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Topic: Paper Mario: The Origami King

Posts 481 to 500 of 634

NintendoByNature

Sent my left joy con in for repair. With no back ups other than a pro and an 8bitdo I might fire up the old 2ds for some sticker star. Havent touched it yet but now might be a good time when im out and about on lunch breaks.

NintendoByNature

JaxonH

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Cynas

Just finished Origami King. Overall I thought it was a really great game! Honestly, even as a fan of the original Paper Marios, this is probably up there as one of my favourites. I still miss plenty of things about the original Paper Mario formula, but there's still a lot to love about this game. I figured I'd list my thoughts about a few key things that stuck out for me.

Battle System - This ones kind of a mixed bag. I really like the concept for it, but I don't think it was executed in the best way. Personally, I don't think the timer is necessary, at least for normal fights. Solving the puzzle itself is a good enough challenge (at least later in the game it is), there doesn't need to be a timer on top of that. Yes you can use coins to extend the timer, but when pretty much the only reward for battles is coins, it feels pointless to spend coins so you can earn coins. Only having essentially 2 types of attacks did get a little stale, so I think they should have added in more attacks that require enemies to be in different positions, or allowed more freedom to how you can position enemies. It would make the puzzles more varied. There also needs to be a better reward than coins. At least give something that will make you feel like you're progressing when battling.

Boss Battles - I really love the bosses in this game. Even if the "Things" are a bit silly and overused at this point, all of the boss fights had some really cool mechanics to mix it up the fight each time. I also really appreciate the few "action" paper macho boss battles, they did a great job at keeping the game feel fresh.

Hidden Toads - I love finding these guys, it's honestly one of my favourite parts of the game. Seeing them populate the stands in battle and Toad Town as you find more is also extremely satisfying. The only downside here is the amount of hidden toads drops off by quite a bit later in the game. I don't want every location to have 50 toads, but most late game locations didn't have any. It would have been nice if they added at least one more place like Picnic Road later in the game.

Puzzles - I was really worried all of the puzzles in this game would he brain-dead easy, but luckily a good amount of them actually made you think a bit. It gave me some Zelda vibes, which is great.

Connected world - I much prefer the connected world style instead of individual levels, so I was very happy to find out this changed since the previous 2 games. In my opinion it just makes for a much more immersive experience, even if you have to do a bit of extra backtracking.

Varity of events - There's so many fun little mini-games scattered throughout the story, and I had a lot of fun with pretty much all of them. They changed up the pace, kept me engaged, and didn't feel too out of place.

Stellar Dialogue - Paper mario always has great dialogue, Colour Splash and Super Paper Mario were probably my 2 favourites in terms of dialogue, but I think The Origiami King beats out those two. Colour Splash was mostly silly, and the humor was great, but it was a bit one note. TOK did a great job at keeping the humor while also adding some very touching scenes, so it wasn't just pure silliness. I feel like it struck a good balance.

Overall I think the game was a solid improvement over Colour Splash. I think the only thing I liked better in Colour Slpash was the music. The music in The Origami King wasn't bad, but the tracks don't really stick out in my mind as some of the ones from Colour Splash.

[Edited by Cynas]

Cynas

Switch Friend Code: SW-5466-6715-6498

Neoguardian86

This is my first Paper Mario game, and so far enjoying it.

CURRENTLY PLAYING
Switch: Xenoblade Chronicles
Playstation 5: Assassins Creed Shadows
Xbox Series X:

PSN : Neoguardian86
Steam : GhostinShell86

Switch Friend Code: SW-5194-5130-4929

jump

JaxonH wrote:

And maybe that’s crazy,

Yep.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

jump

status-204 wrote:

Maybe Miamoto was afraid of that?

First thing first is it even Miyamoto (note the correct spelling) as he's the most known face people seem to randomly blame everything Nintendo does on him.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

rallydefault

dionysos283 wrote:

I'm kind of on the fence with this game. It's look great and the (sort of) open world adventure aspect interests me, but I'm worried about the pointless battle system with no XP. Any advice?

Ugh. Just ugh, dude.

Actually, you know what, let's do this: You've already labeled the battle system as "pointless," which initially struck me as odd because you haven't played the game, but then you attached that adjective to the phrase "no XP." Now, seeing as how you haven't played the game, you obviously don't know what the battle system does give you and why that is so important. But if the "no XP" thing is all your brain is gonna focus on and give importance, then no, definitely don't buy this game.

rallydefault

jump

^Also to the add the game isn't open world.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

rallydefault

@jump
Lol yea true, so double don't buy this game, @dionysos283. Seriously, you're gonna be disappointed if those two things are high on your list of wants.

(And, in my opinion, you're gonna miss out on one of Nintendo's best games this generation.)

[Edited by rallydefault]

rallydefault

Ralizah

@dionysos283

1) It's not really an open world adventure. The in-game areas are connected, but it's a mostly fairly linear game.

2) There's no XP, but battles are your primary source of coins, and you'll use spend coins on a lot of different things, so I don't really think it's fair to characterize it as pointless. Unless you view battles in any game without an XP system as pointless. You'll also sometimes need to battle enemies to gain confetti in order to advance through certain areas.

Currently Playing: Mewgenics (PC)

JaxonH

@jump
People don’t randomly blame Miyamoto for stuff. They blame him for specific things that he specifically says and does.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

jump

JaxonH wrote:

@jump
People don’t randomly blame Miyamoto for stuff. They blame him for specific things that he specifically says and does.

.

Specific? You literally made up an entire story filled
with jealousy and sabotage about him.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

toiletduck

The bomb killing himself to save Olivia, wow... That's dark!

Edit: why are spoiler tags case sensitive?

[Edited by toiletduck]

toiletduck

Switch Friend Code: SW-2231-9448-5129

rallydefault

I'm on the last streamer right now. Man, I just haven't had a game I've been so stoked to play every day in a long time. Haven't even checked how many hours I have in it, but I'd guess somewhere around 30, easily. I've been trying to get all the collectibles, and there are still plenty of areas I need to go back to when I finish.

Somewhere around the desert the puzzles started to get tougher for me. I'm not a visual puzzle person by any stretch, so I'll admit that sometimes I get a bit frustrated not seeing the solutions. I'll chuck some coins at the toads and then groan when the solution is presented and it should have been so obvious to me. Practice definitely helps, though.

rallydefault

Cynas

@rallydefault I had the same thing happen to me later in the game, the regular battles started to become a bit stressful because I was worried I wouldn't be able to solve them within the time limit, and if I used too many coins to extend the time I would end the battle with a net loss. I really don't think the battle timer is necessary for regular battles, if you want to spend the time to solve the puzzle your reward is an easier battle, the timer really didn't need to be there. I think the timer is fine for boss battles, but regular battles would have been better off without it imo.

They do tend to re-use similar puzzle techniques though, so maybe if I went to the battle lab to practice more it would have been better.

Cynas

Switch Friend Code: SW-5466-6715-6498

rallydefault

@Cynas
I agree about the regular battles. I don't know if I'd totally take away the time limit, but maybe offer a really high-priced accessory that would turn off the timer for regular battles.

It does seem that certain enemies have certain lineup patterns, but not always. Goombas are almost always done by rotating the rings, shy guys seem to favor the hammer lineup slightly, koopa troopas are usually done by sliding the sides, etc. But nothing is set in stone and I do like that there seem to be different solutions for a lot of the puzzles.

rallydefault

Henmii

Is it just me or does the Toad-town theme sound a lot like the theme from Wii sports? And that's no criticism, I like that theme!

Henmii

rallydefault

@Henmii
I LOVE the music in this game. The Toad Town music is pretty much the theme music for the entire game, right? It's just different instrumentation but the same thing as when olivia transforms and you beat bosses and stuff.

rallydefault

Quarth

10+ hours in, currently at the Fire Vellumental Temple.

I've come to the conclusion that this game is brilliant. Not a perfect game, not a 10/10, but still fantastic! The world is so rich and detailed, the characters are lovely and the music is catchy as hell! Granted, I haven't played any other PM game besides Sticker Star prior to this, but I'm having a really good time so far!

Friend code: SW-3941-9887-2293

rallydefault

@Quarth
I've decided this is in my top 3 Nintendo games on Switch along with Fire Emblem and BotW.

rallydefault

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