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Topic: Metroid Prime 4: Beyond

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Retrodouche

"Normally, when players clear a game, they press the A button without hesitation, right? But for Metroid Prime 4, we wanted to make them feel hesitation and conflict there. "

🤣 I pressed the button immediately without flinching thinking "good riddance". There was zero chemistry with Samus and the GF troopers.

[Edited by Retrodouche]

Retrodouche

JaxonH

@Retrodouche
Lol ok that was funny.

I pressed A immediately despite adoring all my comrades. But hey, when ya gotta go... ya gotta go!

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

yokokazuo

@Haruki_NLI yeah that’s a good point.
I guess it’s because at the time of Prime 1, Fusion had only just released alongside it and Metroids were supposedly extinct so they placed it before Metroid II. But by setting up Prime 4 with Federation Force’s secret ending, they could move future games to later on in the timeline. I just used to have an assumption that they’d always have the Prime games set before Metroid II until now.

@Bolt_Strike yeah the context feels a bit lost in some parts of the translation, I only double checked the initial Japanese of the timeline part so far to confirm that.

But seems that particular translation is pointing towards a part at the end of the game brought up by Retro and Jaxon, but I’ll spoiler still just in case. The ending where you have to press A at the teleporter and leave the others behind. (I myself did wait a while until it was about to get destroyed when I finally pressed A)

yokokazuo

echoplex

Retrodouche wrote:

🤣 I pressed the button immediately without flinching thinking "good riddance". There was zero chemistry with Samus and the GF troopers.

Frankly I hesitated before pushing A and contemplated letting Samus die with everybody else, or at least getting stuck in Valley Del Sol forever.

@JaxonH Metroid Prime 2 has Temple Grounds working as a hub for every region of the game. It’s not open in the sense of a vast area to explore but it lets you free to go where you want to go (or at least gives you the impression). I think it’s the best approach of the original trilogy. MP1 had kept the recipe from the original games (areas interconnected, sometimes twice, in different places) and MP3 lost it completely with the use of the ship between areas (à la Skyward Sword).

echoplex

JaxonH

@echoplex
I'm totally in favor of the Metroid Prime 2 approach. My contention has never been Sol Valley was worse or better. I simply found it no different than past games. I mean, it's different, but it made no difference to me.

But I do prefer a hub vs not having one, as it streamlines back tracking.

As Metroid Prime 2 has historically (and still is) one of my favorite games, I'd be all in favor of that approach again. And while I agree that MP3 had the worst hub approach, I still liked it more than MP1 having no hub at all.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Matt_Barber

@vio I like open world games but it's a design philosophy that you have to go all-in on.

If you just create an open hub that's a single biome with half a dozen copy-pasted assets, while the bulk of the is progressing through linear dungeons, you're not so much copying Breath of the Wild as Skyward Sword.

Matt_Barber

Bolt_Strike

yokokazuo wrote:

@Bolt_Strike yeah the context feels a bit lost in some parts of the translation, I only double checked the initial Japanese of the timeline part so far to confirm that.

But seems that particular translation is pointing towards a part at the end of the game brought up by Retro and Jaxon, but I’ll spoiler still just in case. The ending where you have to press A at the teleporter and leave the others behind. (I myself did wait a while until it was about to get destroyed when I finally pressed A)

OHHHHH okay that makes much more sense.

That would've been more effective with better characterization and gameplay utility. As is it feels more like babysitting than a genuine connection.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Bolt_Strike

Bolt_Strike wrote:

Some very interesting insights here about why Prime 4 ended up this way and I'm not entirely sure how to feel about it. In particular, finding that the original Prime 4 build by Bandai Namco was NOT completely scrapped like they said and Retro basically had to push through the original concept because they didn't have the time/money is kind of sus and it really makes me feel bad for Retro. They knew many of us would hate this concept but still had to do it anyway.

Oh, correction, this didn't come from the Famitsu interview. This came from a tweet by Kiwi Talkz, a prominent game developer interviewer that's talked with Retro about the development of the Prime games multiple times (so I would consider them a reliable secondhand source). I would watch his videos if you haven't, some interesting insights. Anyway, here's the tweet in question.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

kkslider5552000

I've gotten through the ice area of the game. Maybe its unfair since I just played Alien Isolation recently, but it does feel like they absolutely had the atmosphere and sound design to do some sort of cool horror turn and in fact felt at points like it was getting ready do to that during this section and they didn't properly take advantage of that.

On a positive note, this game might end up with the most consistently great boss battles of at least the Prime series, and at least a contender for the overall series.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

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Atomic77

Metroid Prime 4 Beyond on Switch is one hell of a cool game. I just got it for Christmas.

Atomic77
Nintendo Switch OLED Pokémon Scarlet and Violet Edition Gamer

JaxonH

@Atomic77
Congrats, that's exciting!

Hope you enjoy it as much as I did. I recommend toggling on motion controls under "Camera" but turning them off under "Cursor", the one that says Motion Controls for Free-Aim. Definitely want that off so that locking on stays locked on, without movements throwing the reticle off-target.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@kkslider5552000
While it didn't land a jump scare payoff, it nailed the tension perfectly, and I feel its the journey that matters there rather than the destination. Even if it didn't go full horror, it successfully made me afraid, peaking around every corner until I turned the power back on. Which is what I think they were going for.

As for bosses, they really are great. And the final showdown is best in the series, imo.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

kkslider5552000

@JaxonH I mean, I obviously prefer a good atmosphere and tension over nothing but it genuinely felt like it was missing something it should have had. It was a weird choice. It is another thing that is more worth complaining than the actual things I heard complaints about going in at least.

Like seriously where's a 2nd minute where Myles is so annoying? He started annoying for genuinely 1 minute and then never made any further impression in any direction. This could've been any NPC in a similar role between 1998 and 2013 and people chose to make a big deal about him. Why?

Edit: And even then my complaint isn't even a huge complaint, its more like "oh this area was good when it feels like it could've been a major highlight of the series" type of thing.

[Edited by kkslider5552000]

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JaxonH

@kkslider5552000
The weird thing about Myles is, I loved him. I think having his radio messages in Sol Valley be restricted to optionally choosing to ask from the menu would have worked better, but besides that the game would have been worse without him. For me anyways. I thought he was one of the most endearing, well thought out personalities I'd seen in a video game in some time. Even rivals some personalities in Cyberpunk 2077, and that game to me is the gold standard of character personalities.

No idea why everyone collectively decided to hate him. It's so random.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

metaphysician

JaxonH wrote:

@kkslider5552000
The weird thing about Myles is, I loved him. I think having his radio messages in Sol Valley be restricted to optionally choosing to ask from the menu would have worked better, but besides that the game would have been worse without him. For me anyways. I thought he was one of the most endearing, well thought out personalities I'd seen in a video game in some time. Even rivals some personalities in Cyberpunk 2077, and that game to me is the gold standard of character personalities.

No idea why everyone collectively decided to hate him. It's so random.

While there is never only one reason for anything, I think a major contributing factor in this case? An undercurrent of what I call "CS Lewis Syndrome", where people are unhealthily obsessed with being taken seriously as an adult. One major symptom is an aversion to anything even adjacent to comedy or humor, because 'everyone knows' that Real Adult Stuff is always grim and serious. Often this goes along with a desire for deeply indulgent media that plays into ( typically grim and amoral ) power fantasies. Thus the "best" possible media is something that is superficially grim and serious, but doesn't have anything actually to say other than "isn't this cool!" Most shining example: the Zach Snyder superhero movies.

Myles is both a snarker, and thus keeps the mood from being 100% serious; and also is a side kick that needs protecting, and thus forces the player out of the amoral murder machine fantasy. Admittedly I have no idea why someone interested in po-faced amoral power fantasies was playing Metroid in the first place. . .

metaphysician

Matt_Barber

Miles is a geek with a fascination for technology, and totally in awe of Samus.

So, pretty much your typical Metroid fan.

Matt_Barber

vio

There's no way Myles is not Scott the Wozz.

Abolish AI!

Bigmanfan

@vio Dang it, I see the resemblance now and I can't unsee it lol.

Bigmanfan

Lazz

Rolled credits, didn’t 100% the game, so it wasn’t the true ending. That last Sylux fight, wasn’t my favorite, but glad there were checkpoints, died quite a bit. Didn’t love the ending. Luckily I created another save file before starting the last trek.

Nick

kkslider5552000

vio wrote:

There's no way Myles is not Scott the Wozz.

Hey y'all, Myles here. I've been working with Samus Aran unlocking elemental weapons for her. But she's been gone for a while, so let's talk about the most logical thing connected to that...Wii Sports Club.

...my doctor told me I have an incurable illness of being unable to seque to Wii Sports Club naturally.

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