I hate seeing my Facebook memories at the moment, all from playing BoTw for the 1st time and all the cool stuff I was coming across. Looking back, it really was one of those games that makes you go WOW a lot. I genuinely wish I could lose all my (Zelda related) memories and play it again.
I love looking back at all my videos and watching my glorious failures. These are the reasons I think BotW is one of the best Zelda games of all time. Each player has a unique experience.
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
The young Goron got stuck in the scenery two times - a ‘Yunobo is unable to move’ notification kept popping up - which meant I had to reload and redo two different passage of play two separate times. That was annoying, and it was the least polished aspect of the game so far.
You don't need to reload. It just means that Yunobo got stuck somewhere and you need to go back and lead him around whatever obstacle he can't figure out on his own.
In the same way I wasn't good at Dark Souls, I am not that good at dodging attacks in this game either. Weirdly, I did better at that fighting Ganon: Firered Version, where I would frequently just happen to be close or far enough away from Ganon to just miss his attacks unintentionally. Like I think that spinning sword attack missed every single time, it was pretty funny.
For the record, for a game that supposedly lacks a traditional linear Zelda adventure, the Divine Beast Quests are only somewhat less involved than the Majora's Mask main quest. Like give it a sequel and it could very easily get there...
@Hallonblad Nah, he got stuck, irrespective of how I approached Yunobo.
The first time, he was in the middle of a cluster of rocks, which I spent a good five minutes attempting to get him to move out, to no avail. The second time was on a steep-ish slope that was facing towards a stream of lava. I have no idea how Yunobo ended up there, but...
¯(ツ)/¯
I had to reload both times, annoyingly so.
These three things are really annoying me now.
1) The rain. 2) Attempting to carry a blue torch in the rain. 3) Climbing halfway up a cliff, only for it to abruptly begin raining.
Jesus, Mary and Joseph.
The rain significantly knocks my enjoyment of the game back at the best (and worse) of times.
I thought this was pretty interesting. In BoTW the names of the royal family of Zora come from music notes: King Dorephan (do, re), Mipha (mi, fa), Zora (so, la), and Sidon (si, do). Here's a link to where I read about it on Reddit. Reddit user oIovoIo's comment (scroll down a little) is particularly interesting, https://www.reddit.com/r/NintendoSwitch/comments/85o80c/til_i...
Please note, heavy spoilers! Okay so I just beat breath of the wild and man was it great. But I'm here to talk about the dark part of the game, the ending. I thought the way to ganon was was pritty cool. But once I got there.. The spidery version of him was unique but it was really weird to see ganon like that... It was decently hard though. Then was his final stage. It was pritty good, I personally chose not to ride the horse which made it a little harder? It was good but not great. It had a lot of potential though. It was great to hear the main theme in a boss fight! What are your thoughts? I think we should have been able to do one of the main things we do in the game... Climb. I also thought that a phase should have been ganon in human form, kinda like a hard version of a lynnal or a really hard version of normal enemies.
I am a Big Nintendo fan and spend much of my freetime playing Mario, Zelda and more! My other hobby is my Gaming website, GamingTelescope https://gamingtelescope.blogspot.com/ and looking at Gaming News on NintendoLife!
This really is the best game on Switch. Whenever I complete my newest game (whatever it is) and decide to do some additional sidequesting in a game I've already beat before moving on to the next new release, it's ALWAYS BotW.
It just has that sweet spot between Odyssey & Xenoblade Chronicles 2, where it's both easy to jump into at anytime while finding something worthwhile to do with your time in it. Odyssey is just as easy to jump back into, but sniffing around for whatever Moons I haven't gotten isn't as engaging as what I could be doing in Zelda, and while Xenoblade has a ton of deep and worthwhile side stuff to do, everything in that game is just SO deep that it puts me off casually returning to it.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
I managed to get all 900 Korok Seeds on BOTW. It took me two days to figure out where the 900th is. XD Now I am ready to do the Champion's Ballad after I finished up any remaining side-quest.
Now I need some tips for the first part of the Champion's Ballad. Should I stock up on Ancient Arrows to deal with the enemy camps?
I stocked up on Ancient Arrows for the final assault on Hyrule Castle, and what I had left-over certainly came in useful in the early stages of the Champions Ballad.
Love this game. Definitley one of the best I have played in some time. Typically, Open-world games aren't as enjoyable to me, and sometimes I even have to break from this one-- But still, this game really captivates me. The interactivity with the environment, the depth of the combat, and of course... The PHYSICS.
Anyway, my major problems are... The absence of major dungeons.
But what I really would like to talk about are some of the narrative errors. I get that It's called "The Legend of Zelda" but they spent too much time developing Zelda as a character and not Link. While Zelda, well quite obviously, is integral to the game's (weak) plot, they should've developed Link more. How did he come to get the Master Sword this generation? Where does he come from, what was his life before? I suppose we get hints at this from the NPC's but that's about it. Sorry, I know Link tends to be more of an avatar character, but I really need to find something to relate to. At least Revali has actual character. Revali's cool, right?
I finally sat down to finish the main story about 3 weeks ago, at last.
This is the first Zelda game I actually "finished", which makes me very proud after having started about almost every other Zelda but never playing even half of it.
I got to say that I was okay with the ending. I kind of expected a liiiittle more, but it went well with the minimalistic storytelling of the game as a whole and was not too cheesy, which I liked.
What kind of frustrated me was the fact, that I went to Hyrule to end its misery and free the princess and part of me expected that afterwards I could roam through a happier Hyrule with Zelda by my side.
I know that this was not realistic at all since they would have needed to redesign a lot of the world for that and the game would have lost a lot of its appeal if there were almost no opponents to fight anymore.
But you see this beautiful world all the time and you see it again in the end scenes. When the game reloaded with me right in front of Ganon's room in the cursed Hyrule castle, I could not help but feel a little depressed.
Never want to come down, never want to put my feet back down on the ground.
Despite the fact that Link still doesn’t speak, which is all the more daft when all the other Champions speak, and speak well they do too, and despite the fact that there are no dungeons (the Divine Beasts are not dungeons) and that the rain continues to put a damper on my enjoyment from time to time, I am finally seeing why this game is so well received.
The more I play the game, the more I find to like about it. The physics engine is brilliant, and makes a compelling argument that it is arguably the most interactive open world games of all time.
I finished the third Divine Beast yesterday; the camel lookalike thingummy. I have got to say, someone at Nintendo must have played - and thoroughly enjoyed - Shadow of the Colossus before beginning to work on Breath of the Wild. Even the black inky death scene is similar to when a colossi has fallen.
I keep getting distracted by side quests and finding shrines that are part of a quest. I was stumped for a few minutes on one in the desert region a couple of days ago, and it’s a shame it took so long for a shrine to momentarily feel like a challenge, and that was my 64th one...
This game is definitely too easy in terms of puzzles, but I guess it is still a slightly older children’s game after all. I wonder if the Hero Mode (?) makes the shrines a little bit more head scratching?
Those 45 hours have sure flown by!
Quite happy to ‘get on with it’ now, then come back to the other bits and bobs another time.
@Peek-a-boo Shrines are the same in hero mode as far as I know. And yes, you cannot break the master sword. But it has a timer thingy, so it loses some of its power after a certain amount of hits, instead of completely breaking it, and then it regenerates power over time.
Y'know, for several years, I would buy the annual released Assassin's Creed games, like I was hugely into the series last gen. And often, I would just try to find all the little icons in the maps to get all the...things. Just for the sake of it, along with what it does to very slowly help me with items or money.
And playing BOTW makes it so clear to me how not worthwhile that experience was. Like, I spent a good 15 minutes exploring some destroyed village, just finding some Korok seeds and some chests. And basically every single aspect of that was done so much better in BOTW. In some regards, it's like night and day. And putting icons for all this stuff could've ruined the game. Even though I don't need anymore Korok seeds, I feel like, I still like collecting them. I just like seeing these little secrets and doing them in the game.
It's such a simple thing that you don't think about, unless you get disillusioned by a type of game the same way I did. So when something can bring back what I liked about something when I thought it was good by actually being really good at it, it's wonderful.
@kkslider5552000 I think the comparison goes back to the debate about achievements/trophies, the BotW approach would be absolutely horrible for trying to get achievements/trophies associated with obtaining collectibles but without such a system in place you can properly enjoy it. Hopefully no achievements/trophies system invades Switch.
@kkslider5552000
Well said. I too greatly enjoyed the Assassin's Creed games (well, at least up until AC3, which was the last one i bothered playing), and loved just running around collecting all the things. But yes, where as there it would be "look at the map, see where icon is and head in that direction, rinse and repeat", BotW is much more of situation where i'll head towards a location (village, stable, whatever) and as i'm running through the fields i'll see a random shack, or ruins, or an interesting looking pond, and then head over there to investigate the area. A much more fun way of incorporating the same sort of gameplay style that AC used.
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