@NinChocolate
I'm not saying that sites are obligated to cover anything from any particular angle. They certainly aren't obligated to paint decisions made by a cooperation in a positive light. However there was a lot of noise about the NSO expansion pack at its announcement and launch and there were plenty of publications who got a LOT of clicks out of it. Particularly on youtube
I know it seems like almost a foreign concept in this day and age but..... I'd think good journalism would involve publicly correcting the record as visibly as your original take was when your initial take turns out to be as wrong
@NinChocolate
They had a mechanism in place for patching individual games from the start, I think that part is pretty clear. Also while I'm not entirely sure about OoT (which has had multiple fixes across patches) I saw a deep dive into the Paper Mario crash. It was caused by a game specific patch for Paper Mario to fix a graphical glitch on the game over screen (which you never saw because it was fixed before release amongst dozens of other optimisations and fixes for the title). However that fix caused a crash if you had Watt as your ally. The Japanese release had an additional patch to fix that issue, the US release did not. They added that fix in this release.
So no, I don't think the attention that was focused on the emulation quality had any impact on them implementing fixes. At best people highlighting issues may have been picked up by someone scouring the internet for bugs. Which may have found its way into the ticket queue. But there have been patches in every update to fix issues/improve performance and at a rate which I'd say is pretty typical. This is not a massive about face by any stretch
Also the Mario Kart DLC and the choice to call the service the Nintendo Switch Online Expansion from the start. They would've known when they released it that the intent was to include the Mario Kart DLC as part of this. Now could Nintendo have marketed it better? Probably. I think there would've been much less push back if they had even just said "there's more to come". But the fact is, there is more to come and they knew it
There's a lot to complain about how Nintendo have handled things. There's a lot to complain about some things Nintendo have done in general. But I think people overplayed their criticism of NSO and the honest response would be for people to post an update and/or correction given the service is not what they claimed it would be
@NinChocolate
Honestly the fact that these are Nintendo retro consoles running on new Nintendo hardware doesn't really make much of a difference. You're still trying to fit a square peg into a round hole with instructions in French and an assistant who only speaks German. Hold the entire thing together with sticky tape and string and throw several orders of magnitude more power at the problem? You get somewhat close to the game running on original hardware. But you'll never be perfect
Also when we talk about N64 games on previous Nintendo hardware we don't have quite as many examples as you think. We had the N64 games emulated on the Gamecube, a small number of them. The emulator there wasn't great. But then we had the Wii VC which ... well the Wii was basically a Gamecube so likely some code reuse there. And the Wii U was, well a Wii x10. So that's possibly one confirmed emulator to your list. Then there was the DS which only had remasters, those don't count. The 3DS? Well again, reworked titles. Does not count. Which leads us to the Switch which is the second architecture Nintendo has created an N64 emulator for
But hey, I'm sure it's as easy as dropping a ROM and shipping. I know I for one haven't had anywhere near that much luck dropping random N64 games on emulators for PC. N64 is probably one of the worst consoles for emulation in my experience, especially for the era. Don't get me wrong, N64 emulation isn't bad.... but certainly not to the quality of the emulation on Switch as it stands now with a simple "drag and drop" of a ROM onto an emulator
Also worth remembering that when the N64 launched on the Wii VC, as a paid product, the release schedule was MUCH slower than we've been getting with NSO. So they gave themselves more time to optimise and test games before release to find the sort of issues that will inevitably come up with N64 emulation. The expansion pack launched in late October and we now have 12 games. It took Nintendo 18 months to release that many games on the Wii VC and that was more than half the games they ever released on the Wii VC. So letting a few lines in a handful of config files break a few edge cases slip? I can see how that happened. Not excusing it but I get it, it makes sense
Don't think it's as straight forward as the story you've built up in your head
I do agree that I feel like people vastly underappreciate the difficulties of N64 emulation. As someone who spent quite a bit of time dealing with N64 emulation for videos, issues were consistent enough, that I had to make notable adjustments to the emulator for all three N64 games I let's played (including needing two different versions of the same emulator). The work needed to make those games work is so underappreciated and misunderstood, its really annoying.
But I think those issues are only so relevant when Nintendo had no need to release this when they did. It makes no sense to defend Nintendo releasing it when they did, because A. Companies that will be profitable regardless can afford to delay things no problem and B. If you like the service, you should be mad (as I am) that they unintentionally sabotaged its reputation. This has mostly been bad FOR Nintendo more than anyone, and the past 4 months of mockery that I consistently see online could've been avoided (or at least mitigated) so easily.
Yeah, maybe don't have the first game you showed off for it and the most acclaimed game of the entire console have unavoidable, immediately obvious in the first area of the game type of emulation issues.
Nintendo's not even releasing a new game this month anyway, so this feels like it was all really easily avoidable.
@kkslider5552000@NinChocolate
Let me be clear, I'm not saying Nintendo didn't do a shocking job of rolling this out in terms of the PR. Especially when we look at in with 20:20 hindsight. They could have held back titles to allow for more QA before release, clearly OoT in particular slipped through the cracks. They should have also definitely made it clearer from the start that the expansion service would involve more than just Animal Crossing and N64/Mega Drive. But I still think certain publications (most publications) overplayed their criticism of the service.
What I suspect is that management at Nintendo wanted this out in time for the holidays last year. And they wanted a solid lineup on day 1 to push the service alongside the AC DLC. So OoT was probably locked in for day 1, this would've likely been entirely out of the control of Dev. I also suspect that they wanted to hold back announcements at launch so that they could have regular announceables through the year. October service launch, December Paper Mario, Jan Banjo, Feb Mario Kart DLC & Majora's Mask etc. Keep people interested
But those OoT emulation bugs getting through the cracks combined with the uncertainty of what this service will offer beyond launch? Internet gaming outrage waiting to happen. And publications ran with that for clicks. But the situation has changed and I think there should be some correction. Which if you look at the front page is happening on this site to some degree
I think my main complaint here is that there's this perception that software is just this magical thing you just copy stuff over and go. People are used to that sort of thing for like music and video files. Maybe you've even played around with emulators briefly and gone "oh yeah, the menu loads". But the problem with software is that it's invisible, there will always be bugs that make it into a released product. The question is how much of it does QA pick up and how much time does dev have to fix it before the deadline. And unfortunately for someone like Nintendo, already on the back-foot here asking people for money, the best QA team is the one you get when you release a product to the public......
Oh yeah, the complete ignorance about game development and emulation etc etc during this has been really frustrating. I think there's an assumption a lot of people have had that Nintendo basically failed at doing the simplest thing in the universe, and that's far from the truth. Inevitably, this was gonna take some time to get right, even compared to other emulation Nintendo has done on Switch. And doubly so, there's no excuse for hardcore game fans who have been focused on any industry stuff at all to blame the devs for any of this, or most things from large gaming companies. It's so obvious that they were not given enough time to fix all these issues, and they almost certainly spent way more time than most would predict to get them in even the state they were in at launch.
I do hope next time they put out a remotely similar type of difficult system to emulate they bring in some people to test it in the time between announcement and release.
@NinChocolate
The development lifecycle is something that's pretty universal. And as someone who has an idea of how that process works in practice with an actual product you know where the weak points are. For software development, which creating game specific settings and patches for roms most definitely is, nothing is as simple as it looks. You change one thing and it impacts a dozen other things. It's why you have testing
And as someone who is a developer but not in the gaming industry I think for games.... testing is going to be a pretty rough process. Because you can't just have a script go through and test every core function. You have to have someone actually play it with a controller. I'd imagine that all of your testing is going to be manual testing. Even worse for emulation because "broken" might not be immediately obvious. Is this low framerate a performance bug or just how the game always was? That scene in OoT which has no fog or reflections, would that be obvious to someone without a side-by-side? Then you also have to test for every region (and we did see this one bite, the Paper Mario bug was only for the US ROM). Not trivial
And in terms of deadlines and pushing stuff forward for a release? Testing will pretty much always be the first thing to suffer when that happens. There's probably two main periods of the development cycle pre-release. You have the heavy development period where testing is mostly looking at the previous version. Then you have the pre-release period where stuff is being shuffled between testing and dev. Release too soon and either testing misses stuff or dev doesn't get a chance to fix it. And I think it's clear that to some degree that's what happened here
..... as for your comment on ROM sites and I presume the implied responsibility of Nintendo for game preservation/making their old content available? Not what I'm talking about here. It's Nintendo's product they're within their right to control how their IP is used. Do I like all of their choices? No. But I don't think that changes my view that a lot of the criticism levelled at the service took it too far
@skywake I think Nintendo originally wanted it out in fall/holiday 2020 but when the pandemic hit they decided to create 3D All Stars, SMB 35 and FE1 localization as digital (also physical in the case of 3D All Stars) stopgap releases hence why all 3 disappeared after March 2021.
Hurry up nintendo please and release f-zero X ( or wipe out 64 ) , Diddy Kong racing, donkey Kong 64. I hope the mario party games have online play oh and that paperboy game .😁
I’ve been playing Paper Mario on N64 Online for the first time this past month! I’ve really loved the combat system throughout the game. Its simple, but skillful- its not confusing, but it has a decent amount of depth. To be honest, I dont feel super connected to the world, but I love the companion characters and the occasionally witty dialogue. Theres never too much dialogue which is rare in modern RPGs.
Right now Im in (what I believe to be) the final dungeon before the boss fight, roughly 25 hours in. Ive really liked the game at times when Im perfectly leveled and the combat is intense and engaging. With that being said, the game is really repetitive. Each area goes through the same formula, which left me bored and uninterested with each same-y area as I went on.
Lastly, the visual presentation is some of the best I’ve seen on N64, with bright colors and some of the best, most-inspired character designs Ive seen in a Mario game. The music actually underwhelmed me for a Mario game, although there are some areas which are brilliant, other areas’ themes felt like they were on a 4-second-loop and were downright annoying. On switch the game can struggle in the performance area. The menu system stutters at times, the game saves slowly, there is a little input lag in battle, and when you enter a large area a few frames are dropped. With that being said these never really affect the gameplay experience, so its still plenty playable.
Overall, Paper Mario has been fun throughout except when the formula becomes repetitive and weightless.
@NinChocolate
I'm not saying that sites are obligated to cover anything from any particular angle. They certainly aren't obligated to paint decisions made by a cooperation in a positive light. However there was a lot of noise about the NSO expansion pack at its announcement and launch and there were plenty of publications who got a LOT of clicks out of it. Particularly on youtube
I know it seems like almost a foreign concept in this day and age but..... I'd think good journalism would involve publicly correcting the record as visibly as your original take was when your initial take turns out to be as wrong
A while back, DSiWare games disappeared from the 3DS eShop for a little bit, with a bunch of news sites reporting on it and YouTubers making videos about it.
When they all came back, not a single news site or YouTuber that I saw reporting on the initial news released a follow up saying they were back. I only knew they were back because of a random tweet I saw. It annoyed the heck out of me that people were for whatever reason not willing to report on them coming back.
@Ninfan Their has obviously been the GB and GBC NSO rumors and I would guess it would come out in the fall (September -November) like the other platforms have. Now, from the people who have stirred the rumor pot for Gameboy, have said that GBA is not currently on the forecast. So, I’d say that N64 and Sega will get releases frequently until the fall. I’d also say at some point in the second half of the year we’ll get rumors of GBA, Gamecube, or another Sega console, but we’ll likely see it in 2023 or close to the release of a switch successor. When GB and GBC come to NSO I’d expect it to come to the the base level NSO and for GBA I’d expect it to be on the expansion pack.
It's intriguing that Nintendo hasn't announced March's N64 game yet. It makes me think 1 of 2 outcomes is happening:
1. March's N64 game is Goldeneye 007 and Nintendo announces it for NSO Expansion Pack at the same time as Microsoft announces the cancelled 360 remaster for XB1/Series X|S.
2. March's N64 game is nothing because much like how November didn't have any N64 games but had Happy Home Paradise, perhaps March doesn't have any N64 games because MK8 Deluxe DLC wave 1 releases March 18th.
@Grumblevolcano given the way they've announced releases so close to a games release date, I'd say there's likely nothing coming to the service in March.
@Grumblevolcano March might not have anything for the West but could have one or both of the yet to release games Japan is getting - both Custom Robo games.
I do wonder if Goldeneye will release at all with the Russian invasion of Ukraine taking place as the game does have Russians as the enemy.
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@Grumblevolcano@FragRed i also wonder if we might see new Sega Genesis games coming soon since its been a little while and they already have a bunch of games on Switch between the Genesis collection and the Sega Ages series.
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