount of time spent doing things as you were doing them, then worked out the calculati...wait, yeah I can't take this seriously.

im sorry, i forgot to mention i have very vivid memory when it comes to video games, some things lose focus, like the exact story and other things, but my time spent is very clear in my mind, as are the maps and puzzles, even today i could blitz through ocarina of time in a small enough time that your eyes would pop out of your head lol.

keife191

Octane

keife191 wrote:

let me clear things up a bit.

zelda games invlolve the following in general percentages (rough estimate)

1. 30% adventure - exploring the overworld
2. 50% puzzle - solving temples and figuring out enemies weak points and attack patterns
3. 5% fluff - fishing, breaking pots etc.
4. 15% story - saving the world and killing the bad guy

That's a very rough estimate of what the definition of ''rough'' is.

Zelda games have actually very little puzzle elements. Finding a hidden switch or an invisible bombable wall isn't a puzzle, that's playing a game of hide-and-seek. And it's not as if finding out enemy patterns and weak points is mind numbingly difficult either, it's usually wait and evade until it exposes its weak spot and then proceed to attack it. I'd hardly call that a puzzle.

And since when are mini-games by default puzzle games? Also, Zelda is an action-adventure game. Period.

Octane

Eel

The puzzles in Zelda are usually really short and easy. I wouldn't call it the longest part of the game.

Unless you count figuring how to kill a skulltula in skyward sword as a puzzle... Now that's time consuming.

[Edited by Eel]

Bloop.

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jump

Morpheel wrote:

The puzzles in Zelda are usually really short and easy. I wouldn't call it the longest part of the game.

Unless you count how to kill a skulltula in skyward sword as a puzzle...

I call it exercise, it helps to both tone your arms and is a mild form of cardio as you frantically wave your arm around in hope to end the critter.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Octane

arronishere wrote:

Morpheel wrote:

The puzzles in Zelda are usually really short and easy. I wouldn't call it the longest part of the game.

Unless you count how to kill a skulltula in skyward sword as a puzzle...

I call it exercise, it helps to both tone your arms and is a mild form of cardio as you frantically wave your arm around in hope to end the critter.

Cardio usually has positive effects; the rising blood pressure, increased heart rate and increasing levels of adrenaline and testosterone while fighting those things can't be good for your body.

Octane

Yoshi

It isn't that hard to kill a skulltula, I think. Don't you just use a vertical spin attack to knock it over?

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Yoshi

Yes, the vertical spin attack knocks it over and then you can do the finishing blow. Really not that hard, now that I remember.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nicolai

Octane wrote:

keife191 wrote:

let me clear things up a bit.

zelda games invlolve the following in general percentages (rough estimate)

1. 30% adventure - exploring the overworld
2. 50% puzzle - solving temples and figuring out enemies weak points and attack patterns
3. 5% fluff - fishing, breaking pots etc.
4. 15% story - saving the world and killing the bad guy

That's a very rough estimate of what the definition of ''rough'' is.

Zelda games have actually very little puzzle elements. Finding a hidden switch or an invisible bombable wall isn't a puzzle, that's playing a game of hide-and-seek. And it's not as if finding out enemy patterns and weak points is mind numbingly difficult either, it's usually wait and evade until it exposes its weak spot and then proceed to attack it. I'd hardly call that a puzzle.

And since when are mini-games by default puzzle games? Also, Zelda is an action-adventure game. Period.

A lot of puzzles can be summarized by hide-and-seek. How do you play Sudoku? Well, your mind forms a series of tricks to prove that a space is a number in a given situation, and all you do is go on a treasure hunt to find those situations. If your brain is ever using logic, it's when you're learning how to play, and you're figuring out how the tricks work. But once you're an expert, you can just go through the motions. Same thing with Paint by Numbers (Picross), Framework, Rubix Cube, Slide Puzzles, etc. Word based games like Word Search or Anagrams exercise your vocabulary and knowledge of the English Language, but other than that, they can also be reduced this way.

The Legend of Zelda is no different. The first time you play, you have no idea what to expect, but through trial & error and pattern recognition, you'll start uncovering hidden switches and passage-ways. After a while, when you're an expert, you've acquired a bag of tricks, such as slashing your sword at suspicious-looking objects, or figuring a icy block puzzle backwards. This process is no different than any other puzzle game, as long as the answer is hidden and it has to be "figured out."

[Edited by Nicolai]

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

jump

Nicolai wrote:

Octane wrote:

keife191 wrote:

let me clear things up a bit.

zelda games invlolve the following in general percentages (rough estimate)

1. 30% adventure - exploring the overworld
2. 50% puzzle - solving temples and figuring out enemies weak points and attack patterns
3. 5% fluff - fishing, breaking pots etc.
4. 15% story - saving the world and killing the bad guy

That's a very rough estimate of what the definition of ''rough'' is.

Zelda games have actually very little puzzle elements. Finding a hidden switch or an invisible bombable wall isn't a puzzle, that's playing a game of hide-and-seek. And it's not as if finding out enemy patterns and weak points is mind numbingly difficult either, it's usually wait and evade until it exposes its weak spot and then proceed to attack it. I'd hardly call that a puzzle.

And since when are mini-games by default puzzle games? Also, Zelda is an action-adventure game. Period.

A lot of puzzles can be summarized by hide-and-seek. How do you play Sudoku? Well, your mind forms a series of tricks to prove that a space is a number in a given situation, and all you do is go on a treasure hunt to find those situations. If your brain is ever using logic, it's when you're learning how to play, and you're figuring out how the tricks work. But once you're an expert, you can just go through the motions. Same thing with Paint by Numbers (Picross), Framework, Rubix Cube, Slide Puzzles, etc. Word based games like Word Search or Anagrams exercise your vocabulary and knowledge of the English Language, but other than that, they can also be reduced this way.

The Legend of Zelda is no different. The first time you play, you have no idea what to expect, but through trial & error and pattern recognition, you'll start uncovering hidden switches and passage-ways. After a while, when you're an expert, you've acquired a bag of tricks, such as slashing your sword at suspicious-looking objects, or figuring a icy block puzzle backwards. This process is no different than any other puzzle game, as long as the answer is hidden and it has to be "figured out."

BOOM!

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Octane

@Nicolai: No, a puzzle presents the player with all the needs solve the puzzle. Block puzzles in the Legend of Zelda? Yeah, those are puzzles, all the pieces are presented to you, and the only thing that you needs to to is solve it. Random switches hidden on the ceiling are not puzzles.

Octane

Nicolai

@Octane: Zelda rarely hides a switch randomly (well, sometimes they do; not every dungeon is perfect). There's usually a clue. And even when there isn't, it's like an I-spy or a Word Search. Some puzzles test your eyes. Solving riddles are purely logical; they definitely do not give you all of the pieces in a riddle, wouldn't you say?

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

Monkey_Balls

Come on guys, Zelda is definitely a puzzle game. Mario games are puzzlers too. Need to get to the flag at the end? Puzzle. Hit a block and it reveals a mushroom? Puzzle solved. Whoa, a Goomba... jump on it! Yes, another puzzle completed.

arronishere wrote:

In other news a screen shot of the new Zelda game is out...

Untitled

I got an early copy and completed it already...

Untitled

I do love puzzle games. By the way, if I want to play an adventure game I usually fire up Tetris. It's such a beautiful journey: the blocks try to be together but disappear if they get too close and form a bond. sniff (Sorry for any spoilers.)

Monkey_Balls

keife191

Monkey_Balls wrote:

Come on guys, Zelda is definitely a puzzle game. Mario games are puzzlers too. Need to get to the flag at the end? Puzzle. Hit a block and it reveals a mushroom? Puzzle solved. Whoa, a Goomba... jump on it! Yes, another puzzle completed.

arronishere wrote:

In other news a screen shot of the new Zelda game is out...

Untitled

I got an early copy and completed it already...

Untitled

I do love puzzle games. By the way, if I want to play an adventure game I usually fire up Tetris. It's such a beautiful journey: the blocks try to be together but disappear if they get too close and form a bond. sniff (Sorry for any spoilers.)

ok then if zelda isnt a puzzle game, then go ahead and try and get through a zelda game without doing any of the puzzles, if its possible to finish without doing the puzzles then obviously it isnt a puzzle game, on the other hand it really is impossible because like i said, every single town, every sinlge dungeon, every single temple, has a puzzle that you cant get past without completing, and if you count up your time, the majority of your playtime is going to be completing puzzles.

but go ahead and stick to your denial, zelda isnt a puzzle game, no of course not, and V8 is only fruit juice

keife191

keife191

and in other news, what kind of new puzzles do you think will arrive with zelda wii U?, we saw more integrated uses for gear as the games progressed, do you think we can expect to see more uses for items in puzzles? and what about gear from previous games? we already saw the sail cloth is in the game, what about the ocarina, or the animal fruit or whistles? and what about the fabled great fairy sword???

keife191

EOTW

Did anyone ever stop to think that puzzles and adventure don't have to be mutually exclusive? That maybe puzzles are part of the adventure? Zelda games tend to blur the lines between the two aspects. In games like Portal or The Talos Principle you have very clear cut "puzzle rooms" with story in between, but in Zelda those puzzles are just part of the world. A world which requires exploration, interaction, and puzzle solving to progress. I would define Zelda as an adventure game that requires you to interact with the world via puzzle solving.

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00a

I really hope that Ganandorf has a good reason to be a villain if he's in Zelda U. Not just like: "hahahhahaa I got the Triforce and I'll kidnap Zelda and take over Hyrule."
His back story should be explained inorder to show why he does these villainous things.
......
I also noticed something with Zelda games. They never fully explained why Ganandorf is so evil. They simply explain that "He was the leader of the Gerudo tribe" or just "resurrected."
I want to see why Ganondorf is evil in the first place. Did he went insane due too much knowledge of the Triforce? Was his parents and his race were killed by Hylians soliders? Did he decided to seek revenge on Zelda family/ancestors for them treating the gerudos so poorly?
What was his reason? That answer needs to be explained in Zelda U. I just don't want him to be a generic villain again.

And also, I don't want the final battle be plainly same to previous titles. I want this battle to be different. Not just simply a battle with Link going against something with a legendary sword while Zelda is barely helping out in the fight.
......
The final battle in my opinion, should focus on sorrow. It will be the same thing as previous Zelda games, but more feels and sadness. I want the final battle make people think about their choices in the game. "Should I really try to stop him? His race was killed by Hylians. What makes them more less evil than [Insert villain]?

I even thought of a script for the final battle if anyone interested.

Simply, I want Zelda U to be different than previous Zelda games. I want this game to lead Zelda into a new generation.

I know now, without a doubt, Keyloggery is light!
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keife191

Lastaofpizza wrote:

I really hope that Ganandorf has a good reason to be a villain if he's in Zelda U. Not just like: "hahahhahaa I got the Triforce and I'll kidnap Zelda and take over Hyrule."
His back story should be explained inorder to show why he does these villainous things.
......
I also noticed something with Zelda games. They never fully explained why Ganandorf is so evil. They simply explain that "He was the leader of the Gerudo tribe" or just "resurrected."
I want to see why Ganondorf is evil in the first place. Did he went insane due too much knowledge of the Triforce? Was his parents and his race were killed by Hylians soliders? Did he decided to seek revenge on Zelda family/ancestors for them treating the gerudos so poorly?
What was his reason? That answer needs to be explained in Zelda U. I just don't want him to be a generic villain again.

And also, I don't want the final battle be plainly same to previous titles. I want this battle to be different. Not just simply a battle with Link going against something with a legendary sword while Zelda is barely helping out in the fight.
......
The final battle in my opinion, should focus on sorrow. It will be the same thing as previous Zelda games, but more feels and sadness. I want the final battle make people think about their choices in the game. "Should I really try to stop him? His race was killed by Hylians. What makes them more less evil than [Insert villain]?

I even thought of a script for the final battle if anyone interested.

Simply, I want Zelda U to be different than previous Zelda games. I want this game to lead Zelda into a new generation.

i never finished skyward sword, only played a bit here and there, but i think the end explains why ganon link and zelda are connected through time, and as to explain why he's evil, probably the phrase "power corrupts" fits most perfectly since in every incarnation he has the triforce of power

keife191

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