@moevot138
The final boss gave me flashbacks to Metroid Prime 2: Echoes final boss, the Emperor Ing. It was ROUGH, and I love it đ
The free aiming, I agree actually. But there's a fix. Activate gyro aiming under "CAMERA" but disable gyro under "CURSOR", then toggle free-aim to "Revised" so that when you're locked on, gyro can't throw you off target, but the right stick can be used for sub-targets.
The ONLY TIME this needs to be changed is Phase 2 of the Sylux boss battle, since that inter-dimensional tunnel fight is exclusively in free-aim mode, which without gyro is a serious pain. So for that phase I'd enable gyro under "CURSOR" then disable it again for phase 3.
And ya, I have no problem with those who didn't love it as much as I did (I think it's one of the best games I've played- I'd put it in my "Top 5 All-Time Favorite Games" list), but I do have a problem with some who are disingenuous. There were people claiming to have beaten it like 48 hrs after release, and using that as leverage to make their claims of it being "horrible" seem more credible. And there have been some who clearly aren't judging it fairly based on what it is, but rather this imaginary concept of what they think it should be, which I don't think is fair in any way. But if someone just says "hey, it was pretty good but I wish it didn't have Sol Valley" or "I liked the game but wasn't a fan of the other characters", or "The game was fun but I found it too linear for my liking", I take no issue with that.
So glad you enjoyed it like I did, though. It's truly one of the best experiences I've had with a video game in quite a while.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
I would grant that a game being "too short" is a valid complaint. However, saying something like "I beat it 48 hours later!" is deceptive at best. How long a game is should be measured in hours of play, not days of time, because that is what determines how long a game actually is. How many days, or weeks, or months, it takes to beat a game is primarily dependent on how much a person plays in an average day. If you beat a game in "48 hours!", because you played it 12+ hours each of those days? It does not make the game short, it simply means you played obsessively.
I don't think it's that different to the other Metroid Prime games in length. They're all in that 15-25 hours bracket, depending upon how keen you are to do absolutely everything or not.
It's more a case of quality time. The backtracking across the desert and crystal grinding feel rather like padding to me, but then again the earlier games will waste some of your time too with exploring dead ends and they've all got their late-game fetch quests.
As ever, it's just a bit of a divisive game, and mileage may vary. Those who aren't feeling that satisfied by it generally might find it rather short, but for those where it's scratching the Metroid Prime itch, it'll probably feel long enough.
@Ninfan
Hold ZR to go, ZL to break and sharply drift or change direction. B will boost and subsequently pressing B immediately after boosting does a slide attack.
You even fight a boss in Sol Valley while on the bike, which is just as rad as it sounds.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
One of the reasons I enjoyed this so much is that I really struggle with the first-person perspective in games- in the sense I struggle with navigating surroundings.
I know some folks have felt that this game was âdumbed-downâ, but this is certainly the most playable FP game I have ever played.
Iâm not entirely sure what made it feels so much more accessible (perhaps the linearity) but I rarely felt lost in the game, which made it much more enjoyable in the whole.
While I loved Prime 1 (the only other FP game I have ever completed) I was often frustrated with feeling lost- and this was a spatial awareness thing more than it being a maze of sorts.
This, coupled with some of the other things people have knocked the game for, makes me suspect that Nintendo/Retro were trying to cast a wider net with Beyond.
I know many people have faulted some of the design decisions, but in this case I love it.
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