@VoidofLight I already checking serebii multiple times per day for over a decade, plus every Pokémon fan first checks serebii for full proven news and then goes for extra entertainment afterwards. And I think I heard from other sources that schedule is posted or created by TPCI, so. Plus I mentioned multiple times in NL that I'm Pokémon fan for 18+ years and posted couple news from serebii over year/s that was worth it made a article in NL.
http://twitch.tv/TheSViper
https://www.change.org/p/anmtvla-pokemonlatam-español-latino-en-los-juegos-de-pokémon - let's help this petition for Latin American Spanish be add to Pokémon games and with that may increase chance that in future Pokémon games adds more languages. :)
http://twitch.tv/TheSViper
https://www.change.org/p/anmtvla-pokemonlatam-español-latino-en-los-juegos-de-pokémon - let's help this petition for Latin American Spanish be add to Pokémon games and with that may increase chance that in future Pokémon games adds more languages. :)
Eh, it isn’t that strange. BDSP is a traditional Pokemon experience, which some people love, Legends is trying to be a bit more experimental which other people are asking for. I think both can exist and it is probably in the best interest that they don’t try and focus on exactly the same slices of one audience.
@VoidofLight yeah. @thiz- actually this game more into side what most people always wanted Pokémon to be, so it's shocking less hyped for it then you were for BDSP. xD
http://twitch.tv/TheSViper
https://www.change.org/p/anmtvla-pokemonlatam-español-latino-en-los-juegos-de-pokémon - let's help this petition for Latin American Spanish be add to Pokémon games and with that may increase chance that in future Pokémon games adds more languages. :)
This is Actually pretty interesting, so would it mean the poke balls was based off of this pokemon or it is an evolved poke ball? That last one probably isn't likely.
The most interesting thing about this is all of the little clips, look at all of those animations. I think the S/S bad animation thing is overblown a bit, but there are definitely sometimes where it is just like… how can something look this bad in a full priced console game. I hope this clip is a tease to that problem being fixed.
It's pretty clear a lot more love and attention is being put into this than other recent Pokemon releases.
What I'm hoping to see is a dramatic improvement in the open level design. The Wild Areas in S/S were an interesting idea, but the execution was altogether terrible.
They dropped a bit of Gameplay on the Japanese Nintendo youtube channel and it looks pretty good. The pokemon attacking the trainer actually seems a bit challenging. There's still pop-in from Sword and Shield, but it's not as bad this time around. Not as noticeable.
@Ralizah Eh, It doesn't really seem much like a technical mess. Like, sure there's noticeable pop in, but it's not as jarring as previous games really. And yeah, the environments are what I'm worried about, if they're just empty space.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight@Ralizah That pop-in needs to be fixed. What's the point in having a large open world with vantage points if you can't see anything beyond 100 meters? SWSH was more 'top-down', even though the wild area gave you camera controls. And it already sucked in that game. If Steelix is in this game, you better be able to see it halfway across the map.
@Octane I mean, the world isn't really open for one, and secondly, the draw distance isn't as bad as Sword and Shield. In the trailers, you can see pokemon from pretty far away, and in the gameplay here, you can still see NPC's from a pretty reasonable distance. It's not like Sword and Shield where you have to be right up on the characters to see them, and run into pokemon all the time because they don't pop up unless you're a few inches away from them.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Yeah, I am not really sure what to expect from performance. S/S traded a crisper, more vibrant and sharp set of visuals, for some utterly woeful technical issues like the pop in and atrocious frame rates when online in the wild areas (this was somewhat improved in the DLC) which kinda killed the whole purpose of the wild area, because it was either a big empty field or a big empty field running in like 5 fps lol. Plus, an open world game where you can’t see more than 5 CMs in front of you is also sort of pointless.
Other games like BOTW, MH Rise and SMT V do show what the Switch can achieve, but I would argue they came with sacrifices elsewhere. All thosegames look much more muted, muddy and blurry than S/S. I’d genuinely argue the dynamic scaling in MH Rise makes it a genuinely ugly game at times. SMT V had some really poor performance frameratewise especially in handheld and BOTW isn’t free from technical issues, either.
If they are able to achieve what MH Rise, BOTW and SMT V did, but then condense it down into smaller hub areas, it might be the best of both worlds. Hopefully able to achieve a stable 30 fps (as I think 60 fps might be out of reach on the Switch for games like this, but a consistent 30 fps is better than something higher that drops up and down), without massively downscaling the visuals in the process.
If it is still terrible though, then yeah, there is really no excuse now.
@VoidofLight Moot point, because the individual areas are supposed to be open. That's like saying Witcher 3 isn't open world because you cannot swim from Velen to Skellige, or walk from White Orchard to Toussaint. The areas themselves are (miniature) large open worlds.
And draw distance being better than in SWSH isn't really something to be proud of. You could see Guardians in BOTW from miles away. I hope you can at least see the large Pokemon from a reasonable distance. I don't need to be able to spot a Bidoof on the other side of the map, but a large Pokemon should be visible.
Man, just caught up on the new footage for Legends that I guess dropped at the Gameawards and I just think this game looks so cool. If it actually works, the almost seamless transition between exploring and battling just sounds like such an awesome idea.
I do have a fair amount of concerns though on the assumption this doesn’t work. Firstly, in the footage, when they toss out the Pokemon after being attacked, the camera seems weirdly terrible and you can’t really see the battle at all. That kinda sucks.
Plus, while I like the idea that Pokemon can attack you directly and so you need to keep your wits about you while exploring. I can also see this being incredibly frustrating if not properly balanced. In SMT V you’re almost constantly under attack in the overworld, like you basically cannot stay still for a second. There, you don’t take any damage, and rather it is the frustration of needing to wait for a battle to load, just so you can spam escape until it lets you leave.
This looks like, at least, it won’t be an issue here as it appears to be turn based battles in a real time world, so I guess if things are going bad you can physically just run away.
However, if they can do real damage to you and you’re constantly dying on routes because you’re just constantly being attacked from all angles, then that just sounds like it’ll be utterly infuriating. I am sure some will appreciate that potential sense of danger, but for my tastes that just sounds very irritating. Just rolling around with one HP left trying to dodge attacks and get your Pokemon out their ball.
I hope they’ll let you have a Pokemon walk around with you to maybe counter balance some of this stuff.
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