@DarthNocturnal@Nicolaison
Ah I see, thank you both for the help it will definitely come in handy in the future and also the "rather interesting discoveries" has already been covered in this video and some other videos by the same person.
Final boss spoilers etc.
Has anybody else tried/done this glitch in this video? It's very interesting to explore a pretty much lifeless Hyrule just filled with wild animals, minor enemies and with a blood moon that appears every single night that tries to respawn all the missing enemies but nothing happens instead.
@Pigeon The towns musics are really fantastic, especially Gerudo Town and (the most beautiful in the game) Zora's Domain, like i said in the LoZ music thread.
But all music in the game in general are really awesome. I like it so much that i tend to listen the limited edition CD everyday
@Tsurii I can't speak for the German version, but the the Japanese version lines up pretty well with the English version on the whole. The localisation team have thrown in a few more rock metaphors than were in the original, but the lines are generally consistent in both meaning and tone (with the odd exception). If anything, JP Daruk is even more full of himself than his ENG equivalent. The line about "piloting the machine being fun" in the ENG version actually more like "I, the mighty Daruk, feel some pride as Champion of the Gorons" in the JPN version. Or more literally, "I, Daruk-sama, feel some pride...", which is not the humblest way to refer to oneself.
It seems like GER Daruk is the most modest form by quite some margin. From his tone of voice at least, he doesn't seem nearly as puffed up as either of the others. To me, he seems a little older, wider, and less beefcakey in disposition than his counterparts - if not in composition.
It's far from perfect, but Breath of the Wild will always be a beautiful experiment in my eyes. It worries me what Aonuma means when he says this is a new standard; that aside, I'm glad the game is what it is, and was thrilled to have played it.
Thats probably the most exciting thing about BotW. It is far from perfect. It got stuck in dev hell, scrapped, started over, had tons of things cut so it can finally see a release, and its still an amazing experience that has captured interest in the same way the original did, the things nintendo forgot over time.
Let me see if I can give you some information that might set those worries at ease.
The hardest thing to do when making a new game, is its foundation. This is a new foundation for Zelda. The last time nintendo did something like this was on the n64, when they modified the mario 64 engine to be used for Oot.
Since then every Zelda game has used an ever more modified version of the mario64 engine, until breath of the wild, which started out on that engine, and then got scrapped (and the game dissapeared completely from all media for over a year, reappearing with 100+ monolithsoft staff on board).
All signs point to botw now using a modified version of the xenoblade engine, and thats a LOT of work, having a team going from an engine and tool set thats been gradually evolving for 20 years, to something completely new and different. On top of that, monolithsoft asked aunoma and the zelda team to go back over the founding design concepts of Zelda and how they changed when the series went 3d, and whether and which of those changes were still necessary. Aunoma found a lot of those stifling zelda tropes were patches made for a lack of power/experience back in the n64 era, and then simply became the traditional 'way of doing things' despite the shortcomings behind those 'rules' no longer existing. Aunoma saw how those 'traditions' were eroding the design philosophy zelda originally pioneered, and so he decided to sit down and examine each one, see if it was necessary, or beneficial, and if not... And I quote, 'Burn it'. And THEN they had to make a working prototype, using the new engine and mechanics into a little play area, so they could pitch this idea, as a reason to scrap a production that had been in production for YEARS, a production of one of the companies most important brands, to the person who created the series!!! Terrified anouma and the new kids at monolithsoft pitched their reason why they wanted to restart the most important game ever... And for twenty minutes the dude didnt say a word or make an expression. He just climbed up and down a tree. Over and over again. Then he found a different tree and climbed it, up and down, up and down. Didnt try any of the other stuff they prepared, just climbed junk. And then he gave the go ahead, Zelda wiiu was scrapped, and zelda botw was born.
This takes a lot of time to do right. Its why you never see anything new besides a coat of paint from western AAAAA studios.
Once that was finished Aunoma, being the seasoned design veteran he is, realized that with the new rule set and design philosophy, they needed a new way to design the game. And man oh MAN did they come up with some seriously ground breaking stuff. From remaking the original 2d loz experience into an intrinsic playground complete with physics, interactive water flow, spreading fire, seeing what people did and then implementing the most useful stuff into the 3d engine...
From tracking peoples run throughs of the game world, seeing where they went, what they looked at and why, and then based on peoples intrinsic agency, designing interesting and sophisticated scene compositions where from practically anywhere you look from in the game you can see interesting land marks you just want to go explore. Back was the INVISIBLE hand of guidance in full glorious non force, using natural intrinsic design to compel the player to go to places pf interest, instead of the iron shackles of handholding forcing you to go to the purple dot on the map.
It worked amazingly, just like you said you felt. You saw this super interesting land mark and just couldnt resist going to check it out, an adventure of your own agency, stuffed with joy and excitement all the way to the point where you get there and---
They ran out of time. The game HAD to come out. The switch was coming out the wii u was being put down, the game just had to come out. Many ideas that wete half implemented, like mini villages and a rune to shrink you to explore them and the world at mini size had to be cut, replaced with korok seeds or shrines or copy paste ruins.
However. Now the foundation is laid. They wont have to go through any of what took up all their time with breath of the wild. Now they will have time for all the stuff they couldnt get to in botw, from dungeons to temples more unique settlements, the whole enchilada.
When Aunoma and his team climbed up to breath of the wild, they didnt climb up to some shining peak or ceiling like the games media is lavishing upon it, not saying the game doesnt deserve praise, but just that the reason its getting that kind of praise is only because of how rotten and stagnant western AAAAAAAA publishers have been able to become after systematically destroying the middle tier, and with japan... Just going whacko last gen. The trope about open world games not being able to have as engaging worlds as linear games just because thats the way it is, is a marketing lie so people dont demand hard to do things that cant be crapped out of an assembly line yearly. It is now parroted by the indoctrinated. There is an entire genre of open world games first made by a certain company for the express purpose of being, and directly marketed as being, that 'impossible' thing, a hybrid, of the immersive open world type games of computer gaming and addictive arcade action and pacing of console gaming experiences. The first of those hybrid games that company released was named Zelda.
BotW is not a new ceiling. It is a new floor. Honestly its somewhere we should have been a long time ago. We are about a generation behind thanks to the top 5 western AAA studios. Thats what Aunoma means when he said it will be the new standard. Not that all zelda games will now be like breath of the wild, but that they will use it as a foundation to build off of.
Now that that very foundation has been laid with breath of the wild. The next one is going to come with everything botw had, AND everything it was missing. Anouma was not even remotely pr bs-ing when he said he strongly feels the next zelda will be much better than botw. He already knows it and cant wait, because the foundation is laid.
Apparently this works now, sorta. I tried the same trick using the arrow to stop the boulder's tumbling (what throws Link off in a damaging way), but haven't been able to replicate it for more than like 20 meters.
Also, I can confirm that the update seems to have basically fixed the slight framerate drops, at least for me. Ran around the Great Plateau, Kakariko Village, and the forest beside Kakariko Village, and noticed no framerate drops at all.
When this happened to you, was this on the Switch version or the WiiU version? (I'm still playing through my WiiU version mostly, but oddly enough, I've sort of noticed the opposite happen on mine). -I'm sure it's just random, but basically while I had seen many Youtube videos showing frame rate drops, my own personal experience for mine on WiiU had been working flawlessly 100% of the time until recently. (I'm sure it's just random, and depends on how much stuff it's trying to process at the same time, so I reckon that has more to do with it than anything). Most likely I've just been lucky so far and it was able to process everything without glitching, and now I'm more progressed through the game and more stuff is going on simultaneously than before, I reckon that's why I've started to notice the odd screen flickers get more frequent than I was getting before. It's still fairly minimal though for me. So far I've only ever experienced anything noticeable about 3 times in the entire time I've been paying it. and even then, it was very slight.
Second to last update! Did Central Hyrule, started the Castle where i did the last Shrine and got the Hylian Shield too. I got also all memories and i watched the entire sequence. Wow, that is really incredible! Now i have to decide if i'll upgrade the Shrines Hero Set before doing for real the Castle. If i'll easily get the Star Fragments i'll do it. Can't wait to see the final of the game!
@FGPackers My favorite music by far is the music from where you pull the Master Sword. It got that "we know you are the lost hero and we are here for you" epic type mysterious forest music, like its your base and the final place before the boss, also sounds a lot like the Twin Adders Grand Company music from Final Fantasy A Realm Reborn in Gridania
The hardest thing to do when making a new game, is its foundation. This is a new foundation for Zelda. The last time nintendo did something like this was on the n64, when they modified the mario 64 engine to be used for Oot.
Since then every Zelda game has used an ever more modified version of the mario64 engine, until breath of the wild, which started out on that engine, and then got scrapped (and the game dissapeared completely from all media for over a year, reappearing with 100+ monolithsoft staff on board).
All signs point to botw now using a modified version of the xenoblade engine, and thats a LOT of work, having a team going from an engine and tool set thats been gradually evolving for 20 years, to something completely new and different.
Ehh.. source?
I'm pretty certain Wind Waker and Twilight Princess run on a completely different engine than the N64 engine. Heck, even Nintendo considers the OOT engine different from the Mario 64 engine, because — while it it based on the Mario 64 engine — it is completely different. There's no reason to assume that BOTW is the first Zelda game to run on a completely new engine, or a modified Xenoblade engine for that matter. They didn't start development until 2015/2016. It's still the same game from 2014. The delay was because of the Switch, nothing else.
Also, remember that Monolith Soft Tokyo and Kyoto are two completely different teams. The Kyoto team helps out Nintendo's Kyoto studios, and the Tokyo team is the one behind Xenoblade.
@ReeLongbow Barbarian for regular combat, Ancient for battling Guardians and so.
OMG i finished the game with true ending. So don't open spoiler if you don't have finished it. Final fight was really epic! I was expecting a third phase, but at the end it was really good. The approach to Ganon's room was nice and the scene where he come out is fantastic. I read a lot of people that did not like the ending, instead i liked it really a lot. If i may have a complaint is that the second phase was way too easy confronted to the first. That's the only one. I liked all the rest. I'll share my all-around opinions in the "beat" topic now. By the way i did not upgrade the Wild Hero Set. Was just not necessary.
@ReeLongbow IIRC the +3 attack boost from either food or the Barbarian set (they're equivalent) results in a 50% boost to any weapon, while the Ancient Armour gives an 80% boost to Ancient weapons.
So for a given Ancient weapon, and ignoring all other factors, the full Ancient set will be more powerful than the full Barbarian. What's more, the Ancient Proficiency bonus is considered separate to the food based damage boost system, meaning they can stack, and allowing for a 1.5*1.8=2.7 times multiplier (if my maths in correct) in total.
The Barbarian Armour's boost, however, is tied up with the food/elixir system, so cannot be pushed higher than +3 (just as stealth cannot be raised beyond +3 by combining food and clothing), meaning it caps out at a +50% in all circumstances.
So if you're using an Ancient weapon, the Ancient Armour will outclass the Barbarian Armour, and can be increased even further. But if you're not using an Ancient weapon, it'll have no effect, and the Barbarian armour will at least mean you don't have to consume any food for the equivalent boost.
The Hero set is just a bit pants though, unless you're really into using your Sword Beam. Pew pew.
@FGPackers Yay! Congrats on beating it! Your thoughts basically mirror mine and I'm also fond of the ending. Btw, did you find Zelda's Diary, Zelda's Research Notes and the King's Diary? They're easy to miss but really add depth to the story.
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The internet is failing me on answering this question: What does "finding new objective" mean on the sensor?
I've had the sensor off for the longest time, but now that I'm taken on the new task of upgrading armor and completing the compendium, I started using it to search for materials. I hope "finding new objective" doesn't mean the sensor isn't also finding me shrines that I don't want help on.
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