@FawfulsFury I don't hate the concept, but there are too many very similar ones so they get boring. At least they are actual multiplayer races though. Half of the levels you get in multiplayer don't work at all as racing levels.
It's that time again, y'all! My next level is out, and I personally think it's one of my better ones so far. It's the second part of a level series about exploring outer space. Here's the ID:
B0F-429-MVF
"Access Goddess Transformation!"
The self-declared "Neptunia Ambassador"
The Fantastic Four Game Franchises:
Neptunia, Pokémon, Zelda, undecided
Switch 1 physical games count: 11
Switch 2 physical games count: 1
Switch 2 Username: Blanc
It's that time again, y'all! My next level is out. It's just a re-release of my first space level in 8-Bit style so if you've already played the first one it might be kind of boring, but nonetheless, here's the ID:
Q63-5WS-VKG
Edit: just three more levels left and then I'm done uploading courses. I'll upload my final level before the end of December 2025.
It's the final time, y'all! My last three levels are out. No more from me. I released a more classic level to celebrate the holidays and also finished off the Galactic Journey series. And yes, I did upload three finished levels back to back (two of them had been sitting finished for a while, the other I finished a few days ago).
Here are the IDs:
QLW-BHR-2BG
64X-6DF-XKG
N1P-WP1-NMF
I will play a bit more Course World so this game can reach the coveted 100 hour mark (It's at 95 hours already, so I might as well). Anyway, I am officially done uploading levels in the game. Unless they do a Switch 2 Edition of this game with some more content to make levels with. Then I might jump back in and make a few more. Also, if any new level codes get shared on this thread, I might log on quickly to check out those levels. But for now, farewell, fellow Mario Makers! These past few months have been a lot of fun!
I will play a bit more Course World so this game can reach the coveted 100 hour mark (It's at 95 hours already, so I might as well). Anyway, I am officially done uploading levels in the game.
I passed the 1,000-hour mark a year ago and still haven't made every level that I've wanted to yet 🤣
I'm more of a maker than a player, so no promises, but I might hop on to check out some of your levels one of these days. We'll see!
Super Mario Maker 2 ID: 0DV-9NP-WXG
Sampling of my favorite Nintendo Music tracks: https://shorturl.at/N0OMq
"Did someone just page the king of awesome?" ~Bowser
I haven't played for months; probably one of my biggest breaks since 2019. I'll jump on later and try your level.
Edit: Cute level @Hapless. I kinda wanted to try speed running it but that 1-tile gap off of a wall jump near the end kept messing me up so I gave up 😆
Ooh nice definitely looking forward to playing some of these! I'm definitely more of a player than a maker, especially the vs mode which (outside of online issues) is genuinely some of the most fun I've had in a multiplayer game, but maybe this thread might be the kick I need to finish the level I started making in 2018...
@FawfulsFury I just saw a video about that. Deleteing levels for.. advertising??? #team levels are literally just to describe genres of levels half the time and even if they reference a group of makers — who cares?? Does Nintendo realize how much free advertising they get from maker communities and YouTubers.
tbh, even when it is occasionally some company like Wendys or whatever making a level as true advertising, those levels are funny.
The video I saw wasn't sure if #team levels were being deleted by Nintendo purposefully or if some trolls were going around and mass reporting them. Either way, it sucks.
Sounds like it may be coordinated reporting of levels by people just being jerks? I am guessing with enough reports, Nintendo just bans levels automatically...
I have quite a few levels uploaded, rather than just post levels my maker ID is HW4-SBX-HLF. Trying to finally finish up 40 levels, themed appropriately with the world I'm trying to finish, slowly over the past few years whenever I feel inspired.
Let me know if you have any thoughts, some are cooler than others but I've tried to have them "feel" like Mario levels.
@Shanksta Very cute levels; I'm just going through them in order from the bottom. I've played the first 10 so far — no real criticism; they're just well made traditional levels. Good checkpoint placement; the only time I was expecting a checkpoint which wasn't there, the level ended almost immediately after and the generous checkpoint in Dark Manor was very appreciated.
I really like the boss fight in Binary Boom; I was sure I had soft locked myself but you had a clever escape path.
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