Here's something I don't want to see in Zelda U; annoying mini-games with pieces of heart locked behind them. Shooting mini games, motion controlled harp mini games, none of that.
I don't really mind them as at least you know they are there rather than the hearts being hidden away somewhere randomly and you need to stumble on them by accident.
Here's something I don't want to see in Zelda U; annoying mini-games with pieces of heart locked behind them. Shooting mini games, motion controlled harp mini games, none of that.
minigames are irrelevant, zelda is a puzzle game, without minigames all you have is a fluff piece, personally i love the shooting minigames, and the fishing minigame, and even the bug catching minigame in twilight princess.
Here's something I don't want to see in Zelda U; annoying mini-games with pieces of heart locked behind them. Shooting mini games, motion controlled harp mini games, none of that.
I don't really mind them as at least you know they are there rather than the hearts being hidden away somewhere randomly and you need to stumble on them by accident.
Sure, but they're usually ridiculously hard, and there's usually one that's almost impossible. Spending several hours on one mini-game to practise your skill until you're good enough to beat it, isn't something I'd consider fun to do.
Here's something I don't want to see in Zelda U; annoying mini-games with pieces of heart locked behind them. Shooting mini games, motion controlled harp mini games, none of that.
minigames are irrelevant, zelda is a puzzle game, without minigames all you have is a fluff piece, personally i love the shooting minigames, and the fishing minigame, and even the bug catching minigame in twilight princess.
They're irrelevant, but important?
I don't recall any fishing or bug catching mini-games. I consider those side quests, collecting them is not difficult as long as you know where they are. But they aren't the ones I'm talking about. That harp mini-game in SS, or the shooting mini-games in OOT or PH, those are the annoying ones.
@Octane: i loved the shooting minigames in ocarina of time and majoras mask, and i meant to say that minigames are necessary to a puzzle game, and irrelevant to how annoying they are, sudoku is annoying as hell but people do them anyway for example
^Zelda is an adventure game which features some puzzles in it rather than a puzzle game itself and I don't see the relevance of the sudoko comparison.
no, zelda is a puzzle game with adventure elements, the entire game revolves around solving puzzles in the temples, even in the nes version the boss battles revolved around figuring out the puzzle of the bosses attack type and how to best deal damage to them. throughout the years zelda has had its puzzles reduced and its adventure tendencies enhanced, but it is still a puzzle game to its roots.
and the sudoku thing was to demonstrate how people strive to solve annoying things like puzzles and minigames that take 50+ times because its rewarding, like the minigames in zelda
The original game was more adventure than a lot of adventure games coming out today. Unless you had an eidetic memory, you would get lost in LoZ. Most people drew their own maps. That's about as adventure as it gets.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Plenty of other games have done the multiple character thing well lately so can't see why Nintendo couldn't make it work.
No, The Witcher 3 has done the dual protagonist thing, and it did it unremarkably. The last big games to do that (and do it well) were The Last of Us and Bioshock Infinite. In 2013.
You make it sound like 2 years ago is some kind of by gone era that is no longer within living memory rather than 2 years ago.
GTA 5 did it well from a story telling perspective and Assassins Creed Syndicate from a gameplay perspective there's two more recent examples.
@arronishere: lol you can call it whatever you want, and its listed as an adventure game because no kid would buy it if it was directly listed as a puzzle game, think of how adults trick children into drinking vegetable juice now by mixing it into fruit juice that overpowers the vegetable taste, the same way zeldas fighting and story elements suppress the puzzle elements and trick kids and adults into coping with it because they love the fighting and story styles
@keife191: Kids love the puzzle aspects too, I'm sure. Who doesn't want to feel like Indiana Jones, finding hidden switches and treasure? It's not always about the fighting.
@keife191: Kids love the puzzle aspects too, I'm sure. Who doesn't want to feel like Indiana Jones, finding hidden switches and treasure? It's not always about the fighting.
Zelda games are primarily adventure games though. Sure puzzles play a part in the dungeons, but for the most part exploration and combat are larger parts of the game. Most games have some element of problem solving, but that doesn't mean that they're all puzzle games hiding behind a different genre.
zelda games invlolve the following in general percentages (rough estimate)
1. 30% adventure - exploring the overworld
2. 50% puzzle - solving temples and figuring out enemies weak points and attack patterns
3. 5% fluff - fishing, breaking pots etc.
4. 15% story - saving the world and killing the bad guy
the percentages are based off of time spent doing each part, the reason puzzles are higher than adventure is because every single temple, every single town, every single place has at least one puzzle in it, while the only time you fight the overworld is when youre transitioning between the different temples and towns, and the odd spit of boredom where all you want to do is go kill skeletons or bokoblins for random fun.
even the boss battles are more puzzle than adventure because each boss has its own attack pattern and weak point, and you spend the majority of the battle determining these, then once you have them figured out you finish the boss off quickly
zelda games invlolve the following in general percentages (rough estimate)
1. 30% adventure - exploring the overworld
2. 50% puzzle - solving temples and figuring out enemies weak points and attack patterns
3. 5% fluff - fishing, breaking pots etc.
4. 15% story - saving the world and killing the bad guy
the percentages are based off of time spent doing each part, the reason puzzles are higher than adventure is because every single temple, every single town, every single place has at least one puzzle in it, while the only time you fight the overworld is when youre transitioning between the different temples and towns, and the odd spit of boredom where all you want to do is go kill skeletons or bokoblins for random fun.
It's stuff like this is the reason why you're not taken more seriously.
@arronishere: thats ok, because i dont take much of what you say seriously, all you do is troll other peoples ideas and opinions
if youd like a serious conversation then im all up for it, try contributing to ideas instead of shooting them down
Lets put things in context, you've posted percentages which were arbitrarily chosen by you and acted as if they are facts in the hope that they will be taken as legit reason to call the probably the most famous adventure series of all time as a puzzle game...
I can take it seriously and point out the method of just giving it a number as opposed to measuring it during playtime is dumb or it lacks areas like action or story isn't a genre etc if you want.
i said the numbers were based off of time spent in each area... you did read what i posted right? or are you just making a generalization from the way i presented the material???
@arronishere: thats ok, because i dont take much of what you say seriously, all you do is troll other peoples ideas and opinions
if youd like a serious conversation then im all up for it, try contributing to ideas instead of shooting them down
Lol, this is why I'm boycotting arronishere. He'll find the most inconsequential parts of your argument and attack it. I suggest you join me in the boycott
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