@I-UWell can she? I'm not totally convinced that QR-X completely purged Samus' Metroid DNA or removed her ability to absorb X parasites. Remember, Samus already had Thoha DNA, so if that was enough to prevent her from doing so, the Metroid vaccine would've never allowed her to absorb them in the first place. So I doubt absorbing another Thoha would do much other than limit the uncontrolled growth of her Metroid abilities.
She already had Thoha and Mawkin DNA when she received the Metroid vaccine. If not for the Thoha DNA from Gray Voice, she would've radically changed as she did towards the end of Dread. If not for the Mawkin DNA stimulating Metroid transformation, the Metroid vaccine may have had no effect and she would've died to the X-Parasites. Quiet Robe-X knew something from its host that it was willing to sacrifice itself, and it was aware that it would die from going toward Samus. This wasn't like the SA-X, where there's a chance of survival having Samus's arsenal against the Omega. For a species that primarily wants to survive and spread, it's abnormal for a X-Parasite to behave the way Quiet Robe-X did unless it made a decision based on its host's knowledge. It knew it had to give itself up to get rid of the greatest threat to its species. I don't think Quiet Robe-X was ever aware or cared that Samus's mutation prevented her from flying the gunship.
Quiet Robe-X reactivated the E.M.M.I.s to hunt down Samus, so as to eliminate the Metroid threat on ZDR. Once all the E.M.M.I.s were destroyed, Quiet Robe-X itself became the solution to the problem. I'm sure that once the last E.M.M.I. fell, Quiet Robe-X began to head toward either Hanubia or Itorash to sacrifice itself for the sake of its species. I believe Samus is lucky that she made it to Itorash when she did, otherwise the SA-X could've been on ZDR.
@JaxonH sure does... anddd... just got the gravity suit. Going back to the beginning of the game and working my way around old areas to see what I missed.
@JaxonH Yeah, that one was a bit of a headscratcher at first. I will say though, that the bosses start to get tougher around where you are in the game, they seem to deal more damage than usual so there's less room for error. Like I was saying, many of them are about as difficult as Draygon (without using the Grapple Beam trick) and SA-X, you really have to be at the top of your game and make as few mistakes as possible and utilize your abilities well to beat them. They're not impossible, but definitely tougher than what you might be used to from past 2D games.
I have just reached Ferenia and immediately have the boss battle, it's a tough one! I've had 3 or 4 goes and I'm dying almost straightaway, I can't see any patterns yet, rockets are causing damage but he's too powerful and I'm struggling to avoid his attacks! This might take a while!
I have just reached Ferenia and immediately have the boss battle, it's a tough one! I've had 3 or 4 goes and I'm dying almost straightaway, I can't see any patterns yet, rockets are causing damage but he's too powerful and I'm struggling to avoid his attacks! This might take a while!
That one is a toughie when you encounter them. If you are still stuck... all I can recommend is parry the charge attack, unless it is red in which case, flash shift out of the way. Doesn't matter how far away it is, the charge attack will cover the distance so it is not safe to be in front off. Also, if you jump to another platform, don't stand to close to the edge as it will knock into you when it follows you.
That one is a toughie when you encounter them. If you are still stuck... [spoiler]all I can recommend is parry the charge attack, unless it is red in which case, flash shift out of the way. Doesn't matter how far away it is, the charge attack will cover the distance so it is not safe to be in front off. Also, if you jump to another platform, don't stand to close to the edge as it will knock into you when it follows you.
Thanks!! I worked out the timing of jumping up to the top platforms, then down to the ground, I then hit it with rockets as soon as it landed as you get a second or so before he attacks, maybe dodge a few shots, hit him with more rockets then repeat going up to the platform, waiting for him to follow and then back down. It only took me 3 attempts doing it that way!
Just reached 100% map completion and about to go to the final area. I gotta say that depending on how they wrap this game up it's an easy game of the year for me. The trailers looked cool and all but I didn't expect this kind of response from me towards this game. I've played all Metroid games before, but most of them not to completion. Metroid Dread was really hard to put down these past few days.
Oh, and I ended up filling in every square of the map. My OCD just didn't agree with the map in this game. Probably spent an extra 2-3 hours doing this pointless activity, but I don't regret it, it made me soak up the little details in the environment and really appreciate the work put into this game.
@Varkster
Ya, I started doing the same, but I don't have it in me to do every block of map. So I do the majority instead. Small rooms I do all, but large rooms, just most. And I try to make it "even" where the line of exposed/unexposed is. Even save rooms before the flash shift, I'd wall jump both sides to evenly coat the map of the room lol.
But it's fun! It makes you explore nooks and crannies and exposes areas you haven't explored. I also shoot rockets at blocks a lot. Just found a speed booster block on a wall you'd never expect to look. And it was hard as heck getting through it. But I'm getting better at speed boost jumping and shine spark.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Does anyone think the pacing of the boss battles is a bit uneven? I'm not saying that's good or bad, just an observation.
I battled the Robot Chozo Soldier and less than 15 minutes later I'm now in a battle with some sort of underwater boss. In other parts of the game I have gone over an hour without a boss battle.
@JaxonH Good luck with those Shinespark challenges. Some of them are impossibly difficult, even after you figure out the solution, just to pull them off.
@MarioBrickLayer You'll figure out soon enough that the former aren't actually "real" boss fights, they're more in line with mini-bosses.
Funnily enough, of all bosses/mini bosses, I reckon I had the most trouble with a certain red, spear and shield wielding 'mini-boss'. That thing was a dead-set pain in the arse for me to overcome.
@Tendo64 I know the one you're talking about, I think those mini-bosses are some of the most fun in the game, and, without spoiling anything, prepare you for the final boss fight at the end which is great in terms of game design.
I honestly really love how bosses are done in this game, the first 2-3 times you're just figuring out their pattern and shortly after you're shooting through them with no issue, the only blame from dying would just be on you getting overly greedy or not paying enough attention. Definitely a game you'll have to be switched on to play.
If you decide to go for 100%, make sure you save your progress regularly. I just went through 2 hours of getting the rest of the items and, once I saw I had gotten 100% in all areas, went right into the final boss fight as a way to wrap up the completion session. It will not save your progress to your file stats after beating that boss, you go back to your last save and your file will show those previous stats. I still have the Chozo Archives fully unlocked, but my file says 88% instead of the 100%. Later today after I wake up I'll go back in, recollect and get that number corrected.
So I beat the sword guy. I figured out how to exploit his movement algorithm and beat him in probably the most boring way possible. Basically, jump to the platform on the left, then the one on top, wait for him to follow, drop straight down, wait until he moves to the right to follow, run to the left, wait for him to drop down and fire missiles as he prepares to attack, jump up to the platform on the left, etc.; repeat until he's dead.
If you do it right, you can beat him without taking a single hit.
@James_Bond
This game isn't even in the same city block as Ghosts and Goblins in terms of difficulty. Not even remotely.
I'm gonna speak frankly here, and I hope nobody takes offense. But ppl have become so pampered these days, that any game that offers even the slightest whiff of difficulty suddenly gets lumped in with Dark Souls, Ghosts and Goblins, etc.
There are brutally difficult games (Dark Souls, Ghosts and Goblins) and there are games which offer a satisfying challenge (Monster Hunter, Donkey Kong Country, Metroid).
Now, I do understand that different gamers have different levels of skill. That's definitely true. And because so many gamers haven't really played games with satisfying challenge, its highly probably some will perceive the game to be hard. I knew ppl who took 10+ tries to beat certain DKC Tropical Freeze bosses. They're just not as skilled in 2D games as many others.
Just know that this game isn't on the level of Dark Souls or Ghosts and Goblins. Even for an unskilled player, you're gonna get way farther in this game with way less frustration than either of those. It's just not that kind of game.
Seems all games nowadays are either laughably easy or brutally difficult. But Metroid is a game that hits that perfect sweet spot in the middle. Oh, you'll get tested. You'll die some. But it's not that bad. Especially with how the game pampers you with modern amenities like instant restart from 10 seconds ago.
I owe you a beer I think! lol. So I went and got the game the other day, enjoying it, then got frustrated with it, wanted to sell it (for about ten seconds), then carried on. Got extremely frustrated with the first boss, died four times and decided it's just too damn hard, I've had enough. Gave myself a five minute break, went back and kicked his butt (barely taking any damage myself). That felt so good beating him! I'm flying through the game now, and loving it!
@James_Bond Yeah, I'll happily echo what Jax said. Nintendo games are very rarely out to give you a hard time. And much like most things. persevere and you'll get there eventually. (This game has that feel good feeling of finally cracking a piece of the puzzle in spades!)
I never drive faster than I can see. Besides, it's all in the reflexes.
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