@Peek-a-boo The game is the adventure. You want to defeat Calamity Ganon. How to do this, is your own choice. You may build up some stamina and hearts while finding shrines, you may help people with side quests and may reach the Divine Beasts as they play an important role in the history of Hyrule.
Enjoy the game! Enjoy the freedom and try to explore this huge world. And don't let you spoiler here!
@Peek-a-boo, the Divine Beasts are the game's dungeons (though maybe not quite as big as traditional dungeons). Well, them and Hyrule Castle, which you can infiltrate from multiple angles.
I don't believe your equipment affects your stamina, but you might want to get a second opinion on that.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
This weekend, I used the time to finish BotW's Expansion pack, finally. Here my thoughts:
The main game simply wowed me. I still have goose bumps when I think of entering the Divine Beasts and Hyrule Castle for the first time. And discovering Hyrule was the best experience I ever had in a video game.
The DLC couldn't hold up to this. I enjoyed the additional informations I got for the characters and I really love the new memories. However, the new Divine Beast was a good Dungeon but not so immersive than the others. The innovative thing about the Divine beasts was that they were animal machines you explored in real time. You saw whole Hyrule when you were in the Divine beasts. The new one, was just a big shrine with cool ideas but not even an animal. And what's even worse: Not story related. It was just another trial for the hero, again.
I had fun and the boss was very good designed, but giving the motor cycle while listening to the awesome Divine Beast music was just so disrupting. It didn't fit at all. And don't get me started with the motor cycle at all. It is so loud when you just want to explore Hyrule. What were they thinking?
I won't use this motor cycle thing and want to ignore its existence, but now I have to see it at every load screen. My god...
In summary: The DLC had some really good parts. For example, the new stuff you could explore in Hyrule itself and the very suitable memories that really build the characters. And of course, it was worth the money. However, in the end, I really think this DLC makes the game, at a whole, worse.
I guess this is harking back to the Zelda game on the NES in many ways, with the freedom to do what you like and roam wherever you desire. I’m amazed at just how big Hyrule is... perhaps a little bit too big!
Perhaps I should free my mind of the classic Zelda template and enjoy this for what it is, given that it is quite a departure from the likes of Ocarina of Time, The Wind Waker and even A Link to the Past.
I do have a few niggles though.
Firstly, it rains more frequently in this game than it does here in the UK, which is one of the most typically rainy countries in the world. I often let out a groan when I am climbing halfway up a (high) cliff only for the rain to abruptly appear out of the blue and send Link sliding all the way back down, often to his doom...
I find the shrines far too simplistic. Not once have I had to scratch my head and ponder. There is seemingly little variation in the puzzles; you either push or pull something, use one of your slate abilities or fight against a mini-Guardian. I hope they present more of a challenge later in the game.
Weapon durability = bleh.
Some weapons last a while, while others break after three or four hits. Perhaps I am not far along enough to know, but I imagine you may eventually bump into a bladesmith who can repair or make certain weapons unbreakable, no? Those electric blue coloured Guardian swords are great, but only last eight or nine hits.
For the most part, weapons are a case of constantly replacing them and maybe saving certain special/powerful ones. It's partially a non-issue since finding weapons is the easiest thing in the world unless you avoid all enemies with...hands.
also yeah, i hate the overabundance of rain in the game. Maybe the worst part of the entire game is when it gets in the way of climbing(thank god I did the Rito quest a while ago).
I'm currently heading towards the Goron side of things and it's weeeeeird. Tough enemies should not be near the shrine that can be summed up as "burn things with fire tutorial". Also I checked out a good chunk of that mountain dividing it and the upper right most region and I think I found nothing before heading towards too hot areas.
@Peek-a-boo, there are a few unique weapons that you can have remade if they break, and a certain one that doesn't break at all (I believe).
Also yeah, rain sucks. It always seems like it deliberately rains when you need to do something that it'd hinder. In fact, there's another one of those "light all the blue lanterns" things later on, and for me at least, it seemed like I'd light 3 or 4, wait 5-10 minutes while it rained, do three or four more, rince & repeat.
Anyhow, after I heard some of you guys talking about the house quest, I decided to pop the game back in for the first time in awhile and do it. It's a pretty neat quest, and had no idea something like that was in the game, lol.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
The rain is even more annoying when you realize that the one time you'd actively want to make a camp fire to change the time of day (to stop the rain), you...obviously can't.
The rain is even more annoying when you realize that the one time you'd actively want to make a camp fire to change the time of day (to stop the rain), you...obviously can't.
Unless you find a sheltered spot...
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
I was wondering... Do you think a physical release of a complete edition of BotW (including the DLC) will ever come to Switch? I currently have the game on Wii U; I'm not sure whether to purchase the DLC for that, buy the game again (plus DLC) for Switch, or wait for a complete edition. Decisions, decisions...
Also, random thought: I've sunk about 350 hours into the game and don't think I've found a single cave system - most strange for a Zelda game, especially one with such a vast world to explore. Random caves, particularly those found via bombs (I have an infinite source!), are a staple of the series, no?
@Monkey_Balls Depends on what you'd expect a complete edition would be like. Game + all updates + all DLC on a single cartridge? Don't think so as that would require a 32GB cart (the base game is on a 16GB cart). I could see a version of the game with a download code for the expansion pass included possibly happening though that isn't much different from buying the game and expansion pass yourself.
I maintain (in response to various points above) that this game would be worse without weapon degredation because it just doesn't have enough incentives to explore the world as it is.
In the first 10 hours, you want to explore purely for the sake of curiosity and to find shrines as quickly as possible.
After that, the incentives start to drop off. It suffers for its lack of a leveling system like RPGs would have.
Once again, thank you for the replies and your helpful comments.
I still can’t quite get over the lack of being able to repair your weapon(s) however, if I am eventually going to be swamped with weapons later in the game, then so be it. I am curious to know what the indestructible weapon is - surely it is the (inevitable) Master Sword?
Just done my first Divine Beast, Ruta.
Apart from being confused about how to move the trunk (thanks to not reading those tiny little button inputs...), I found it relatively straightforward. The boss was super easy too, especially with all of those shock arrows I had on me. I enjoy watching the cutscene that followed, but I am left wondering how that colossal elephant-sized machine made its way up the mountain...
Thank goodness that it has stopped blooming raining in Zora’s Domain!
The pace is picking up, and I feel more at ease with the world. Onwards to Goran City!
I hate seeing my Facebook memories at the moment, all from playing BoTw for the 1st time and all the cool stuff I was coming across. Looking back, it really was one of those games that makes you go WOW a lot. I genuinely wish I could lose all my (Zelda related) memories and play it again.
@Monkey_Balls Depends on what you'd expect a complete edition would be like. Game + all updates + all DLC on a single cartridge? Don't think so as that would require a 32GB cart (the base game is on a 16GB cart). I could see a version of the game with a download code for the expansion pass included possibly happening though that isn't much different from buying the game and expansion pass yourself.
I didn't consider the data/cartridge size in my wishful thinking. I can't confirm it as I don't have the game on Switch but apparently the base size is about 13.4 GB and the DLC (plus update date) is about 2.1 GB, so surely it would all fit on a 16 GB cartridge? Correct me if I'm wrong. I'm still undecided between Wii U and Switch; might just wait a while longer and play other games for now. Thanks.
Just done the Divine Beast that was slinking around Death Mountain.
The temperature mechanic wasn’t too bad going up the mountain itself, but good grief! I started to resent it by the time I arrived inside the Divine Beast itself...
The young Goron got stuck in the scenery two times - a ‘Yunobo is unable to move’ notification kept popping up - which meant I had to reload and redo two different passage of play two separate times. That was annoying, and it was the least polished aspect of the game so far.
Quick question; have all four Divine Beasts got a rotation mechanic?
I thought the elephant was going to be the only one, what with trunk moving up and down, but no, the lizard-like Divine Beast had a 90° rotation mechanic. I assume the last two have one too?
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