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Topic: Super Mario Maker 2 Level Sharing

Posts 741 to 760 of 2,212

Mika1122

Try out my Koopa platformer! Pretty hard..
6P6-K8Y-G1H

Have fun!

Mika1122

Kojima

RE: Escape King Koopas Fortress
**8GQ-W25-MKF**

I removed the original ver. Of this map because the outreach and seemed to have possitive feedback by a good margin. Added more replayability with more secrets. Much respect to players

KOJIMA PRODUCTIONS Co., Ltd.

TulipWaltz

@Quarth Thank you! I'll definitely try out yours. If you have any uploaded that is. Is your Switch username Quarth as well?

TulipWaltz

WiiChuck103

Name: Highway to Shell

ID: L5R-51L-RJF

Difficulty: Expert

A romp through a shell-themed fortress. I tried a lot of new things involving shells in this level. Enjoy!

Switch: SW-5078-2519-1991
3DS:0989-1913-8390
Currently Playing: Super Mario Maker 2 (MMID: QKY-VYP-NVG), Smash Ultimate, Ultimate, Baba is You (!!!), Ys VIII

Quarth

@TulipWaltz Yeah, I've already posted my user-ID as well as a couple of levels in the thread, but I can post it again:
J86-0YG-CWG

Sadly, Quarth was already occupied in SMM2 (but at least someone else has excellent taste in Game Boy games ), so I opted for OG-Quarth. 😅

Edit:
New stage...

Spiky Kingdom: N0V-NKQ-3RF

Edit 2: @TulipWaltz Damn... That's one tricky and hard stage. Don't know if I have the patience to beat it with all the hazards everywhere. And what is the best place to start?

[Edited by Quarth]

Friend code: SW-3941-9887-2293

DrDoom

Guys, If you did not try yet, its time to have a look and challenge yourself on these courses:

Short not sweet night (Hard)
74R-8WC-LKG

Lonely dark night (Hard)
KRS-TPD-FFF

Flammable night (Ultra Hard)
2CD-QGL-GWF

Success rate on these levels is very low... hope you can get there to the pole! 🥰

Super Mario Maker 2 ID:
DN3-RR6–BYG

My courses:

Short not sweet night
74R-8WC-LKG

Lonely dark night
KRS-TPD-FFF

Flammable night
2CD-QGL-GWF

Switch Friend Code: SW-6617-9512-2215 | My Nintendo: DR. DOOM

TulipWaltz

@Quarth Yeah, sorry about that... I realized afterwards I probably should have done it without the pink coins. It's a lot more linear than it looks though. There's no split paths or anything, only the pink coins are out of the way a little. No need to beat it if you find it too frustrating. I appreciate you trying it out.

TulipWaltz

Markiemania95

Just created a remake of the final part of Yoshi's Island's last level, its ID is 8QJ-2N7-WHG.

Markiemania95

Switch Friend Code: SW-1834-7038-7019

Quarth

@TulipWaltz Oh, it's not your stage that is wrong. It's just me who's bad at playing difficult stages and thus gets frustrated. I gave it a like, will try it out again later.

Friend code: SW-3941-9887-2293

Bevinator

New level if anybody is interested L38-NN4-TCG it’s called mountain walk. Slightly harder than the first course I put up. Hope you enjoy if you play. Some of your courses have been brilliant btw.

they say that life’s a carousel, spinning fast you’ve got to ride it well. The world is full of kings and queens who blind your eyes and steal your dreams. It’s heaven and hell.

My Nintendo: Bevinator

presenttense

Please feel free to try mine - all comments and suggestions welcome! It’s a Super Mario 3D World course all about taking the P - underground!

BW0-FBS-SWF

Thank you in advance!!

presenttense

LavaTwilight

Chrono Mario - 484 MJ6 18G
Yoshi is stuck in the future and it's up to Mario to rescue him. Travel between the present and the not-to-distant future to find and rescue him, then bring him back safely.

Mario Maker ID - 4XR BYS 5PF

My Nintendo: Mikee

iGared

Lava train V2
VYT-9W7-JSG

Hang on the poison river!!
0J7-0TT-V4G

Both are short and intense, the lava one need some timing, good luck!

[Edited by iGared]

iGared

SovereignJohnson

Hey, spent a lot of time on these two level and would love for some of you to play and give feedback!

JS9-MD4-9TF - "Boss Rush Extravaganza"

As the name implies, It's a boss rush stage: I put in a lot of effort to make each of the 5 boss fights (there is a checkpoint after the first three) a fair blend of difficulty and fun with unique elements and a pleasing aesthetic. probably a 3.5/4 on difficulty with a 3% clear rate so far.

Next is SB2-6WH-VVF - "Sweet Dreams"
Looking for less of a challenge? Here's a fun, light-hearted, and relaxing themed stage to play - help Mario break out of a dreamscape! about a 2-2.5/4 on the difficulty scale with a 14% clear rate

Enjoy, and thanks for playing in advance!

SovereignJohnson

Sylpher

@WiiChuck103 i played your level. It was fun. I did grab one the POW blocks of the moving platforms twice, making those parts a bit harder, because of the smaller platform. You might reconsider that te next time. Or not; it teaches people not to grab POW blocks.

Super Mario Maker 2 levels
29W-XKG-LMG - Swing and Spin

MSG

These are my first 3 levels ever
Easy - HV6-YQ0-H9G
Medimu - 2TT-K4K-QDG
Hard - J0C-Q4P-9CG
I hope you like it :]

[Edited by MSG]

MSG

Dodger

Just uploaded a new level I've been working on. It's a Mario World level where you jump between multiple claws on tracks to dodge obstacles. I'm a little conflicted: I think the mechanic is cool and I have some ideas for cool things to do with it, but I made this level easier than is fun for me personally because I think a lot of people will find the mechanic of jumping between the claws the most difficult part of the level. To make up for that, I added some trick jumps for 50 coins and 1ups. I might revisit the idea later for an 3XTR3M3!!! version. Pro tip: press down and jump to fall straight out of claws without jumping.

The Sky Claw Commute
Mario World - S8R-PCB-9GG

@SovereignJohnson Played your Sweet Dreams level. Was fun. The boss fight designs were good, and the use of swimming goombas was cool. I think there's a lot of potential for the night airship level gimmick. I had fun getting the record too: trick is to get to the section with the monty moles in the hallway with a goomba shoe and a mushroom, then to use the goomba shoe to damage boost through the monty mole hallway and the mushroom to damage boost through the cannonball and fire hallway. Only thing I'd note is that my rule of thumb is to make hallway based levels one block higher than I would instinctively make them: a player who didn't make the level will spend a lot of time missing jumps by hitting their heads in short hallways, especially if they're big Mario.

@Dizzy_Boy Played your stunt driving stage. I have fun with those kinds of car stages trying to beat them without the car. Sometimes it's faster, but I needed to shave a second and a half more off my time to beat my time with the car on this one.

[Edited by Dodger]

Dodger

Dezzy-Era

Hey guys, I made a DK Country style "minecart" course. It took a long time to complete, and I actually hit the part limit on most things on both layers of the course. So, I'd love for people to actually play it, and hopefully like it.
It has many jumps, but all are marked and are fair. There are 2 checkpoints as well, so anyone can play and clear it.

Minecart Mayhem: Thwomp Canyon.
00P-HC5-LXF

Dezzy-Era

Joeynator3000

..............I'm sorry for creating this....thing.
Untitled

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

YourGoodFriendly

Level name: A Nice Mine, Or An Ice Mine?
Explore the moles' ice mining town
Code: 0VL-YXJ-7QG

YourGoodFriendly

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