I actually enjoyed exploiting that inherent nuance about the program (the Angry Sun will always be relative to Mario's position, so Mario has to strategically move, because to get the key and go through the door, those particular blocks obviously should not be melted).
Everyone has their own preferences when building and/or playing courses. For me, it's the 'headscratcher' ones I enjoy (if we go back to smwcentral, Lime's Phunky Physics hack, and the 'Coronation Day' hack are two of my favourites).
For me, I draw my inspiration from the late Bob Ross - 'This is your world...you do what makes you happy.'
(And, listening to Coil right after watching a Joy of Painting show....that's quite inspiring, too!)
@veeflames I tried your level, but there was something weird with the second cannon in the second area. Most of the time I managed to reach that far, it would not shoot at all.
@Eel Thanks for trying my level! And yeah, I'm aware of that particular issue about the second cannon not shooting anything. I think it has something to do with how you time the first jump just before the blue Mechakoopa destroys the brick, because during my VERY extensive time playtesting the level the cannon didn't shoot 3 or 4 times out of my couple hundred attempts at beating the level. I even watched a streamer play the level and for him, the cannon didn't shoot for one or the two of his attempts at the level. That being said, I do know it just seems weird that the second cannon wouldn't shoot anything even when it's clearly in the screen...
Thanks for the valuable input, though. For a precision level like mine, it's important that everything in the level works as flawlessly as possible. This is my first ever precision level though, made without extensive knowledge of how in-game elements spawn... so some things - even with my extensive tweaks - may not work as intended. Deepest apologies for that, and I'll be sure to fix that issue when updating the level or making other levels.
Yeah it’s a shame because it’s quite impressive when it works. Anyway for your first level it’s quite good! As you may be able to notice from the jump in deaths after I played, I’m unfortunately not very gifted at the platforming thing.
Maybe there could be a more reliable substitute for the canon. Hm. Perhaps a jumping mechakoopa? That would be funny. Maybe not exactly reliable.
This does remind me I should make a proper castle level for my little world.
@Eel The mechakoopa is a versatile platforming tool (as you'd see when you make progress in the level). I've used it to replace other platforms that wouldn't work reliably, so you might actually be on to something with that suggestion. I didn't bother to replace the second cannon because I thought it worked... well enough, haha... ya.
Anyways, thanks very much for the kind words! The level's a tad tough, yes, but I was aiming for a Champion's Road kind of deal where you'd eventually beat it even if it took a thousand tries. As I watched the streamer play my level, the way he got better and better as he played the level was clear as day, even if it took him nearly an hour to beat the level. The level's definitely for those who love being rewarded with patience.
I'll be making more levels like that, so thanks again for the positive input! Glad you enjoyed whatever you played of it!
I finally completed my first super world! It's nothing special, just your average mario platforming stages but i promise no troll courses and no nonsense. I think i may have gone too far with the difficulty in some stages but you can check them out if you like. I'm open to suggestions if you think anything could be improved or tweaked in any way.
My user ID is WH5 9DX NFF.
"Freedom is the right of all sentient beings" Optimus Prime
I have a single world of five levels. They weren't originally designed to go together, so there's two optional paths in the world.
EDIT: I changed the world so every course is totally optional.
@NintendoByNature
Thanks i was hoping someone would like it! I just make regular levels. None of those fancy music based or automatic stages. I've been playing mario games since the beginning and though I'm no game designer i did my best. Glad you enjoyed it!
That's the thing i hate about this game. Nobody wants to make regular fun mario levels. All they wanna do is flood it with autoplay, music based or troll levels. What gets me is how these types of levels are the highest rated on the leaderboards. Knock it off i just wanna play a regular mario platforming level! A better name for this game is mario mish mash maker cause that's all it is. Just a mish mash of convoluted nonsense!
Now scuse me I'm gonna go play a real mario game!
"Freedom is the right of all sentient beings" Optimus Prime
So I'm currently trying to make some adjustments and tweaks - as well as patch out any potential cheese - to my Mechakoopa Diableries level (ID 40F-JVW-2YG) after watching other streamers play the level. I saved the level in another slot, updated its name, and got to work on the level.
However... even when I've clearly made some changes (not a whole lot) to the level, I cannot upload the level. How do I get around that? I don't want to continue making changes to the level only to not be able to upload the level.
@Zeldafan79 Regular mario levels don't get that many likes as people think they're nothing extraordinary or can't tell a difference between a good and bad one. There's plenty of great traditional level creators though finding them takes some work. Here are some recommendations:
Mondo
6H6-M6D-PPF
Hakala
NGQ-CT1-MGF
ArcticEdge
0QH-9NY-PDG
My levels are somewhat traditional. Sometimes more gimmicky, sometimes pretty vanilla:
BHF-YPX-8MF
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