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Topic: Metroid Prime 4: Beyond

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kkslider5552000

Ah ok, I figured it out. See I had the motion control scheme used and it had different settings for those.

Why is the good motion control option under the control scheme that is about dual stick? That's a confusing choice a normal person wouldn't find if they wanted motion controls.

Non-binary, demiguy, making LPs, still alive

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JaxonH

@kkslider5552000
Because the Revised Lock-On Free Aim disables the ability to use motion controls when locked on, so the setting is under it and greys out when the toggle is selected for the Revised Lock-On Free Aim.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

cwong15

I have a rather subjective question. I seem to get motion sickness on certain kinds of games. I stopped playing Metroid Prime 2 & 3 (from the trilogy available for the Wii U) for this reason. I'm thinking maybe it's because the wiimote control scheme, while natural and fun, causes too much motion for my senses. Before I drop some change on MP4, I'd like to hear what your impressions are on this game's sensations of motion. I realize that's a vague question, but I'd love your highly subjective opinion anyway. Thanks in advance!

cwong15

JaxonH

@cwong15
I never had motion sickness. However. Someone I talk to does and avoids FPS games because of it, but said they had no issues with Prime 4. They suspect it was a combination of A) 120 fps and B) slower movement than many first person games.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Matt_Barber

Even at 60fps on a Switch Lite the game rarely stutters. The performance is utterly incredible, whatever you're running it on, although obviously at its best on the Switch 2.

Matt_Barber

JaxonH

@Matt_Barber
Outputting the docked 720-900p image on my custom Switch Lite OLED at 60fps is insanely impressive.

Untitled

Untitled

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

echoplex

@kkslider5552000 I think you’re onto something when you say it feels like a 360/wii era game. It felt the same to me, and probably tells a lot about its development. I keep reading comments or reviews here and there waiting to have some behind-the-scenes perspective to understand how choices were made during development. I for one thought conflicting ideas were put together and, as no consensus was reached, it kinda shows in the final version of the game.

Looking back after I finished the game a few days ago (and finally never started a new game+ because I didn’t find any incentive to), I also begin to think the game finishes abruptly and we might get a DLC or something in the next few months.

@B3RTAY as I said before, enemy variety is one of the most visible flaws in the game, and the lack of actual Metroids (except in the first cutscene and in boss descriptions) is an absolute eye-roller to me. The grievers are supposed to be the new star enemy but they don’t bring that tension (that often bordered on horror in the original trilogy) needed to make you feel immersed in such games. The chase phases in the Mines were good ideas but hindered with the presence of clumsy characters that always stand in your way (so much for being elite soldiers - that girl trooper only reaches Ashley from RE4 levels of annoyance to me). It anything it felt really camp - which I love when it’s made on purpose - and I never actually felt for them.

[Edited by echoplex]

echoplex

Rahmus

Edge magazine going in two footed with a 4/10 review this month. Ouch.

I’m more than halfway through I believe, I think I’m just about feeling a 7/10 score myself. It’s comforting in that it does feel like a game from about 20 years ago but some of the game design choices are rough. It’s lost a lot of the magic which made the Prime series, too, somehow, despite being something of a cover song of the better games in the series.

Rahmus

Cia

This game sounds like *****. Seriously 4/10 from Edge, Nintendo should find someone else to make these games. It's obvious the new Retro is nothing but dumb ex Halo developers with no idea how to make a good game let alone good Metroid game.

[Edited by Cia]

Cia

Jeronan

Cia wrote:

This game sounds like *****. Seriously 4/10 from Edge, Nintendo should find someone else to make these games. It's obvious the new Retro is nothing but dumb ex Halo developers with no idea how to make a good game let alone good Metroid game.

The game has been way too long in development and was still clearly not ready for release. Nintendo just got fed and forced them to get it out of the door.
Yeah... the desert and the green crystals is a clear sign of just how troubled the development was and how in earth this got past play-testing.

Skillup's review is the most balanced (he is a die-hard Metroid fan) and he clearly highlights all the problems this game has.

I am so glad I did not buy into the hype and resisted wasting 90 euro on this game. I would have been bored to tears in no time.

Jeronan

Bolt_Strike

I mean calling it bad is an exaggeration, it's not like it's poorly made or anything. It's just missing the feel of Metroid Prime in some minor ways that add up to an underwhelming experience. I definitely think they've lost touch though and new talent that actually understands Metroid and Metroidvanias is needed. And it seems like Tanabe needs to go, because supposedly he's responsible for some of the more controversial decisions plaguing the series (focusing too much on the Federation and removing the isolation, removal of sequence breaking), it sounds like he's holding the Prime games back from what people liked about the older games.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Rahmus

No, it's not bad. It's enjoyable, you can have a good time with it. It's just a bit of a disappointment and it's been hard to see that past all of the religious zealotry that can come with an entry in a storied Nintendo series. Critically, I can see why it's had a bit of a kicking.

Given its troubled development I think it's about as good as we could've expected.

Rahmus

JaxonH

The game is incredible. Edge is on that pipe lol.

It is, however, controversial to some inasmuch that it isn't quite as "metroidvania" as past entries, and while I don't personally agree with the extent of responses from some, which is grossly exaggerated, I do understand where many criticisms are coming from.

But no, the game is not horrible. It's actually incredibly fun. My favorite Metroid in the Prime series. Is it perfect? No. But what game is.

Anyone who reads a review giving this game a 4 and believes it, while ignoring the perfect 10 it received and countless 8's and 9's, is just looking for confirmation bias.

Play it for yourself, or don't. All I can say is I adore this game, and don't really care if it doesn't perfectly align with prior entries. I maintain that if this game wasn't a Metroid Prime entry, and was just some 3rd party game made in the spirit of Metroid Prime, it would have been glazed from east to west.

In fact, I'm glad Edge scored it a 4 because it just proves my point that the game has been unfairly sabotaged in its critical reception. Even those voicing legitimate concerns recognize that's utterly ridiculous. So if it wasn't clear before, now it's irrefutable. And once you realize Edge unfairly trashed it, you begin to wonder how many other sites did as well. And it's not always so blatantly obvious. Sometimes it could just be underscored by a point or 2 to blend in.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Haruki_NLI

Seeing complaints about no Metroids....they're barely a thing in the games they're in, and in some games don't show up at all.

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

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Matt_Barber

Since when did Edge become the font of all wisdom?

All reviews are a matter of opinion, of course, and I'll defend the right of whoever wrote that review to score it how they did. Still, at the same time, it's an obvious outlier for a game that's had over a hundred professional reviews by now without anyone else scoring it that poorly, and even more so than the numerous ones where it got full marks.

Having already played it to a finish and had a chance to form my own opinion about it, it's definitely more of a flawed gem. If you go into it with an open mind and reasonable expectations for a game that clearly caused its developers a lot of trouble to make, there's still a heck of a lot to like about it in amongst those flaws and I'd think that the bulk of the reviewers recognized that too.

It's good enough even to be at least someone's game of the year, even though it wasn't mine and it probably won't be yours either.

Matt_Barber

vio

I just beat the game. I definitely enjoyed it, but agree with a lot of the criticism. It cannot hold a candle to the original Metroid Prime and the magic of playing it back in the day. The Federation characters are not as awful as I expected, but should not have been in the game regardless. The desert was pretty meh overall and unnecessary, but I did enjoy the surprise bonus boss battle on the bike. All the areas(or "dungeons") were cool IMO, but kind of felt like they were lacking in fun, clever puzzles and exploration. The graphics are great(especially for a game that was built for the switch 1) and there is some great music, though having to buy a 30 dollar Amiibo just to get music in Sol Valley is absolutely disgusting. Shame Nintendo, shame! Controls were classic Prime and I loved that.

I had a good time overall, but I think the game was trying too hard to be Zelda. I love Zelda, but Metroid is not supposed to be that. I also can't believe it took Retro over 5 years to develop it as well. WTH? I do hope they continue and make a 2nd trilogy and address all the criticisms with Beyond in 5 and 6. Feel free to try some new things, but get back to the Metroid fundamentals. Show us you can still be the Retro that blew us away with the original Prime all those many years ago now.

Abolish AI!

vio

JaxonH wrote:

We are blessed to have access to the following on Switch 2:

  • Metroid [NES]
  • Metroid II [GB]
  • Metroid Fusion [GBA]
  • Metroid Zero Mission [GBA]
  • Metroid Dread [NS]
  • Metroid Prime Remastered [NS]
  • Metroid Prime 4 [NS2]

You forgot about Super Metroid.

Abolish AI!

NeonPizza

Semi random, but on topic with 'Super' Metroid. Nintendo did a stellar job with their updated CRT Filter(After slightly bumping up the sharpness on my TV & increasing my TV's Back light brightness to compensate for the CRT scanline darkening,) for NSO NES(I also recommend jacking up your TV's color beyond the norm and using Native color gamut to compensate for the darker emulated nes color) & SNES, but I still can't stand how they don't allow you to reduce the size of the default 4:3 CRT mode screen. I'm currently gaming on a 55"(Which translates to an almost 45" '4:3' picture...) Sure, you can opt for pixel perfect mode which shrinks down the screen size on NSO, but then there's no CRT filter(Which is a must if you're like me) and the aspect ratio ends up looking unaturally narrow.

For 8-16 bit games, along with Saturn, PS1 & N64, a 27" 4:3 CRT is my preffered size, or max 32". 32" is a must for Dreamcast, GameCube & Wii though. But nearly 45" for NES & SNES? Can't do it. If Nintendo released the same screen size adjusting option like in Arcade Archives I could easily get the screen size to my liking. Retro Sprite based graphics don't look good on large screens. But at least those that prefer handheld mode can get a bite sized image on either their NS OLED or NS2. Too small for my liking though. Back to the real thing on a CRT! lol

Although, I'll admit. The nostalgia, just that magic isn't what it used to be. it's fading. I find myself jumping into some of my most beloved & cherrished retro titles, only to turn the game off within 10 minutes. it's never the same! That first time experience you had with said game, when these games were cutting edge and in the now is what it's all about, and you can't recreate that. it's impossible. I always think back to the people that were once in my life that aren't here anymore, my youth, pop culture in general etc, and ya. Once you've done it, you've done it. I think many video game experiences for a lot of us are probably best left in the memory banks or past, and instead to be remembered fondly.

Best way to reintroduce the classics, imo, is to your kids & nieces if you have them, on original hardware & software with a CRT. I'm all over the map here, but i was hoping to play through Super Metroid on NSO, but i can't deal with the near 45" 4:3 screen size. I can deal with a bit of latency, and there is latency. But it's not game breaking or anything. it's doable.

And it's funny, So many Ninendo fans consider Super Mario World, LOZ: ALTTP & Super Metroid as the SNES holy trinity, which I almost agree with. Except...Super Metroid hasn't aged all that well(Soundtrack & visuals are still top notch mind you), but Samus's controls are too stiff & clunky, and you get locked into crouching once you press down. Boss battles can feel sloppy too. Where as SMWorld & LOZ: ALTTP have both aged wonderfully, like a fine Wario Wine.

Dread has the ultimate 2D Metroid Controls. That game controls like a dream, with so much finesse, precision & diversitiy. They practically feel flawless. Even though I'm not entirely sold on it's art direction and almost clinical set pieces & generic enemy design. Prime 4 by comparison is in a completly different league entirely and class of it's own. But yes, I need to finish Super Metroid. I remember being blown away by it's first 20 minutes back in 94', especially mode 7 Samus's Ship effect during the opening cutscene. But that was it for me. As is, it's essentially going to feel new for this dooder! It's been on my back log for centuries, same thing applies to Mega Man 7, Demon's Crest & Yoshi's Island. I still haven't come close to finishing ALTTP Either!

[Edited by NeonPizza]

NeonPizza

Bigmanfan

My (hopefully) quick review after finishing the game yesterday that I'll try to keep as spoiler free as possible:

Things I liked:
The presentation: This is kind of the most obvious area, but the game is fantastic visually and runs very well. Additionally, I thought the soundtrack was stellar and set the mood really well, and I'm very much looking forward to listening through the whole thing soon. The overall sound design is also pretty solid.

The bosses: Fairly surprised about this, but I actually really enjoyed the boss fights in this game. It felt like they balanced the difficulty really well, and put a lot of the focus on actually learning and dodging the attacks, which I appreciated. The final two fights are especially large standouts.

Lack of dumb "Metroid Moments": This might seem like a dumb one, but it was pretty refreshing to have a Metroid game where every new puzzle and path feels solvable and logical, and the solution isn't just "bomb the floor randomly".

Things I'm mixed on:
The structure: As mentioned above, I like that the next place you need to go almost always makes sense. But sometimes I feel it's just a little too easy to figure out. And despite the huge open desert, this game might be even more linear than Fusion honestly, which is slightly disappointing to me. Also, the upgrade path feels really predictable and uninteresting. Very few upgrades really excited me in any way. It was mainly just "oh cool, I can open new doors now". Which isn't too abnormal, but it just felt like way too many upgrades were just that

The characters: I actually like the idea of having some characters in the game, but for the most part they were just sort of boring. I will stand by the take that they could've been fun, if they actually had whacky or fun personalities instead of being the most boring characters ever written (exaggeration, but you get what I mean). I will come to the defense of Myles though. He is really not that annoying, I honestly don't get the hate.

Sol Valley: I like some parts for sure. Having little puzzles to solve or smaller areas to explore is pretty cool, but it's mostly too big and too empty, and could've desperately used some fast travel options.

Things that didn't land for me:
The green energy crystal grind: This is just blatant padding and shouldn't be in the game. There is no challenge or fun to finding green energy crystals. You just see them and drive into them.

Lack of enemy variety: This is definitely one of the biggest letdowns for me, as the game starts out strong in this regard, but by the end it's pretty much the same enemies spammed over and over. Kind of a bummer.

The backtracking: A staple of the Prime series, and pretty monotonous here. Especially the FOUR times you have to backtrack to the same place for the same reason (IYKYK).

So yeah, in conclusion, a lot of stuff in this game kinda missed for me, which is unfortunate. I feel like this game definitely shows some signs of development hell, which is certainly unsurprising considering how long it took to come out. But that's not to say it's terrible, or even bad by any means. I think it still scratched that Metroid Prime itch for me, even if it wasn't perfect. And I really think this team at Retro could definitely do a lot better if they get a second attempt with the experience they have now. To grade it in baseball terms, it went one for four on the day with a single and a walk. Or to use normal terms, I'd give it a 6/10. Certainly not bad, but also not spectacular imo.

Unfortunately, this did not end up being short. Also my hand is going numb after typing this whole thing out on a phone lmao.

Bigmanfan

eldersnake

I can understand when people say it feels like a game from a previous generation, but for me I don't think that's a bad thing...

Just on the Green Energy hunt thing, that was never a problem for me, as I just ran into any I saw while traversing, and after doing all the shrines etc, it seemed like I easily made the required amount by the time ending drew near. I suppose if someone just zoomed from destination to destination across the desert and didn't bother much collecting the stuff, it could be a grind though. But after playing DK: Bananza I couldn't help smashing any stuff I came across lol.

eldersnake

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