@NintendoByNature
Keep in mind there's psychic spiderball tracks that are invisible until you scan them. Those are hard to find. I stumbled upon one in Ice Belt at the very deepest point in the facility. But I also discovered a short cut from the snipers nest room that essentially takes you all the way down to floor 3, though I didn't discover it until I was going back up and it let me skip all 3 levels.
I thought I had scanned everything and found everything for the most part (I wasn't rigidly going for 100%), but I only scanned 89% and found 81% of items. Which was kind of surprising to me, actually. There must be some really well hidden stuff in this game. And how did I miss 11% scans? I mean, I think I missed a 3rd type scan of a boss here and there but overall I was expecting to see 98% scanned and like 97% items.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
As my avatar can tell, Metroid Prime has been one of my favourite series in gaming. It's the one that introduced me to the Metroid franchise, even though I was already alive and able to hold a controller when the series was created. I've played through the first episode a dozen times, including Remastered, and Echoes is my favourite of the first three entries. You can imagine how excruciating the wait was since MP4 was first announced, just like it was for some of you.
The first teasers had me hyped, the latter ones... not so much. I still couldn't imagine skipping this one, even though I thought the added name Beyond felt quite uninspired and the recent revelations about Samus riding a bike in the least Metroid-like setting (a desert under a bright blue sky) not that inviting... again, just like for some of you. So I wasn't even planning on buying it day one. I bought it day three instead, because I'm that strong-willed.
I'd give it a solid 7/10. Which is a good mark, honestly. It goes right there with the first three entries of the series. It could totally have been released in 2010 as the game is to me a direct sequel, gameplay-wise, of the original trilogy. You find the exact gameplay loop : find area, get area map, search area, defeat area boss, find way to different area, acquire new power from defeated new area boss, go back to first area with newly acquired power, rinse and repeat.
The settings, the atmosphere, the score, the enemies, the quests and the powers all feel quite the same as they did 20+ years ago (if you consider MP1) so I felt right at home scanning every single blade of grass I came across in Fury Green while enjoying the truly amazing vistas this 2025 game has to offer in addition to its early 21st-century predecessors.
Then I reached the infamous part where Samus has to take a motorcycle license and enjoy her first test-drive through Gerudo desert Sol Valley. And it all began to feel a little bit less compelling. Everything felt a bit more... beneath than beyond. The enemies I encountered in the first area return with a palette swap, others with an extra shield or move. There's another generator that needs reactivating in the next area too, so I get a bit of a déjà-vu. Samus gets power-ups that need installing by someone located in another area. That element of technical realism feels even weirder as magic Lamorn stuff happens here and there — 'psychic' equipment can appear out of thin air like rails, grapple nodes, platforms, etc — but that immensely advanced civilisation couldn't imagine a sort of fast travel service to transport Samus around the vastly disjointed world that is Viewros — but they will teleport her to another dimension whenever she finds a teleporter master key.
But I digress — you don't play Metroid Prime for its environmental consistency, though for example it just feels weird to have an ice field next to a scorched desert. It looks like the Hyrule map from Ocarina of Time (when game maps were designed that way due to memory shortage), as someone pointed out a few pages back ; and Vi-O-La is just a mechanical Ep-O-Na that helps you get around it quicker. You'd think a motorbike fits better in a science fiction oriented-game like Metroid than the Master Cycle in a fantasy world like Zelda, to me it kind of doesn't, surprisingly.
Nostalgia hits strongly though, in Green Fury and mostly in Ice Belt. The art direction is amazing and this is probably the area I had the most fun with. The lore you get from the scattered Lamorn recordings as you encounter all those life pods immediately brings back memories of the Phendrana Drifts research centre, building up to the place's infestation and devastation. A truly great mix of anticipation, discovery and action. Sadly, I didn't really find that in any other part of the game. I wish the last stretch would be a little more climatic (on top of the Chronos Tower), but most of the action is seen through cut scenes.
So as I watch the credits roll, I'm a bit conflicted. I couldn't play anything else for a week, and I really really want to start a new game+, but I also feel the devs were a bit lazy (or rushed?) as some parts of the game feel like they don't belong together, just like Sol Valley and the peripheral areas, or like Sylux and the game's story. It's a great game, it's a goodMetroid game, and nostalgia probably made my expectations higher than they should have been. But still, some choices made during development are questionable.
SPOILERS, still
My disappointments:
There is absolutely ZERO metroid in this Metroid game*. I mean... They are what brings the most tension in the MP games (referencing Phendrana Drifts Research Centre again). The menace of a galaxy-wide invasion is non-existent here. The grievers are a nice, sad creation but I feel they are way overused, as are the robots, in any form.
It's all too easy. I'm not particularly looking to be stuck in a game or die every minute, but I thought the puzzles were quite straightforward, and the game too eager to tell you what to do. Maybe the Hard mode in a new game+ would convince me. That last fight was quite a letdown too, in form and in challenge. But I guess the MP1 final fight will never be topped.
It's too short. I genuinely thought collecting the 5 keys was the first phase of the game, or at least that it would unlock a new area, and that the Sylux fight on the Chronos Tower was his first real appearance. Not his first and last*.
That idea to make the green crystal shards quest non-optional. Filler content.
The lack of area interconnectivity
The psychic powers are just classic powers, rebranded, except for a few additions (see "what I enjoyed"). But the Control Beam is a missed opportunity as you use it for just a few times, including the times you inadvertently activate it because you forget you're in scan mode.
(*) I still have to 100% the game and see the real ending, so I might still be nicely surprised.
What could have been better:
I wish Base Camp would get bigger and cosier as you make progress (it does but only so much). It could have been a nice subquest as Myles could craft four-poster beds, a jacuzzi or a karaoke bar out of the grey crystals found in the desert.
The chase down the mines. It could have been peak horror in the franchise, it was too short and unrealistic (enemies still won't open closed doors) and constantly interrupted by cutscenes about What's-their-face sacrificing themselves.
The music. It's great. But sometimes a bit unfitting. I'll go against the tide and say I really like the eerie drone in the desert. On the opposite, the Volt Forge score, however amazing, is way too epic for what's happening. There's this minimalistic thing about that early 2000s midi industrial soundtrack from the original MP games that I'm missing here.
Playing it made me want to play MP2 and 3 again but my GameCube and Wii have long been gone. Echoes and Corruption Remastered, when?
What I enjoyed:
It's a colour-by-numbers Metroid Prime game no matter what people (or I) say. I don't take for granted that we were given a sequel. I know I've expressed some guarded views but I'm really happy to have a new MP game to play as most sensations from the original games were intact.
The general level design.
Ice Belt labs is a great part of the game and going back is always cool.
Flinging the morphball around those magnetic floating spheres is also always cool.
The boss fights never disappoint in a MP game, and those here are worth playing the game.
Having the choice to display the unacquired items or not (via the scout bots) is a really cool idea. I just wish the power-ups still had that buzzing sound. If you can't see them, you can't know something is hidden.
Playing on Switch 1, and for someone who doesn't own a Switch 2 or a PS4 or a big TV with 7.1 speakers, the game is technically flawless.
@moevot138
The final boss gave me flashbacks to Metroid Prime 2: Echoes final boss, the Emperor Ing. It was ROUGH, and I love it 😀
The free aiming, I agree actually. But there's a fix. Activate gyro aiming under "CAMERA" but disable gyro under "CURSOR", then toggle free-aim to "Revised" so that when you're locked on, gyro can't throw you off target, but the right stick can be used for sub-targets.
The ONLY TIME this needs to be changed is Phase 2 of the Sylux boss battle, since that inter-dimensional tunnel fight is exclusively in free-aim mode, which without gyro is a serious pain. So for that phase I'd enable gyro under "CURSOR" then disable it again for phase 3.
And ya, I have no problem with those who didn't love it as much as I did (I think it's one of the best games I've played- I'd put it in my "Top 5 All-Time Favorite Games" list), but I do have a problem with some who are disingenuous. There were people claiming to have beaten it like 48 hrs after release, and using that as leverage to make their claims of it being "horrible" seem more credible. And there have been some who clearly aren't judging it fairly based on what it is, but rather this imaginary concept of what they think it should be, which I don't think is fair in any way. But if someone just says "hey, it was pretty good but I wish it didn't have Sol Valley" or "I liked the game but wasn't a fan of the other characters", or "The game was fun but I found it too linear for my liking", I take no issue with that.
So glad you enjoyed it like I did, though. It's truly one of the best experiences I've had with a video game in quite a while.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I would grant that a game being "too short" is a valid complaint. However, saying something like "I beat it 48 hours later!" is deceptive at best. How long a game is should be measured in hours of play, not days of time, because that is what determines how long a game actually is. How many days, or weeks, or months, it takes to beat a game is primarily dependent on how much a person plays in an average day. If you beat a game in "48 hours!", because you played it 12+ hours each of those days? It does not make the game short, it simply means you played obsessively.
I don't think it's that different to the other Metroid Prime games in length. They're all in that 15-25 hours bracket, depending upon how keen you are to do absolutely everything or not.
It's more a case of quality time. The backtracking across the desert and crystal grinding feel rather like padding to me, but then again the earlier games will waste some of your time too with exploring dead ends and they've all got their late-game fetch quests.
As ever, it's just a bit of a divisive game, and mileage may vary. Those who aren't feeling that satisfied by it generally might find it rather short, but for those where it's scratching the Metroid Prime itch, it'll probably feel long enough.
@Ninfan
Hold ZR to go, ZL to break and sharply drift or change direction. B will boost and subsequently pressing B immediately after boosting does a slide attack.
You even fight a boss in Sol Valley while on the bike, which is just as rad as it sounds.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
One of the reasons I enjoyed this so much is that I really struggle with the first-person perspective in games- in the sense I struggle with navigating surroundings.
I know some folks have felt that this game was “dumbed-down”, but this is certainly the most playable FP game I have ever played.
I’m not entirely sure what made it feels so much more accessible (perhaps the linearity) but I rarely felt lost in the game, which made it much more enjoyable in the whole.
While I loved Prime 1 (the only other FP game I have ever completed) I was often frustrated with feeling lost- and this was a spatial awareness thing more than it being a maze of sorts.
This, coupled with some of the other things people have knocked the game for, makes me suspect that Nintendo/Retro were trying to cast a wider net with Beyond.
I know many people have faulted some of the design decisions, but in this case I love it.
My mom is 73. We attended a Christmas concert with a symphony at Calvary Baptist yesterday evening.
When we came back I set up a dock for her TV, plopped my Switch 2 in and started a new game in Metroid Prime 4, and told her this is the game that kept my brother from coming with us (he works a lot too so). Said, "behold the wonder" and proceeded to play all the way up through getting Vi-O-La. I've never seen her so mesmerized by a video game 😀
Told her I used to watch my brother play the original all day 20 years ago- it's just so interesting to watch.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Well, my Metroid prime 4 Switch 2 edition works pretty fine. Only the initial loading of the save-file takes long, but I can live with that.
I won't be downloading my Nintendo Switch 2 digital First-party games, because of all the used memory-space and the need for using expensive Express microsd cards. Yes, from now on I might go for the Switch 2 physical editions, even if the boxes are ugly. But it depends on the price. I bought the Switch version because I wasn't sure of buying a Switch 2 in time for the game, but when I went for a Switch 2 I also downloaded the upgrade-pack. As a whole it did cost me 60 Euro, the Switch 2 physical edition would have costed me more!
I mainly bought the physical edition because, with Nintendo's pricing policy and some healthy retail competition here, it worked out at thirty dollars cheaper.
I truly believe that 10 years from now, when people look back on Metroid Prime 4, it's going to be regarded as one of the most underrated games of its generation.
It's wild to me how almost every game that lands on my list of all time faves, is underrated. Consider the following:
Metroid Prime 4 was "critically" assessed to be no better than Metroid Other M. That is absolutely wild to me. Even those who regard the game as flawed in their eyes can't convince me they actually think Metroid Other M is just as good. It's not happening. Anyone with sense can see that's not even remotely true.
Donkey Kong Country Tropical Freeze is widely regarded as the best 2D platformer of all time. And I completely agree. Yet the "critical response" barely ranked it better than your average Pokemon or Hyrule Warriors game.
Prince of Persia Lost Crown is the best 2D metroidvania I've ever played. Even better than Metroid Dread. And yet its "critical response" would have you believe it's worse, and not even in the top 10 of highest rated games in the genre.
Trials Rising doesn't really have a genre, but it's one of the finest video games I've ever had the pleasure of playing. I literally beat the game twice on 2 separate platforms, and am halfway to beating it a 3rd time. And I never replay games like that. It's utter perfection! Yet again, the "critical response" wants you to think it's on par with Metroid Other M, Pokemon Legends Z-A and Hyrule Warriors Age of Imprisonment. Don't get me wrong, those are all good games, but Trials Rising is an exceptional game.
Pikmin 4 is another one- absolutely stellar game I feel doesn't get the recognition it deserves. "Critical response" is good, don't get me wrong. But this is better than just "good".
Splatoon 3... yet another one. Easily in my top 10 faves of all time. "Critical response" says not even as good as all those other generic shooters.
I just don't get it. There are some games where I feel the critical reaponse was right in line (Xenoblade 3, for example, and the Zelda BotW/TotK releases). But more times than not I find all the best games are somehow not recognized as such. It's wild.
Not that it matters. It's not like these games are any less enjoyable as a result. It's just odd that aboht 2/3rds of the best games I've ever played, you wouldnt know it based on the people whose job it is to communicate how fun they are. Maybe I'm just unique with my preferences. But I don't think so. My brother agrees with me for all of these games, except Pikmin because he hasn't played it yet.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH Remember that score aggregators aren't designed to invite comparisons between games in different genres so much as to provide a quick sense of how a game is faring overall. Trials Rising scoring similarly to, say, a Pokemon game isn't like some collective agreement among those reviewers that they're of similar quality. Also, when it comes to games in niche genres, you're generally going to see lower critical scores overall regardless, just because those games don't impress people as widely as something in a more mainstream friendly genre. It's the same reason, more often than not, you'll see those Sony cinematic action adventure games winning big at TGA (although the last few years have definitely defied that trend), and why Nintendo will never have a chance unless it releases something like Zelda in a given year.
And sometimes you're just gonna have an unpopular opinion. And that's okay. Metroid Prime 4, even once people chill out about certain topics, will probably be regarded as the worst mainline entry in the series for the general structure of the game, the boring crystal hunt near the end/desert driving in general, and the way companions are integrated throughout. And tbh, I've only played the demo for Prince of Persia, and what I played WAS good, but nothing in that demo gripped me nearly to the same extent as Metroid Dread. Sometimes you just play certain games, are totally blown away, and other people don't feel the same way.
Like, for you, Xenoblade 3's 89 metacritic score was 'right in line' with the quality of the game itself, but for me, it's probably the best game I've ever played, and I don't say that lightly. But the metascore puts it in line with NBA 2K3 and New Super Mario Bros. shrug
Currently Playing: Resident Evil Village: Gold Edition
It's weird, I've constantly felt like the game is gonna be shorter than Prime 1, even though I'm currently 17 hours in and haven't finished yet (not long out of the Mines, been doing some item backtracking, green crystals etc) and I don't think I spent much more time with Prime Remastered in full. It felt like my progression through PR was slower, but the time played doesn't suggest that. Not really sure why that is.
@Ralizah
Good point about niche games. And I know it's not a perfect science. It's just hard for me to understand why the best games I play are generally never received as such.
While I think Prime 4 is the best in the series, I wouldn't find it strange at all if others thought it was the worst in the series. But Metroid Other M? The game with a d-pad for 3D movement, you wanna talk about NPCs and dialog? That game had way more talking than Prime 4. The game that required changing how you hold the controller every time you'd shoot a missile? The game that everyone hated as an "abomination" to the series? The game where I can't name a single thing I'm aware of it did better (be it graphics, controls, dialog, boss fights, combat... maybe map design?) That's just wild to me.
You really should play Prince of Persia The Lost Crown. I didn't think it was the best at first either. But by the time you get your last upgrade and have come to understand just how well designed the maps are and the insanely creative puzzles and perfect pacing of upgrades and fantastic boss fights... I'm telling you it's better than Dread. And I adore Metroid Dread. It's not a knock on Dread. It's just that good. It's like judging Tropical Freeze based on the first island. It's good! But you don't realize the greatness until the 6th island after you've experienced the game in fullness.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Metroid Prime 4 looking like it's gonna have some legs- a nice change for the series!
It's been almost 2 weeks now and it's still #1 on the eShop (plus still getting additional sales on on NS1 eShop around #10) and even on Amazon it's hanging on at #20 overall (includes hardware, Roblox cards etc so #20 is really high).
You know how happy this makes me? Even if it didn't do much in Japan (I mean, it debuted at 3x higher than Metroid Prime Remastered there, but that's not saying much), it seems like it's actually doing very well in the U.S. Is it possible this game could actually outsell Metroid Dread in the long term? Time will tell. I think it'll take longer to hit 3 million but over time, it could catch and surpass Dread.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@eldersnake Maybe it's because of the backtracking? Prime 1 has some pretty long backtracking sequences because of how spread out some of the areas are. I know Prime 4 has some irritating backtracking itself, but it generally just involves going through the desert, aside from that the backtracking didn't take long. But Prime 1 definitely has some segments where your next destination is very far away. Most notably anything involving going to or from Phendrana (which happens frequently because there's multiple instances where you have to go to Phendrana for one upgrade before leaving for another area) takes an eternity because the only way to enter and exit Phendrana is through Magmoor Caverns.
Haven’t been able to play since Saturday as I sliced my left thumb pretty badly. I’m so close to the end, and I wanted to see it through lol. I’ll probably have to wait a few more days unfortunately until this heals up.
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