I honestly doubt it's going to be the "open world" everyone is expecting. If I had to guess, it's going to be Wind Waker on land, without loading times.
Linearity can be a good thing. I'd like to see some progression of difficulty.
On your first point, that's precisely what my definition of open-world was five years ago, and I still think that a huge landscape without loading times alone is cool even if it doesn't have everything every other open-world game has. It would be nice to see plenty of towns and cities, which I think there will be, if they're going so far as to put farmers in the fields.
On your second point, that's where I thought ALBW was lacking. I don't think non-linearity has to mean a flat difficulty curve. The original Legend of Zelda had levels 5-7 being much harder than levels 1-3, and that game worked just fine. The player was told which level he was on, so he knew that if he stumbled on level 7 early in the game, he was up against a real challenge. Part of the problem of ALBW is that it was non-linear, but you didn't really feel like it mattered what order you did them in.
I know it's possible, but knowing Nintendo I doubt they're going to make the hardest dungeon / level available from the beginning. Some options would be fine though, like in Wind Waker: The Earth and the Wind Temple, honestly there was little difference in difficulty and it wouldn't have affected the story either if the order was optional. I wouldn't have a problem if there was a choice between the those two. But I think that some linearity in dungeon order is almost necessary if the game is going to have more than just a simple story. Again, I think it'll end up as a Wind Waker on land, but I'd be completely happy if it did.
People need to get over using linearity as a buzzword. Even a totally linear Zelda isn't like The Last of Us because you can revisit other areas of the world, find secrets, and activities other than the main quest.
A million times this.
I've been playing Majora's Mask 3D, which is completely linear as far as dungeons go, but I never once felt like I was forced to go a way or another, due to the sheer amount of compelling sidequests.
I've been saying if any title could slip to 16 this would be it. I'm not too bother by it but what now will be the big end of the year title? Will they hold XCX back till then or do they have another unannounced title up their sleeves?!
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MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
At least I don't have to wait and use my $40 Gamestop gift card for this year on Zelda Wii U. I'll just use it for something else then, like a PS3, so I can play games like Jak & Daxter and Ratchet & Clank.
Backloggery. Now playing: 3D Dot Game Heroes, Donkey Kong, EarthBound Beginnings, Giana Sisters: Twisted Dreams, and Pac-Man Championship Edition DX+.
It's also happy news because this tells me that the team would like to take their time with it rather than just push out a half-good job. They could release it now and it would still probably sell millions of copies like previous Zelda games have done, but no, they expect no less than their very best on Zelda Wii U.
Backloggery. Now playing: 3D Dot Game Heroes, Donkey Kong, EarthBound Beginnings, Giana Sisters: Twisted Dreams, and Pac-Man Championship Edition DX+.
I'm just confused on how anyone could think they wouldn't show a trailer at E3 in the first place. It's basically been confirmed since last year that Zelda was gonna be their big game for this year. I mean, it's also possible that Beyond Good and Evil 2 and the Last Guardian will both show up at E3 this year and come out in the same week this year, but...I don't think I would count on that. Same way I don't count on being struck by lightning.
Well crap...um...
I guess I should get ready for Beyond Good and Evil 2 in that case!
Yeah, sounds like they are changing a lot up if it won't be shown at E3. I'm hoping, maybe, just maybe, April first they'll say April fools! but probably not. I'm fine with the delay, but i was excited for E3
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