@Dezzy yeah I had enough slots even before I found the master sword. I didn't need to find anymore but if I'm having a short session it gives me something to do even if it isn't essential for progress.
I found Korok Seeds give me something to look for while I'm just randomly walking around exploring which is kinda cool it gives even just a little bit of purpose to idle walks.
They needed another incentive fulfilling this role. I'd got enough extra weapon and bow slots easily by the time I'd got the master sword.
I'm a little addicted to the sound that plays when a Korok seed appears. It seems to have some deep resonance with me now as a reminder of the wonderful time I had first playing this game.
They should definitely keep the Korok seeds, they should just make it so they have other uses. There was no incentive to get anywhere close to finding them all.
I got like 150 and that seemed enough.
@Dezzy I think the main reason they put so many in the game was so when the average player played they would just stumble on enough to get the most out of the game. So it was purely a numbers game. Hide hundreds and hundreds of them so on an average play through the player would find just enough.
I do not believe they intended on people really taking the time to find them all. Although, you know that some people are going to do it just because the challenge is there.
Yes that's definitely the reason. But it would've been good if it doubled up as a kind of end-game challenge.
Zelda games have always sucked at having good end-game content.
@Dezzy Well.....there is a small reward if a person takes the time to get them all. So they did at least acknowledge it. But I would bet that most people would think the reward does not fit the time necessary to accomplish the task.
@FaeKnight because the main game lacks content...?
Personally I never felt the urge to collect all available Korok seeds. What I find charming though, is that I'm finding a bunch of new ones I previously missed. That way, it makes replaying the game even more fun for me.
It would have been nice IMO if instead of 120 optional (sort of) puzzle/combat shrines there was the usual 8-12 full dungeons. But to be honest BotW doesn't feel like it's lacking in content. Between the main quest, side quests, shrines, and just how fun exploring is, the game has a lot to do.
EDIT: It's kind of like the Elder Scroll games in that regard. The main story is fairly short, but the game it's self has so much stuff that you never feel like there's nothing to do.
Does anyone else find Daruk's Protection a distraction as much as it is a help?
I'm trying to improve my dodging and parrying, but every time I hold the left trigger to target the enemy, this massive orange/green ball fills the screen and I can't really judge the enemy's attack properly.
Kind of, but at the same time it negates the need to dodge or parry for 3 hits. Precision ones are more difficult (not that I can do them easily anyway), but you can still dodge normally.
I never managed to figure out how to use the Loft one. The on-screen instructions (charge a jump) make no sense, and don't work from what I could tell.
@Hikingguy Never knew you could turn them off. Even tried earlier before my last post, just didn't think to press A as there's no prompt when you hover over. Thanks, I'll try it.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@gcunit I do not think it is explained at all in the game. I must have accidentally figured it out because I was upset that every time I pressed the shield button that Daruk's Protection would pop up. It bothered me to no end.
And then if I remember correctly, when I wanted to cut grass I would always trigger Urbosa's Fury and I figured there must be a better way.
This kind of highlights one of my biggest complaints and trends that seems to have started with the Switch. An Instruction manual might have help out. But Nintendo seems to have faded them out. And they seem to have either just ditched them altogether or they started charging for them with those "official guides" or starter guides that you can buy with gold or platinum points from my Nintendo or real money at stores or online. They have had official guides for decades, but they are usually supplementary.
I am not a fan of not including manuals with games. AT least the Wii U had a digital manual. But I have not found an equivalent with the Switch. Maybe I am just missing it. I would love for something to be there.
It's not just Nintendo. Do you know what kind of instruction booklet my physical XB1 games have? Doom has a health warning, and a diagram of what the controller buttons do Which is more then any of my other physical copies provide, other then Fallout 4 (which again has a diagram of what button does what).
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