Ok, with his one I started just wanting to practice wall-jumping but it kind of evolved into a full level over the course of an hour or two.
I tried to make it fit several play styles, you can take your time and unlock the treasure room, you can try and speed run the level by using the bees I placed, or you can just play it safe and get to the end without trying anything crazy. There’s a certain level of freedom, I think.
I wanna show you 2 hard levels that i created yesterday!!
> Superball and rebound: (super mario bros). You may think where do the rebound with the superball, cause you need kill or get coins to get the keys! Is a Puzzle!!
Id: 0WW-92J-0NG
> Twister koopa n.1 : (super mario world) Prepare your twist jump on the spiny and thwromp !!! run so fast! its a speed run!
Hey everyone, first time poster and I've only made a few courses which I think are on the easier side. I would love some feedback and I will happily give feedback on your courses.
Course Name: Chase the Sun ID: 2SH-BY3-91G
Course Name: Quick Run Through Bowser ID: 8MC-NQQ-0WG
@JamesNighthawk
Hi!
Wel I liked it, only complain is that the level has no checkpoint.
Its frustrating if you see the flagpole and you have to start over again =/
Besides that great level
Now playing
Nexomon
Dicey Dungeons
UnderMine
Steamworld Quest
FC - SW 2926-4689-1966
Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen
Tried your Chase the sun level. You always have the Hammer Bros at the highest possibly points which makes it more luck than judgement whether you get them. Following precision platforming with the rotating flames was quite frustrating. Sorry
@carlos82 I really liked this level, tricky but not unfair
But it could really do with a checkpoint. I nearly gave up on it because I was fed up of starting again. On the time I actually completed it I ignored loads of the coins, so I'm not quite sure what the coin hunt is adding. You could put red coins in the areas you currently have big coins and make them open a locked door to a bonus area at the end?
@JamesNighthawk Really well themed level. Maybe could do with a checkpoint though as it requires quite a bit of concentrationv(having said that I only needed two attempts)
@ajmayhew thanks for the feedback, I've edited it a few times so there's probably too many coins in it at the moment, the idea was to have places like Bowser Jr to stop and beat to bump up your total with the big coins but I guess I have too many lying around. There is a secret route which is much shorter for speed running and you only just get enough coins that way, so I haven't balanced it well for the main route and I probably should just remove many of them, which in turn should make the level feel shorter. I did consider a checkpoint but does that save how many coins you have? Thinking about it the red coins could work and I could seal off the exit, I might give that a go tomorrow, thanks.
I do have another level up, it's very early days and the idea is to collect 4 keys to reach the exit, only done 3 themed rooms so far, so the fourth key is near the exit. If anyone gives it a go make sure you have 2 before going down the yellow pipe, as I say it's a pretty early build, I just like to get ideas down and then tinker with it as I have limited time to do in one go. All feedback welcome J94-LCR-4XF
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
After feedback I have an updated version of my first level, the secret route is easier to find but still no too obvious and now the hunt is in for 5 red coins LX9-JPR-2GF
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
@carlos82 Personally I don't really like most clear condition levels unless the clear condition is tightly plotted primarily as a puzzle, with little chance to die. There are just too many death opportunities in your level which makes it frustrating to have to go through the same collect the coin ritual every time. My suggestion would be remove the clear condition, hide keys where you have the big coins and use them to access a bonus area/challenge at the end and then add a checkpoint (which you can't have with a clear condition). I'm no expert though....
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Topic: Super Mario Maker 2 Level Sharing
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