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Topic: The Legend of Zelda: Breath of the Wild

Posts 12,581 to 12,600 of 15,166

Henmii

A pity that you can't go back to dungeons when you have beaten them. Today I finished Vah Rudania (hard level, super easy boss), but missed the Silver rupee chest. Ah, man!

Henmii

Spoony_Tech

I was just coming here to post that lol.

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MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

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IceClimbers

Looks like the map feature shows your path around the map for the last 200 hours of gameplay, making it easy to see where you've explored a lot and where you haven't.

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IceClimbers

THERE'S A TINGLE OUTFIT!

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Maxz

@IceClimbers Now THAT is a surprise. I really didn't expect this to happen. I think I might do an audio tour of the world.

As for the Expansion Pack, they all seem like pretty solid, reasonable, and well-handled updates. I've been hoping for a Korok tracking feature. Hard mode seems sensible, and I like how the trial incorporates Eventide Island elements. Plus, Tingle Tights. Kaloo-lim-pah!

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-Green-

Nothing really amazing honestly. At least for me anyways. The flying enemies thing is the only interesting thing for me.

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JaxonH

Sounds like some really solid DLC imo.

The Trial of the Sword has like 45 rooms, and you start out with nothing- that sounds cool. The hard mode at least sounds competent. Nothing too fancy, but respectable. I like the map tracker and Korok mask and temporary fast travel point... definitely useful features. And the heros path mode sounds cool too. Weapons/outfits are a nice touch, although fully expected.

All in all, not bad for just the first DLC Pack. That's worth $10 I think, and it's a safe bet the 2nd will be much bigger and better.

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He was pierced for our transgressions

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Haru17

DarthNocturnal wrote:

Er... some of these things (most of these things) feels like they should be an update, not a DLC pack...

Yeah really, Skyrim added minor features like this in the patches that released just before its DLC, even adding an entire horse combat system, which this DLC doesn't really near. Well, hopefully they actually make a real dungeon for December with an item in a chest and the whole jingle rigamarole and everything. No more di-shrine beasts!

-Green- wrote:

The flying enemies thing is the only interesting thing for me.

If they are entire new enemies like Kargaroks or Pehats I would be impressed, however keep in mind that it's only a cryptic hint posted by NoA at present. Could just be Aeralfos — Lizalfos with wings on them. Or worse — randomly dropping loot boxes from the sky.

[Edited by Haru17]

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-Green-

I'm guessing they'll avoid that type of dungeon. Just because of the whole 'breaking coventions' thing they're trying to do. At most, I expect something like Hyrule Castle. That's not to say I'm against a tad bit more of a traditional dungeon though.

Edit:
@Haru17 The neogaf thread actually has a few pictures. Based on those, it seems like they're just the same enemies on floating platforms held up by balloons. There could be more but so far it doesn't seem like it sadly.

[Edited by -Green-]

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FGPackers

After seeing the first DLC content i'll wait for grabbing it. What will sell me will be story content with DLC 2: if it will be interesting i might think to take season pass and replay all the game with both hard and pro mode, i might think...frankly DLC 1 has nothing that makes me want to take season pass

FGPackers

erv

Funny how peoples responses differ on this. I really like this first stuff, I really want to play it.

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JoyBoy

erv wrote:

Funny how peoples responses differ on this. I really like this first stuff, I really want to play it.

Especially since we already kinda knew what was coming. But I have to say, this looks way better than what they showed on paper.

[Edited by JoyBoy]

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OorWullie

I may be wrong but this new update seems to have improved the framerate again.At least with the Wii U version.The few fights I've had since playing it today were a lot smoother it seems .it's also a lot smoother at the top of a tree,it could be really choppy before.I've climbed a few today to check it out and it seems to be much better.

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GoronBrudda

Spoony_Tech wrote:

@NEStalgia For Lynel I like to glide down from some cliff and spam as many arrows as I can in his face. This should take a third to half his health off if done right. Use a bow with quick shot if you have one. Lynel gives a bunch after a while. I also when I can use the barbarian armor. Even if in cold areas I'll just eat for that instead. Helps also if you have that whole armor set and leveled up to 2 stars!

Great tips! (Haven't upgraded my Barbarian Armor yet, but if it helps with Lynels I'm going to make a point of doing that as my next top priority!)
That's Awesome! Thanks!!

GoronBrudda

Gultigargar

So what's the easiest way to complete the Gerdou divine beast dungeon? It'seems the only thing that actually frustrates me in the game and makes me want to play less of BotW.

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I'm not what to post, but something should pop up here eventually.

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