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Topic: Hyrule Warriors: Age of Calamity

Posts 301 to 320 of 487

ajm222

@link3710 thanks! It did fortunately save about half way through what I was doing it seems, but I think I’ve also lost some progress. Had assumed, like BOTW or something, that I could save whenever and wherever.

ajm222

Ralizah

@ajm222 You can save outside of battles in the overworld map by pressing... the minus button, I believe. It's how I saved.

ACTIVELY PLAYING
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Pirate1

It may be typical for HW (didn’t play the previous one), but the amount of places you are restricted from going to (tops of rocks to jump down on enemy’s in outposts, towers, trees, stairs that can’t be climbed, lead enemy horde behind skull encampment and do magnificent combo in confined area, etc) and invisible walls everywhere quickly became annoying during the demo. Especially since it’s in the BoTW world where you could do ANYTHING before. The game is more fun than expected, tho. Lots of button smashing, but entertaining at least. I have enjoyed the cutscenes. Some things I have to figure out, too, like Impa controls, inventory uses, upgrading weapons.

Pirate1

NintendoByNature

I'm holding off on the demo. Im one of those oddballs who can't play demos since I want the full experience right then and there lol

NintendoByNature

Balta666

Really thankfull for the demo as now i know I won't buy it.
After less than 5 minutes with Link I deleted the demo as I could not cope with the gameplay and framerate

Balta666

status-204

@Balta666 I wanted to like this, but it's the same for me. I tried both docked and handheld, and both were way too choppy for the gameplay. I can deal with low framerates as long as they're stable low, but this is all over the place all the time, and the gameplay doesn't feel like it's improved over the previous entry at all :/ It's also a blurry mess most of the time, and it just doesn't look nice most places.

Switch FC: SW-4802-1501-8621

jump

Apparently the demo has been datamined and it contains all the fighter info, based on that the full roster is;

Link
Impa
Zelda
Urbosa
Mipha
Revali
Daruk
King Rhoam
Hestu
Riju
Sidon
Teba
Yunobo
Great Fairy
Master Kohga
A Monk
Mini Guardian
Ganon

Linkle will just have to settle for being paid DLC ;p

Edited on by jump

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

Spanjard

I was kinda surprised you can do a wall jump, not sure if that's normal in these games.

SW-7849-9887-2074

3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

Isle_Delfino_Man

My first Warriors game experience -really enjoyed it BUT that framerate... holy cow. It's a no from me unless that is improved with the full version

Isle_Delfino_Man

Raylax

I played officially Way Too Much of the original Hyrule Warriors (and its various ports) so I was totally fine with AoC's framerate / pop-in etc. Seems completely par for the course.

I thought the gameplay though was really cool - there seems to be considerably more depth to characters' movesets than the first game with wall jumps and air combos, and every character having different ways in which they utilize runes. I had a ton of fun with it. Also really appreciate that there's much more to fighting major enemies than waiting for the weak point gauge and wailing on it. The dodge timing for flurry attacks seemed a little loose but other than that having loads of different tactics for destroying that gauge made fighting them really fun.

Only real disappointment (and a fairly minor one at that) is how most of the "side missions" on the map are literally just "hand over X materials to win", but ah well.

I for one am very much looking forward to Nov 20.

Raylax

3DS Friend Code: 0173-1400-0117 | Nintendo Network ID: RaylaxKai

Eel

jump wrote:

Apparently the demo has been datamined and it contains all the fighter info, based on that the full roster is;

Link
Impa
Zelda
Urbosa
Mipha
Revali
Daruk
King Rhoam
Hestu
Riju
Sidon
Teba
Yunobo
Great Fairy
Master Kohga
A Monk
Mini Guardian
Ganon

Linkle will just have to settle for being paid DLC ;p

Ah cool, glad to see they won’t be limiting themselves to “what would make sense”. It’s gonna be interesting to see what scenarios and ideas they have for some of these.

@Raylax the “hand over materials to win” missions are really just the same as buying medals in the bazaar in the first game. They’ve just made them part of the world building now.

Edited on by Eel

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

ajm222

Ralizah wrote:

@ajm222 You can save outside of battles in the overworld map by pressing... the minus button, I believe. It's how I saved.

ok thanks. i'll give that a shot.

ajm222

chipia

Honestly, I wasn't too impressed with the demo.

I actually like the graphics, but the gameplay seems pretty repetitive. You keep fighting against the same enemies, and the fights against the large ones take forever (without these fights having different phases). It would have been more interesting if there was a larger variety of large enemies with less HP bloat.

chipia

link3710

@chipia Honestly, you can take these enemies down super fast if you know what you're doing. If you were taking forever against large enemies, then you weren't taking advantage of their weaknesses. It shouldn't take more than about 20 seconds max to take down anyone I've seen in the demo so far if you don't screw up, and I'm playing on hard mode. Which means I have regularly taken longer than that of course, but only due to my own mistakes. Things like countering with runes and flurry rush allow for you to quickly take down an enemy's gauge if you pull them off.

...also, you don't even get to make tactical decisions really during the first mission, which is kinda sad for people trying the game out. Later chapters will have routing and tactics become just as important as fighting most likely. That's part of what makes it so engaging.

link3710

ToadBrigade

@link3710 Any tips then? Because that guardian took me forever.

Hollow Knight for Smash!

Eel

@ToadBrigade the guardian wasn't meant to be fought directly. You were supposed to weaken it first bt activating other guardians.

Did you really just whack it for an hour until it died?

Edited on by Eel

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

ToadBrigade

@Eel I did weaken it with the other guardians, but then I still had to finish it off myself, and that took quite a while.

Hollow Knight for Smash!

NintendoPete

After reading here that the framerate is quite choppy, I tried the demo myself. And we'll, the first few seconds where choppy but then I think the framerate was quite fine. Didn't encounter massive frame drops (if any). Haven played a Warriors game before and even though it's repetitive - there is still some tactics involved. I am quite intrigued. At least it is not as repetitive as Diablo 3. gonna give it a chance

NintendoPete

TexanSansei

So Kass is likely to be DLC
Anyway anyone have a guess on what ethereal stones do?
Also the way meals(potions for previous games I guess) work seems way easier because meat and stuff don't go into upgrades mainly sometimes the foods are used for upgrades and stuff but it's mostly the trophies and monster parts.
There also seems to be a tiny bit more of the weapon bonuses than previous games.
Special attacks seem way better than previous games due to their sheer power where you can kill a moblin in seconds or at least expose its gauge instead of you know special attacks basically being the lesser version of combo spam, probably because magic doesn't exist anymore.
Link seems to not have the insane 3x attack anymore replaced with a weaker spin, the shield surf is probably the best one to spam, although 4x is pretty much old 3x or a better new 3x but it is slower than old 3x.
Impa seems the best out of the three starting characters due to her special attack being raised and just attack power raised when you get runes, she is undoubtedly the best gauge breaker(besides zelda's bomb maybe) and can brute force with full runes without flurry rushes or anything.
I have seen 10 different weapon bonuses so far.
The UI is basically the same as BOTW which is super cool as well.
Did not have frame rate issues besides the game loading in each time I start it up.

If anyone could tell me how to do the spoiler thing to stop me from spoiling it to anyone else that doesn't want to know, I could list all the weapon bonuses as there are one or two really cool ones.

Edited on by TexanSansei

TexanSansei

Switch Friend Code: SW-3671-7589-1984 | My Nintendo: Texanさんせい

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