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Topic: Metroid Prime 4: Beyond

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JaxonH

Wii Sports Club Golf was, and still is, the greatest golf video game experience I've ever had the pleasure of partaking in. In fact, it's the one reason I keep my Wii U plugged in.

We'll never have another golf game hitting the ball off a screen on the floor into the fairway on the tv using motion controls. Salute to Wii Sports Club. 🫡

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WoomyNNYes

Encouragement help, tips very welcome for snow boss Keratos.

I have been enjoying the game on casual mode, but this boss seems overwhelming. The first few youtube videos I found were not very encouraging. Keratos seems purposely designed to break boss design conventions. Keratos inners flash yellow when you shoot them, but doesn't harm them. It's a deeply deceptive visual cue.

Is there any point to shooting the ice when keratos spins?

[Edited by WoomyNNYes]

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metaphysician

WoomyNNYes wrote:

Encouragement help, tips very welcome for snow boss Keratos.
I have been enjoying the game on casual mode, but this boss seems overwhelming. The first few youtube videos I found were not very encouraging. Keratos seems purposely designed to break boss design conventions. Keratos inners flash yellow when you shoot them, but doesn't harm them. It's a deeply deceptive visual cue.

Is there any point to shooting the ice when keratos spins?

Yes, absolutely. Not only does it prematurely end that attack phase, but it also drops a ton of items when it breaks. Do you like getting more health and ammo? Because if you do: break that ice ring.

Also, I'm not sure I could describe the fight as "deceptive". The yellow flashes do indicate success: they indicate that you are inflicting stun and advancing the boss towards its stun state, which allows you to hit its vulnerable spot for real damage. Its just a classic "Must get boss to expose weak point" design, except that you can actually contribute to the process rather than simply waiting.

metaphysician

kkslider5552000

I got to the Mines. And like...maybe be a bit less obvious on how we're just re-using the biomes from Prime 1 guys. And they have such generic names for no reason. Do I dare ask in this Nintendo game why this civilization is so much less creative with naming than the Chozo or Luminoth or whoever else? Unless I missed something and the Galactic Federation made up these names instead.

Armstrong is the first character to make me feel something outside of Myles making a bad first impression btw. Though I'm undecided if she's genuinely charming or so bad she's good. But I did chuckle, so, success.

I once again hope these are not the things that made the game not great apparently, because that would be very weird and confusing. Someday I hope to find what made the game bad to any normal Metroid player, just for my own sanity.

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kkslider5552000

[Edited by kkslider5552000]

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CJD87

@kkslider5552000 Thanks for sharing, and I'm genuinely pleased to find that other people are enjoying the game - despite me personally bouncing off it quite hard.

I think the backlash is indeed overblown, and especially the NPC hate campaign against Myles/Miles.... he's annoying for sure, but IMO there are far larger issues with this game than a yappy quip machine (!)

I side with a lot of the points made by SkillUp in his review, but ultimately I think I'm just really disappointed by how average and outdated the game felt. Metroidvania titles have really come leaps and bounds in the last decade or so, with a wealth of amazing titles (Nine Sols, HK, Silksong, Metroid Dread, PoP Lost Crown, Blasphemous 1/2, Ori 1/2 etc) and MP4 just feels really regressive and linear.... bordering on boring for me.

In its favour - the game looks and plays amazingly, perhaps the best looking Switch2 title I've played so far. It (seems to) run at a locked 60fps in handheld, and I didn't notice a single drop - which is quite something considering how many recent titles are borked and/or sloppy ports. The controls and accessibility are also first-class, so many tweaks and adjustments + mouse mode is pretty cool (also arguably surplus to requirement due to auto-lockon mechanic)

I guess I just didn't get that 'wow' moment like I did with other Nintendo series latest titles.... I actually far far prefer Metroid Dread, which I still believe is a really great MV title.

Also - 2025 spoilt me with some really excellent titles.... Hades 2, E33, Silksong, FF Tactics, Shinobi, Ninja Gaiden Ragebound, Blue Prince, Simogo Legacy Collection (!) + my personal GOTY Seance of Blake Manor. 2025 was such a killer year, that MP4 probably fell flatter than it would have otherwise. I'd still give it a 6 or 7 out of 10, and its certainly far from a disaster, but I just wanted so much more.

I really hope that MP4 can be a learning experience for Nintendo/Retro, and the next title is an improvement. I wonder if Mercury Steam are cooking up a Dread sequel?!

CJD87

Haruki_NLI

I do wonder if this game is a sign of issues that other games in the industry are about to run into, or have been for sometime.

People note, and Nintendo noted, the advancements in certain gameplay or genres over the past decade.

When a game takes too long to make, it misses all those advancements and feels outdated.

In that regard though, it's quite clear what people say they want is just Metroid Prime again. But if they got that, that'd be the problem. It's just Metroid Prime again. Evolving it is almost impossible, as Prime 2 and 3 are regarded less than the first game, albeit not by much and both for different reasons. But they also tried new wrinkles and ideas.

Maybe it's better to shelve this side series. They clearly can't change the gameplay much without it not being Metroid Prime, but they also need to evolve it beyond what it was.

Then again, Metroid Prime could largely be described as hated when it was first shown off. So who knows. Probably helps the game, much like Ocarina of Time, was just "the SNES game in 3D".

But yeah...I dunno. As much as I love Metroid Prime, I can't help but feel like all the asking for it was a mistake. That's clearly why they did it (people didn't shut up about it), but the story was done. Yeah there was a teaser in Prime 3, but that's all it was, a teaser.

It's probably the same boat Smash finds itself in, or Animal Crossing. You've done it....now what do you do?

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kkslider5552000

I do think the big issues Metroid Prime ran into is probably a mix of outdated ideas and two versions of a game from two different teams trying to co-exist. It is impressive the game is as good and playable as it is and it only runs into massive issues for me late game ala a Wind Waker, all things considered.

That being said, I do think the weirdest part is that it feels outdated even for when they started making it. In a lot of ways this is what I would've expected if they made it on the Wii U. I can so easily imagine that and...I dunno you'd only be able to see the scan visor with the gamepad or something. (might even be a slight improvement if the menus/map were on that screen, especially without pausing like what BOTW was supposed to do)

I also forgot to mention, I'm sorry, reviewers were too nice to Other M. I try not to hate on games, I don't even hate Other M, but Metroid Prime 4 at least somewhat understands the appeal of this type of game, it is a success at what it is, even for all its faults. Other M is the opposite of Metroid's appeal in many ways, and does that opposite way pretty poorly for a large chunk of its time. And unfortunately Other M fans trying to tell people that I, person whose most anticipated game was Other M before release, that I hated the game for what it was attempting instead of its execution, made me have no patience for treating Other M as anything better than a failed experiment. It's at least a funny failed experiment now that we know it didn't kill the series, but failure it is. It's only notably better than Sticker Star because it didn't bewilderingly get follow ups. (which also got good reviews, in case you think I'm being mean to game reviewers)

So Other M getting similar review scores is simply a failure of reviewers of that time, and Prime 4 getting similar review scores doesn't mean anything. Honestly I kinda wish Prime 4 was the norm for review scores, where getting below an 85 is considered unplayable by certain people for some insane reason, including seemingly some game reviewers.

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metaphysician

My opinion on the overly-kind reviews of Other M: It was a mix of two factors.

1. Critics liking games that are easy to play and beat quickly, since that better fits their professional lifestyle. This biasing their reactions broadly.

2. Critics giving credit for the aspiration of cinematic storytelling, and forgetting that aspiration is mostly meaningless without good execution.

metaphysician

kkslider5552000

I mean that's true enough. Game critics, even now, are way too invested in games that get close enough to tv or movies. Including when video games become tv or movies let's be honest here.

I do also think outside of the way too much focus on cutscenes that Other M is better paced than Prime 4, especially for a 100% run, I'd actually kinda give them that one. Helps that its shorter.

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echoplex

kkslider5552000 wrote:

Honestly I kinda wish Prime 4 was the norm for review scores, where getting below an 85 is considered unplayable by certain people for some insane reason, including seemingly some game reviewers.

I hear you. I think it's a societal thing. If you look up two similar restaurants on Google Maps you'll go to the one rated 4.8/5 and discard the one at 4.7 even though they're both basically fives. And once you've paid the check the waiter asks you to leave a 5-star review on Google, mentioning his name. Teachers have now to justify why students get Bs instead of A minuses. Nowadays you can't buy anything from a shop without getting an e-mail 24 hours later asking you how your 'shopping experience' was and how satisfied you are of the item you purchased. Everyone's just so obsessed with ratings that the grades don't even make sense anymore.

[Edited by echoplex]

echoplex

metaphysician

I mean, there's nothing wrong with being concerned about quality ratings, and wanting to measure such. The issue is that people too often fail into one of two failure modes ( sometimes both at the same time! ):

1. Binary thinking. Everything is either The Best Ever or The Worst Ever, with no nuance or gradation in between. Thus they treat any review score or rating that isn't the absolute top of the chart as an equal failure.

2. Unrealistic precision. Rating scores are viewed as scientific measurements that are mathematically meaningful far beyond their actual reality, without any consideration of error bars or degrees of uncertainty. Thus an 8.9 is viewed as terrible because its less than some other game with a 9.0.

Mix that in with the general trend towards narcissism, with too many people absolutely unable to make the leap that a game which doesn't appeal to them might instead appeal to other people, and you get a lot of the problems with game review discourse.

metaphysician

Bolt_Strike

@metaphysician Yeah, this sounds about right. Every minor difference from what would be the perfect game in their minds is inflated to the high heavens and that leads people to exaggerate how good or bad a game is.

Now I can kind of see why this exists. There's a wealth of options of games to play and limited time to play them, so you need to choose wisely on which games you think you'll enjoy. So if you buy into a game that you think you will, only to find it wasn't as good as you thought? Well then you might be mad because you think you made a mistake and wasted time on one game when you could've enjoyed another more.

I myself have been interested in many games on some level and I've bought many thinking I'd get around to playing them only for them to sit on my backlog for literal years. Biggest example of that, I have TotK but haven't set aside time to play it because there's other games I've been more interested in playing (there were also some aspects of BotW's gameplay that I didn't quite vibe with so that's giving me some subconscious reluctance to jumping back into that style). This feels completely blasphemous and yet the massive wealth of options for video games means that's where I stand right now and I've clearly gotten overzealous with some of my purchasing decisions. But that's just the industry now. There are more games you can play on Switch that you'll have time to finish in a lifetime. So you have to pick and choose and hope that game ends up being as good if not better than you imagine.

Anyway, it's perfectly valid to say Prime 4 is a disappointment and not worth the hype and there are a lot of things that Prime 5 needs to do better. But acting like it was the worst game in the world is definitely going too far, there are definitely worse games out there.

Bolt_Strike

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kkslider5552000

The best thing about Metroid Prime 4 is that it is in fact a Metroid Prime 4 and that it felt very clear that they could make a fantastic Metroid Prime if they're allowed to focus exclusively on making a Metroid Prime. I don't envy a dev team having to make a new game combined with the corpse of an old game, and considering the miserable bloat of modern AAA video games (between giant open worlds and intentionally endlessly tedious live service games), I do think the game honestly could've been so much worse. Like I'm imagining them trying to make this closer in size and more focused on being a modern open world game, with the crystals, would've killed the game dead. Even another hour of crystal collection and I might've suggested Metacritic was a bit too kind, not kidding.

Also I don't know why they're in the game, but there is also the implication of a classic video game series being given an open world and voice acting purely because DATS WHAT MODREN VIDE GAMS DO that annoys me even in games I love like BOTW, so it being a more notable issue here does really bug me. Especially since they literally re-released Metroid Prime and it is still peak. And honestly, considering the load time improvements I assume exist in the Switch 2 and knowing where things are now and that I might just ignore the crystals, my game time will probably be really close for both. Just makes this whole thing seem pointless. Which I guess is good, this does mean the game has an easy excuse to nope out of its worst ideas for a sequel. (and again, its not even awful in execution, but I don't need space marine soldier characters in my video game in general, they are almost never that interesting.)

But I also played Federation Force not too long ago, so thankfully, this is way better than that. Yes even in co-op, that game is the most meh game, poor man's Triforce Heroes. Metroid can do worse than this, easily. Many games can quite frankly.

[Edited by kkslider5552000]

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Don

I couldn’t survive the Sylux battle in the first phase even on “filthy casual mode”. Is there a way to cheese the final battle? I don’t want to be stuck on the final boss and not finish the game after putting 25 hours into it. Also do you have to revive the teammates during the first phase?

Don

NintendoByNature

@Don that may be your problem. Try reviving team members. They’ll help you take him down. From what I recall at least.

NintendoByNature

Xyphon22

I've been avoiding this thread until I beat the game so as to not have anything spoiled, so sorry if there's repeated stuff, but I finally beat the game yesterday. But I thought I'd give my two cents.

Overall, I thought it was a great game. Not up to the heights of the original, but not much is (and honestly, I don't think I remember 2 and 3 well enough to compare it to those). I think most of the complaints about the game are grossly overblown. The other Federation soldiers are not that bad. I do wish Myles would let me figure out a little more things before throwing out obvious hints, but I also don't want to spend days wandering the game aimlessly so I didn't mind it that much. Yes, the desert and collecting green crystals was a bit tedious, but not horrible. Plus, you don't have to get them all and it becomes much easier once it gives you the radar to find them.

I thought the boss fights were mostly excellent, especially the fire one and the end battle with Sylux (the big ball was a bit dull, just being a big ball). Probably the worst part of the game was the ending (after the awesome final battle). Hopefully it is setting up a sequel that won't take another 18 years to come. It also seemed easier to me than the other ones, which is strange because I thought most of the previews and reviews talked about how hard it was. I'm pretty sure this was the first Prime I managed to get 100% of the scans and items, even on repeated playthroughs, and I did it on my first playthrough.

Overall, I really enjoyed this game. Worth the wait, and a great start to my Switch 2 adventures (just got one a couple of days before Prime 4 came out). Now on to Bananza which I got for Christmas!

Xyphon22

Bolt_Strike

@Don Yes, yes you do. Letting your teammates die is an instant game over. One of the most annoying things about this game really, and Sylux really takes the cake because there's no way to stop that lightning attack from doing massive damage to your teammates so you'll probably be spending a lot of time reviving teammates. Good luck, you'll need it.

Bolt_Strike

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Don

@Bolt_Strike
Thanks, I will keep trying. I thought it was odd it says mission failed even though I still had a tiny bit of health left at the time.

Don

Don

@NintendoByNature
Yeah will need to do that. Apparently it’s a requirement to not fail the mission. Will watch YouTube and practice the charged thunder bolt and try to deplete Sylux’s health as quickly as possible during the first phase.

Don

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