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Topic: The Legend of Zelda: Skyward Sword HD

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1UP_MARIO

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Zeldafan79

@kkslider55520

Well alot of zelda games had that problem. The dungeons in the first three had the same song playing everytime. They finally fixed that and started using unique themes since links awakening. The overworlds in the games before BOTW were all on a constant loop. I guess with BOTW not having one and just being ambient noises kinda made it feel less like a zelda game. I also liked it better in older games where it felt like you had a set path and The story unfolded as you progressed. In BOTW it's like save the world or don't. It doesn't matter.

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Casco

I’m really enjoying the dungeons and each of the levels but suffering with the controls more and more. Everything relies on pressing bumpers shoulder buttons and triggers. Finished the lava dungeon. Blew Link’s face countless times with the damn bombs. Enjoying the game but just wish it controlled better.

Casco

JaxonH

Beat Girahim in the first encounter with him after Faron Woods. He wasn't easy- couldn't figure out how to hit him. But eventually I figured it out.

Opened up the next area, but first had to deliver the pumpkin juice and find that woman's kid. Now I'm ready to move on.

edit
Geez, I was doing it all wrong. Didn't know you could shield bash Girahim, or slash the particles he throws at you, or slash him when he charges... I get it now. The game really wants you to utilize everything at your disposal.

Edited on by JaxonH

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Rensch

I honestly cannot say the motion controls are any better than I remember. I just rage quit because it just doesn't register the stab move when trying to finish those laser turret enemies. Using the bombs is still as confusing as ever. I would use button controls, but I honestly can't say that feels quite right. The game and its complexities are just built around motion controls. I still like the motion controls like 90% of the time, but that remaining 10% is just infuriating and it's with the exact same actions that I struggled with on Wii.

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spiderman0616

I am not a big Zelda fanatic--I've played a bunch of them, but only ever finished Link's Awakening and Breath of the Wild. Needless to say, my hype levels were low for Skyward Sword HD. I bought it anyway because I was tired of grinding in Bravely Default II and I needed something else to play besides Mario Golf. I was pleasantly surprised from the second I loaded it up. This game has the Nintendo magic for sure when it comes to storytelling, sound design, character development, etc. I played it for probably 20 hours this weekend--I couldn't put it down.

The controls though--holy moly do they take time to get used to. I'm doing the button controls, and the only way I can stop myself from constantly pulling the sword out is to just keep my right hand off the controller until I need to fight a monster. I use left trigger to center my view and only look around AFTER I'm sure that left index finger is on the left bumper button. If this is an "improvement" on the original, I can totally see why it put people off on Wii.

All that being said, I really have been loving this game. Quality title that I consider a must-own on Switch.

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JaxonH

@spiderman0616
Idk if it's an improvement so much as an option to make it viable in handheld mode. I prefer motion but it works with sticks. It makes the game playable which is a pretty big feat.

Also recommend Monster Hunter Stories 2. Excellent

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spiderman0616

JaxonH wrote:

@spiderman0616
Idk if it's an improvement so much as an option to make it viable in handheld mode. I prefer motion but it works with sticks. It makes the game playable which is a pretty big feat.

Also recommend Monster Hunter Stories 2. Excellent

Thanks for the recommendation! Might have to load that one up today--I keep seeing it in the store and almost buying it, and I REALLY liked Rise a lot too.

As far as the Zelda controls--I find them serviceable enough in button mode to make the game playable. It's just such a weird configuration. It has not taken away my enjoyment of the game though--I really like the more Tomb Raider style of progression where you move the story forward, eventually get directed to the next area, find the dungeon, solve the dungeon. Kind of reminds me of Link's Awakening in that regard, except it's not a 15 hour long fetch quest like that game is. Loving all the side quests and day/night mechanics too. So glad they re-released this one.

spiderman0616

blaisedinsd

@skywake I’ve been playing over the weekend button controls only. Wiimote used to be down on the dpad to recenter. I guess I used this too because I find it easier and yes freeing to just calibrate with the button and not need to point at the television but just aim relatively from wherever I was pointing when I calibrated.

I am enjoying the button controls. I don’t know if I prefer them but since I’ve never played with them before I’m using them for this play through. Spin slashes and finishing blows are slightly more difficult to pull off but for me this makes it more rewarding like pulling off a houdiken in street fighter as opposed to just pressing a punch button.

I disagree holding L to swing the sword would be better, I don’t understand how you can use the camera more than your sword. You use your sword all the time and have to pull off maneuvers with it, adding an extra button to hold would be terrible. Plus if you wished the camera was a toggle it already is, the first person camera is a toggle like it was originally.

More options are always nice but I have been enjoying the button controls as much as I enjoyed the motion one on Wii.

Edited on by blaisedinsd

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Matt_Barber

I'd think that the motion controls are somewhat improved over the original, but it's not a game I had a lot of problems with back in the day.

The button controls are mostly there for handheld play, but also for the people who find motion controls intolerable generally. I don't think they're meant to be an improvement though, just an alternative.

Matt_Barber

Zeldafan79

Am I crazy or did I find a new minigame in the eldin volcano area? There's this digging game called thrill digger run by a mole dude called Tubert early on the way up the mountain. I swear I don't remember seeing this in the original.

Edited on by Zeldafan79

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Eel

Nah he was always there

Edited on by Eel

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Zeldafan79

@Eel
Oh okay. It's been a while I guess. I did figure out something I never knew before. Did you know when you charge your sword by holding it up then do a stab you'll shoot a beam out like when link has full hearts in the original and Link to the past?

Edited on by Zeldafan79

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Eel

That one yes, mostly because I saw it on a video last week. It’s been a while since I played though. I’m sure there’s a lot of stuff I’ve forgotten.

I remember last time I attempted to play on the wii I had to quite because the boss battle with the thing that looks like a lava spider just simply frustrated me. So that’s my latest memory of the game…

Can’t wait to give it another go once I receive my preorder though.

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Zeldafan79

@Eel

Oh yeah that scaldera boss is rather annoying. I'm so used to playing this with motion controls and the stick flicking thing is really throwing me off. Whenever there's a large group of moblins all coming at me i can't get the spin attack working and a couple times i got killed because of it.

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TheJGG

I still don't know how to do a Fatal Blow on the sticks. I just switch to the motion controls when I need to...

Loving it so far though, it's good to be back. Scaldera's bloody easy though.

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Eel

I don’t really remember what was what made me angry at the boss. But it was probably the bombs.

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steveO_of_time

Can I ask how often you guys have to re calibrate the gyro? I'm enjoying the motion controls quite a bit but I've been having to hit Y for recalibration like at least once a minute and it's kinda annoying. Is it the same for you guys or is there maybe something up with my joycons?

steveO_of_time

Zeldafan79

Sounds like the motion controls haven't really improved all that much from the Wii version. Not that there was anything terribly wrong with them in the first place. The calibration was constantly going off track though. I used to tell people you're not supposed to hack away like a blind lumberjack. Swift but at the same time gentle motions is how you play it.

I'm really thinking I'll just go back to motion controls. Flicking the stick to swing your sword just doesn't feel right and it's even more finicky than swinging the remote. I kinda hated flying on the loftwing with motion. Wore out my arms. Up down, up down, up down! I wish you could mix and match. Motion for combat and buttons for flying. That would be perfect.

Oh and a certain minigame with a fat clown guy was hell with motion if you wanted that piece of heart.

"Freedom is the right of all sentient beings" Optimus Prime

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