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Topic: Monster Hunter Rise

Posts 3,161 to 3,180 of 4,452

Snatcher

@Joeynator3000 ahh, yes, I got sick of there clickbait a wile back.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

VoidofLight

@DomGC They probably took the survey for the future games, where they'll probably include it.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

MisterMan

The PC demo is... nice! I wasn't going to double dip but this is very tempting. I'll probably pick it up on PC shortly before Sunbreak comes out (hopefully on sale) and play on the Steam Deck.

MisterMan

Jrpglover

DomGC wrote:

The crosssave/play stuff is horses***

Why the hell would they ask if people would get rise on pc if it had those features if they don't want to or can't get it done? lmao

That's not something devs "just notice" from one day to another. They must've known that we ain't gonna get that for a while.

I said it on Reddit and got downvoted but. Imo they will " find away" to add it if pc sales don't meet their expectations. Due to lack of cross save

Jrpglover

Snatcher

So I got Monster gen today, and I'm going to start pouring time into after I'm not with colors, But if anyone could give me some tips on converting from Rise/world to this, it would be really nice.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Pizzamorg

I tried out the Rise PC demo and that kinda confirmed to me that I'm not gonna bother with this. The higher FPS/resolution is nice, but it is still a port of a game built for the Switch, so like I thought it would, the higher resolution is just mostly unkind to the game. It was nice seeing some of the weapons and armour sets properly for the first time so you can appreciate those small details, but it is hardly worth the double dip on it's own. I might have been convinced if my friend loved it, but we played for maybe forty five minutes and it seems like he never wanted to play again.

PC controls are pretty rancid at default, which probably didn't help. There was a bunch of stuff that is really simple on a controller, I just could not work out how to do using the default keyboard and mouse controls. My friend who didn't play on Switch confirmed how awkward the controls were, this wasn't my bias because I'd played the Switch version already. He had to macro some inputs, as for some reason some inputs were hardbound in the demo.

Life to the living, death to the dead.

Pizzamorg

I dunno, some things in World were so convenient on a M+K. Like I am used to it now, but the amount of inputs to get to an item and use them on a controller feels like such a nuisance, when you could just spin your middle mouse button and press your input button.

Likewise, the ability for the PC version to create macros in game is really great, so there is no chance of mishitting and doing the wrong thing. There were some ludicrously complex combos in World, you could turn into just a couple of inputs for the full combo. And even for basic things, like slightly miss timing a pole vault and getting killed is frustrating AF but I can just give that a single dedicated button on PC.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Mii_duck

I'm a few hours into Rise, my first MH game.

What... what... what does it mean? What does any of this mean? Loadouts, Radial wheels... each button does 12 different things... Google is doing some heavy lifting I can tell you, but I'm slowly figuring it out.

Gone with dual blades to start, which feels a bit button mashery, but seems closer in playstyle to a Dragon's Dogma or Kingdoms of Amalur type game (two of my favourites on Switch) while I ease my way into it.

It hasn't all 'clicked' yet, but I'm sure it's all going to come together and the rewards will be worth the learning curve.

Mii_duck

JaxonH

@Mii_duck
It will. Dual Blades are button mashy and ingrain bad habits for you later, as everything in the game revolves around animation management.

Switch axe is pretty easy weapon to learn, reasonably fast and yet offers plenty of depth. This is a game where you never want to mash a button without knowing exactly what your intent is before doing so. Watch Gaijin Hunter, Arrekz and Rurikhan tutorial videos for the weapon you want to learn and practice in the training area. Also gotta learn the wirebug.

Mastering movement is critical. You have to get the muscle memory down so that you run without thinking, sheath without thinking, dodge without thinking, do a wirefall recovery when knocked down without thinking, etc.

And watching gameplay of others using the weapon you're using is very beneficial.

For now, just focus on setting up your radial menu with the basics (potions and mega potions for health, rations or well done steaks for stamina, nulberries to negate status effects, antidotes to negate poison, etc. Learn to use traps and tranqs to capture monsters (game should explain at some point too).

Just play and have fun. Exploring and gathering and the combat are the star of the show. Practice makes perfect.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Mii_duck

@JaxonH - The main thing is me not treating it like an action RPG and more like a, well, hunt, instead of my usual advanced tactic of steaming in all guns blazing/knives flashing with as many health potions as I can carry.

I beat the two star Lagombi on the Frost Islands last night. Fast, slidey-attacking thing and dual blades felt completely wrong. Tricky getting close to it as your movement is comparatively slow and the camera (understandably) doesn't lock on. I was wishing I had a ranged weapon and some traps.

I'm struggling with the wirebug at the mo. Silkbind attacks always seem to miss and haven't got the knack of hanging in the air to launch an aerial attack. Spent a bit of time just exploring and climbing to get used to it.

I'll try Switch Axe on some of the earlier hunts for practice, but it felt slow in the training area. Insect Glave looks interesting, but guides suggest it's not for newbies.

Need to dip a toe into crafting as well... need to slow down and enjoy the mechanics of the game rather than 'rushing' through action RPG style.

Edit: thanks for the advice @JaxonH, especially on what to take on the radial wheel.

[Edited by Mii_duck]

Mii_duck

Pizzamorg

I actually think the Longsword is probably one of the best weapons for beginners. Has a very simple loop and set of combos. While there is advanced ways of using the LS, anyone can pick up the LS, especially when it comes to counter play and combo chaining, you do decent damage without having to worry about any of that stuff. Plus, the weapon leaves you with enough manoeuvrability left over to practice the franchises rhythms.

The Glaive is sort of an inverse of the usual weapon curve in MH, where I actually think it is more complex on paper than it is to actually use. There aren't really complex combos that unlock the true power of the weapon like there are with basically other weapons, but there is a lot more micromanagement in terms of how you set up the Glaive to make sure you are using it at it's full potential. But once you get that down, it is probably one of the simplest weapons to use in the game.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Mii_duck

Thanks @Pizzamorg - think I'll go back to the hunts I've done already and experiment with the other weapons suggested, get used to the slower, more deliberate gameplay and see what suits me.

Mii_duck

Snatcher

@Pizzamorg Thats the problem, New players just think "Anime sword cool" and they made it into a joke weapon, Tho I'm always up to see an actual good long sword player. (Not telling them to not pick it up, Just saying I don't really like the fact that so many new players turned it into a joke weapon)

@Mii_duck After you take some time with those other Weapons, Go with the charge blade, HMM, It acts like a great sword, a Sword and shield, A little bit of Shock and aw thrown in, Oh, thats my favorite weapon, as far as Starter Weapons go I would pick a Sword and Shield or LS, I Can't really think about any real starters at the moment but it just comes down to what you like, and want to learn how to play.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

JaxonH

@Mii_duck
I can second the long sword. It's It's weapon I learned the series with back in MH3U (except it was a much different weapon back then, wasn't all about counters).

You can lock on btw. You press the right analog clicking it in to activate lock on and toggle between the 3 monsters on the map. Then, when fighting a monster, if you have the lock on symbol for their icon in top right corner of screen, you simply press L to swing the camera at them (may be ZL? Depends how you have your settings configured). But ya, avoid the auto lock on at all costs. It's horrible, it forces the camera to follow the monster at all times which will likely get you killed (sometimes you need to look away into your peripheral view). So stick with manual lock on (which should be default in settings).

Also some other things in settings you should change. Auto sheathing should be set to manual sheathing. Never used to be a thing before World, but it auto sheaths your weapon which... that's kinda something you want to control on your own.

Also Gyro settings should all be turned on except the one for camera control. Turn that off. Then it just activates when aiming your wirebug or throwing an item, stuff like that.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@Mii_duck
Also, don't worry about aerial attacks. Should never be going out of your way to do that. Certainly not hanging in the air just to find an opportunity.

Honestly, Switch Axe is a medium speed weapon, and you should use it until you acclimate and it eventually feels fast to you. It only "feels" slow because you're using dual Blades, and are new to the series. Watch Hey Jay! YouTube journey learning MH. At first he said it felt "slow and clunky" and chose Sword and Shield. Few weeks later he's using Switch Axe and saying how insanely fast it feels. It's all about acclimating. You should get used to a medium speed weapon so that you can more easily adjust to the slow weapons like Great Sword, Hammer and (well, I was going to say Hunting Horn but that thing is more a medium speed leaning fast speed now- in fact, try Hunting Horn! You'll LOVE that weapon- it had a massive glow up in Rise, from a slow, deliberate musical club to something that just rocks monsters).

As for Wirebug. Here's the run down

Weapon Sheathed
ZL + X: wiredash 45 degrees upward in direction character is facing
ZL + A: wiredash straight across in direction character is facing (rarely use)
ZL + ZR: wiredash in whichever direction reticule is aimed, which can be controlled with gyro

  • When wiredashing in the air you can get a free mid-air hop/roll to extend your airtime and travel by hitting B. You can also hang in midair by hitting A.

Weapon Drawn
ZL + X: silkbind attack #1
ZL + A: silkbind attack #2
ZL + B: wirefall recovery when knocked down (LEARN THIS, UTMOST PRIORITY, IT NEEDS TO BE INSTANT MUSCLE MEMORY)

Switch Axe has a killer silkbind attack where you shoot out your wirebug and yank yourself forward doing a crazy combo and you have super armor the entire time. This means you can use it through monster roars, or even monster attacks (though you still take damage with super armor, it just doesn't knock you out of your animation). The Hunting Horn also has a silkbind attack like this. VERY helpful. Weapons like charge blade are top 3 for me so I agree with dude there. But it should be learned later. It's very complex. Switch Axe and Hunting Horn are relatively easy. And that would give you a sharp and blunt weapon to Switch between, one for cutting tails, one for breaking horns.

Crafting is essential. Just go to your item box, crafting menu, and play around. Eventually you'll learn what makes what.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Pizzamorg

JaxonH wrote:

Also Gyro settings should all be turned on except the one for camera control. Turn that off. Then it just activates when aiming your wirebug or throwing an item, stuff like that.

I had no idea I could set gyro aiming for these things. Thanks for the heads up, I am going to enable this for myself.

I also might try the Switch Axe following your post, sounds really fun. I tried it in World but found it too slow and convoluted to use.

Snatcher wrote:

@Pizzamorg Thats the problem, New players just think "Anime sword cool" and they made it into a joke weapon, Tho I'm always up to see an actual good long sword player. (Not telling them to not pick it up, Just saying I don't really like the fact that so many new players turned it into a joke weapon)

I don't really get what you are talking about here? I think the LS is one of the best examples of how weapons should be designed in MH. It has decent damage potential from pick up and play, a simple combo/moveset, but a high ceiling when it comes to mastery and high level play for those who put the work in.

Honestly, I think this is something Rise did really well with a lot of weapons. Streamlining them, adding in greater accessibility but including the ability to do really crazy things, if you put in the work for greater mastery.

There are a bunch of weapons in World and past games which had these impenetrable skill walls to overcome to even use the weapon at it's most basic levels - something which the PC solved somewhat by introducing in game macros, but this couldn't solve everything without full weapon overhauls, which Rise has done a few of.

Probably best of all is the Horn, this is one of the best weapons in Rise, beneficial to your team and can do huge damage even on pick up and play. The convoluted way this thing worked in World was rightly identified as garbage, so Rise removed it and made it actually fun to use. The only reason I wouldn't recommend this to beginners is if you haven't got positioning down, you can be a real nuisance with the Horn. Booping people out of the way, not stacking fatigue on the head etc. With the LS you can just go ham from anywhere.

I think all the gatekeeping that seems to exist in the MH fandom can get *****. I think Rise's greater accessibility and streamlining, makes it the best MH game by a country mile.

[Edited by Pizzamorg]

Life to the living, death to the dead.

JaxonH

@Pizzamorg
I thought gyro was enabled by default but I can't be sure. It's been so long since I first set it up. But ya, you can also have it turned on for Hunting installations which makes it waaaay easier to aim ballista at monsters in the heat of the moment.

One thing to watch for though is, if you play handheld mode, unlike most games which swap roll and yaw for turning left/right (on TV having yaw makes more sense, as it "points" the controller more left or more right, whereas in handheld mode, roll makes more sense as it "tilts" the window view to see more left or more right).

One more thing. Sometimes, for some odd reason, the gyro activates when riding palamute? Not sure why. But you get used to it.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@Mii_duck
Sorry if I'm bombarding you with info. Trying to keep it to the basics here.

I'm sharing the Gaijin Hunter Switch Axe tutorial. Watching it should give you a good idea of the weapon's playstyle.

I'm also linking the Hunting Horn tutorial. That covers the best (imo) sharp weapon and blunt weapon. Down the line when you've mastered these, maybe then look at Charge Blade, Glaive, Gunlance, etc.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Mii_duck

@JaxonH - no need to apologise, advice is appreciated and one of the reasons I like these forums.
Not got time to reply fully now, but I will be watching the vids and taking everyone's (thanks all) thoughts on board.

Mii_duck

Snatcher

@Pizzamorg And I 100% agree with you, I don't want to gate keep, but I do want people to know how to play the weapon, most people who pick this weapon up, never go after the tails, making them a burden to there team, Thats all I'm saying, other then that I think the weapon is amazing and even I mained it at some point.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

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