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Topic: Metroid Prime 4: Beyond

Posts 1,381 to 1,400 of 1,536

B3RTAY

My experience with this game really started to sag by the time me and my enforced comrades headed for the mine. The griever might be one of the blandest enemy types I’ve ever seen in a Metroid so imagine how crestfallen I was to have to vacantly mow down endless crowds of the things. I’ve just started ball boosting past them now…

I personally don’t even mind the characters all that much. Sure, I’d rather they weren’t there and they’re hamstrung by being in a Nintendo game…no one can be too dark or weird, so the robot felt like the most successful stab at an actual personality (fantastic sound processing on his voice,too). But having them all apparently die one by one in three successive guns blazing/doors closing scenes? I just thought, aw, see you when I get back up top.

Its biggest failing to me is how aggressively your whole eventual move set is telegraphed ahead of time, with zero surprises in store. Might not seem such a big deal but I felt like I could picture the entire next chapter just by scanning an impassable door. For a game that fixates on beautifully realized alien tech, the venture into bog standard elemental settings and powers is, simply put, a shame. It just becomes by the numbers Metroid but ahhhh phew here’s a massive crystal hunt! I thought I was vigilant but after all areas cleared I cashed in a whopping 25%. I’m all set to tap out, this is not Triple A game design, it’s the wind waker triforce crawl but in a setting you’re already bored of. It’s also very poorly telegraphed that the crystals are story mandatory.

This is C- to D grade Nintendo. Better than Tingle’s Rupee Adventure but not quite as good as Wii Music. It’s also very beautiful in how it looks and sounds. I haven’t hated my time with it or anything, but it’s entertained me much less than some ‘25 releases a fraction of its tall asking price.

Switch 2 update for Dread, please.

B3RTAY

JaxonH

@kkslider5552000
For gyro it's phenomenal BUT you have to change the settings correctly.

Under CAMERA toggle gyro ON.
Under CURSOR toggle gyro OFF.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@kkslider5552000
Yes there is. I can screenshot it for you. Trust me it's there.

In Settings, go down to CAMERA, and enable gyro motion controls.

In Settings, go down to CURSOR, and disable gyro motion controls.

Believe me it's there.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@kkslider5552000
Gyro for CAMERA turns gyro on all the time, when you're not holding ZL to target lock.

Gyro for CURSOR turns gyro on when you're holding ZL, enabling motion controls for "Free-Aim" instead of just the right stick.

The reason you want to enable it for Camera is to easily aim and lock-on to whatever target you want. The reason you want to disable it for Cursor is so that your natural movements of the controller when locked on don't move the reticle off-target.

There is a Motion Threshold slider you can use to adjust how much motion moves you off-target and into Free Aim when Cursor Gyro is enabled but, better to just disable Cursor Gyro entirely, then enable "Revised Free Aim" for the right stick, where holding the Right Analog in a direction snaps to subtargets.

By default, the game has CAMERA gyro disabled and CURSOR gyro enabled which is the exact opposite of what it should be to match Prime Remastered gyro control scheme. But once you reverse both of those to CAMERA gyro on and CURSOR gyro off, with revised free-aim for right stick, it's chef's kiss.

Hope that helps! You're not the first person I had to point this out to. Retro messed up with their default control scheme, but thankfully it can be remedied.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

kkslider5552000

Well thankfully I did finally notice or possibly inexplicably found the manual reset on ZR, which does immediately help a lot. I was bewildered that 14 years after Skyward Sword it would not be there, which in a sane world is the first and only thing anyone would've complained about this game if it wasn't there at all.

I am also just assuming that I'm supposed to just turn down the settings for the cursor to 0, because otherwise there has not been a specific, binary, "turn on or off" gyro option in the camera or cursor setting. It is like on the Wii you can have Wiimote audio come out of the tv if you turn the volume all the way off on the Wiimote. This is the 2nd specific Wii reference in this post.

Don't worry I have a Wii U reference too, remember when the better control option for Star Fox Zero was in the pause menu? Why would you do that, why did you make people not like your game for no reason? The majority of Star Fox Zero is reasonable to play actually, why didn't they tell more people about that? Very weird.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

JaxonH

@kkslider5552000
Idk how you're not seeing this bro.

Make your settings look like this. I disabled Revised Lock-On Free Aim to be able to highlight the gyro option you need to disable, but ideally you would toggle Revised Lock-On Free Aim to On also.

Untitled

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[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

kkslider5552000

Ah ok, I figured it out. See I had the motion control scheme used and it had different settings for those.

Why is the good motion control option under the control scheme that is about dual stick? That's a confusing choice a normal person wouldn't find if they wanted motion controls.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

JaxonH

@kkslider5552000
Because the Revised Lock-On Free Aim disables the ability to use motion controls when locked on, so the setting is under it and greys out when the toggle is selected for the Revised Lock-On Free Aim.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

cwong15

I have a rather subjective question. I seem to get motion sickness on certain kinds of games. I stopped playing Metroid Prime 2 & 3 (from the trilogy available for the Wii U) for this reason. I'm thinking maybe it's because the wiimote control scheme, while natural and fun, causes too much motion for my senses. Before I drop some change on MP4, I'd like to hear what your impressions are on this game's sensations of motion. I realize that's a vague question, but I'd love your highly subjective opinion anyway. Thanks in advance!

cwong15

JaxonH

@cwong15
I never had motion sickness. However. Someone I talk to does and avoids FPS games because of it, but said they had no issues with Prime 4. They suspect it was a combination of A) 120 fps and B) slower movement than many first person games.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Matt_Barber

Even at 60fps on a Switch Lite the game rarely stutters. The performance is utterly incredible, whatever you're running it on, although obviously at its best on the Switch 2.

Matt_Barber

JaxonH

@Matt_Barber
Outputting the docked 720-900p image on my custom Switch Lite OLED at 60fps is insanely impressive.

Untitled

Untitled

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

echoplex

@kkslider5552000 I think you’re onto something when you say it feels like a 360/wii era game. It felt the same to me, and probably tells a lot about its development. I keep reading comments or reviews here and there waiting to have some behind-the-scenes perspective to understand how choices were made during development. I for one thought conflicting ideas were put together and, as no consensus was reached, it kinda shows in the final version of the game.

Looking back after I finished the game a few days ago (and finally never started a new game+ because I didn’t find any incentive to), I also begin to think the game finishes abruptly and we might get a DLC or something in the next few months.

@B3RTAY as I said before, enemy variety is one of the most visible flaws in the game, and the lack of actual Metroids (except in the first cutscene and in boss descriptions) is an absolute eye-roller to me. The grievers are supposed to be the new star enemy but they don’t bring that tension (that often bordered on horror in the original trilogy) needed to make you feel immersed in such games. The chase phases in the Mines were good ideas but hindered with the presence of clumsy characters that always stand in your way (so much for being elite soldiers - that girl trooper only reaches Ashley from RE4 levels of annoyance to me). It anything it felt really camp - which I love when it’s made on purpose - and I never actually felt for them.

[Edited by echoplex]

echoplex

Rahmus

Edge magazine going in two footed with a 4/10 review this month. Ouch.

I’m more than halfway through I believe, I think I’m just about feeling a 7/10 score myself. It’s comforting in that it does feel like a game from about 20 years ago but some of the game design choices are rough. It’s lost a lot of the magic which made the Prime series, too, somehow, despite being something of a cover song of the better games in the series.

Rahmus

Cia

This game sounds like *****. Seriously 4/10 from Edge, Nintendo should find someone else to make these games. It's obvious the new Retro is nothing but dumb ex Halo developers with no idea how to make a good game let alone good Metroid game.

[Edited by Cia]

Cia

Jeronan

Cia wrote:

This game sounds like *****. Seriously 4/10 from Edge, Nintendo should find someone else to make these games. It's obvious the new Retro is nothing but dumb ex Halo developers with no idea how to make a good game let alone good Metroid game.

The game has been way too long in development and was still clearly not ready for release. Nintendo just got fed and forced them to get it out of the door.
Yeah... the desert and the green crystals is a clear sign of just how troubled the development was and how in earth this got past play-testing.

Skillup's review is the most balanced (he is a die-hard Metroid fan) and he clearly highlights all the problems this game has.

I am so glad I did not buy into the hype and resisted wasting 90 euro on this game. I would have been bored to tears in no time.

Jeronan

Bolt_Strike

I mean calling it bad is an exaggeration, it's not like it's poorly made or anything. It's just missing the feel of Metroid Prime in some minor ways that add up to an underwhelming experience. I definitely think they've lost touch though and new talent that actually understands Metroid and Metroidvanias is needed. And it seems like Tanabe needs to go, because supposedly he's responsible for some of the more controversial decisions plaguing the series (focusing too much on the Federation and removing the isolation, removal of sequence breaking), it sounds like he's holding the Prime games back from what people liked about the older games.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Rahmus

No, it's not bad. It's enjoyable, you can have a good time with it. It's just a bit of a disappointment and it's been hard to see that past all of the religious zealotry that can come with an entry in a storied Nintendo series. Critically, I can see why it's had a bit of a kicking.

Given its troubled development I think it's about as good as we could've expected.

Rahmus

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