Ugh, I'm pretty much at the end of the game, but I wanna get all of the items...which means I have to deal with the thing I hate about 2D Metroid games in general...stupid Speed Boost/Shinespark combo stuff...this is going to drive me insane just like the robot soldiers...and the EMMIs...TwT
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
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Keep it PG-13-ish.
Finished the game this morning. Reached the final boss last night but after a few attempts I decided I was too tired to try again. By this morning I now had memorised all the attack patterns so won on just second.
Unfortunately, the feeling of accomplishment was then ruined by one final semi-QTE at the end which gave you no indication of what to press and no time to figure it out without dying unless you thought right 1st time (just like Other M and the Power Bomb). You are expected to use a mechanic you technically haven’t used at all in the game without any guidance within the space of a few seconds or fail.
So I’m just gonna say to everyone, when you reach that point, just hold down Y. Don’t hold R (you know like how you beat all the EMMIs before from the same viewpoint) and don’t treat it as a regular charge shot by letting go. Just start holding Y from the beginning and don’t let go. Wait even a few seconds and you won’t have the time to charge. Some might call this a spoiler, I say it’s something the developers left out of the game. One final “HaHa” to tread on the excitement of your prior success.
I think this summed up one of my biggest issues with the game, it is designed to set you up to fail on many of your first attempts, something I always praised Metroid games for not having. All in all, a solid attempt by Mercury Steam but it had a few elements that ended up being more annoying than engaging. Honestly, whilst still a good game, maybe even in the bottom half of 2D Metroid for me.
The speed booster/shinesparking is by far the most obnoxious thing about Metroid Dread. I finished with 100% completion yesterday and I'd say if I didn't go for 100% completion, Metroid Dread would've probably been my GotY so far but the speed boosting/shinesparking and a few EMMI sections meant that 3D World was a more enjoyable experience overall (Champions Road was a lot easier in the Switch version than the Wii U version). Still a very solid 2nd place though.
@Bolt_Strike It makes more sense but my PoV is: If Adam is Raven Beak the whole time then there is pretty much no indication for the whole game and there never was a point where I was feeling like something's off about him so when the revelation came I was like "heh, what?" If Raven Beak hacks Adam only for the last cutscene then then it doesn't make any sense why would he do so only at that point and not for the whole game if he had the capability.
Also, what's the deal with the Quiet Robe-X de-metroiding Samus at the end? Is it QB or X at that point? Is X helping Samus? I thought Metroid were only predator to X... so how can X now de-metroid you? I understand nothing about the game tbh. Also I don't know any previous game in the series except SM.
@FX102A While not fan of the QTE's, they made several fights so much more intense as I was not expecting them. Like you finally take him down with last energy bar left and then you miss the QTE so you have to repeat part of the phase again but with much higher stakes - I kinda enjoyed that.
@Grumblevolcano I hated shinesparking as well but it's not integral part of the game and you're not forced to use it unless YOU WANT TO go for 100%. Metroid Dread is my GotY so far but mostly because this year has just somewhat poor releases (looking at you Returnal and Deathloop). I'd still rate it around 85% as it's great metroidvania with amazing level of production (because lots of money behind it), but it has been surpassed by other games in the genre such as Ori and Hollow Knight.
@MrDinosaur Given around 5 energy tanks were tied to shinesparking and I beat the final boss at 100% items with less than 1 energy tank remaining, it kind of was.
It's probably my Game of the Year. I beat it 100 % and am now speeding through the game on a new file. Crushing bosses that took me multiple attempts on my first run is definitely satisfying. I don't mind the shinesparking all that much, once you look up a possible solution it's usually easy to replicate that solution yourself. I'd say the bigger issue with the shinsparking is that a lot of the stuff involving it is not properly explained by the game. Like how you can bounce off walls while retaining the spark or being able to store the spark during a spark to create a chain.
It took me multiple tries to beat the final boss but after my successful clear I'm pretty sure I was almost full health. Having additional energy as a safety net is nice but definitely not a must.
@Grumblevolcano This was probably the biggest difference I noticed with past 2D Metroids. In the past, I never really found myself scrambling for health in past boss encounters. If you picked up a for number of health tanks for that point in the game you usually could take quite a beating and still have enough health to learn attack patterns and counterattack. In this game, by the time you figured it out you barely had any health left and a single screw up or change in attack patterns and it was game over. I mean that single triple slash by Raven Beak once took off nearly 3 energy tanks.
Also, what's the deal with the Quiet Robe-X de-metroiding Samus at the end? Is it QB or X at that point? Is X helping Samus? I thought Metroid were only predator to X... so how can X now de-metroid you? I understand nothing about the game tbh. Also I don't know any previous game in the series except SM.
My understanding is that the X-parasites absorb the DNA of anything they infect. Quiet Robe is Thoha, the only tribe to control Metroids. X-QR willingly allowed itself to be absorbed by Samus; at which point, the additional Thoha DNA became dominant in Samus hence reigning in the Metroid DNA which is most likely still there but dormant again. As to the motivation, the parasites are driven by a pure will to survive; Metroid Samus would be a threat to survival; so the sacrifice makes Samus less of a threat... Not that it makes any difference to the parasite due to the planet being destroyed, but the X aren't sentient so they probably don't know any better beyond "Samus is a threat".
@Grumblevolcano@FX102A Ugh, it's pattern recognition. All those attacks are easily avoidable and with each repetition you learn how to avoid them with more and more confidence. Pretty much all attacks by RB are very visibly telegraphed and people on youtube are already beating the guy with the default one energy tank and no damage taken. I'm pretty sure on your next try you would end with 4 energy tanks left and on the try after that he would hardly harm you.
I found the difficulty very refreshing as nearly every boss killed me at least once (usually more) and many encounters were very clutch. Now I'm playing on hard difficulty and I only die to poor decision-making in EMMI areas, because for everything else (including bosses) I just know the patterns. I agree the triple slash is super punishing tho. Also I don't carry the nostalgia with me. I played only SM before Dread release and it is... fine, so no comparison with The Good Old Times™
Re: the whole closed off vs backtracking debate, the difference is this:
In Fusion, you were constantly railroaded, with backtracking and exploration options rarely available
Dread limits it's railroading to when you get close enough to a certain power-up, to keep people from getting lost and giving up. After the first area, you basically always have the option to either fully backtrack or press forward and start the next semi-linear section after every major power-up. But if you sequence break at all... Well, the railroads pretty much all fall apart and you can explore freely.
Is it more railroady than Super? Oh definitely. But its far easier for new players, while still offering huge amounts of flexibility on replays.
EDIT: Also worth mentioning? A good chunk of the 'railroading' in this game has ways around it if you investigate closely. Hidden tunnels that let you back past one way block, long ways around dropped rocks, etc. It's designed more as a strong suggestion then a total force.
I love the fluidity and speed of the controls. Up until Fusion (which added ledge climbing at least) Samus felt a little bit like a robocop in a mech suit. Now, with a sleak slide, a counter that makes meatballs out of enemies (and bosses), an easy walljump, twinstick aim + Grapple Hook, Flash Shift, Speed Booster combos + Shinespark, Samus is now a real space ninja.
Even though the world is much bigger than in previous mainline games, Samus speed and skills make it so that the game feels short. The well-designed interconnections and hidden shortcuts open up little by little, and only small and relatively unimportant portions are temporarily closed behind you (that is if you don't sequence break), and in the endgame you can even teleport to every teleporter to quickly collect missing items using the best map ever.
I completed Metroid Dread 100%, opened up every space on the map in 15h15m in my first playthrough.
I think it's up there with the best Metroid games. The gameplay is amazing. And so is the soundtrack.
But the intro sequence was not on par with stuff like the cinematic CGI in Other M. The drawn stills in Dread made the intro almost feel indie!
The only other nitpick I have is the Shinespark. In some circumstances this thing wouldn't work properly for me. I think I miss something?! I managed to get 100% items, but the Shinespark sections were my biggest time sink and that's sadly keeping me from doing a 100% speedrun. Any strategies about using Shinespark efficiently/instantly is welcome.
Now I'm about halfway through Hard Mode at 2h45m. It feels much easier than the first time on normal mode. Such a neat learning curve.
@Bolt_Strike It seems to me you missed most of the sequence breaks, as most people shouldn't find them in their first playthrough. The game is designed around it. Sequence breaks are just not as obvious and often need some real thinking and strategic use of skills. @JaxonH listed a few that you seem to dismiss and I'm sure there are more.
People might not yet have found ways to break the game like Metroid and Super Metroid, but Dread's closer to them than the extremely linear Fusion.
@SKTTR
GameXplain also noted the save file doesn't record time spent viewing the map (which is a LOT of time in a Metroid game), time spent in the menu, or even time spent between your last save room and death. It just discards that entire segment and reverts back to tracking your time as of reaching the save room. So it's probably about 33% longer than recorded, per the data they provided.
I do wish they'd offered more than stills for the intro but it seems to be just a quick catch me up, so I get it. The cutscenes are so gorgeous though it really makes you crave them.
BTW, you mentioned twin stick aim. Is the right analog used in some cases? I've just been using the left analog as I'm much better with it. But, asking out of curiosity.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@JaxonH Sorry, I need to reword that bit.
I meant free aim. It almost feels like twin stick controls, since the L button is now so ingrained in my brain. The instant switch between being locked in place and running around while having free aim, brings it very close to a twinstick shooter feel. It's neat it has found a beneficial middle way.
And yeah, I noticed that. Minus approx. 50 deaths and the hour I spent on the map I got only 15 hours on my timer, but the real time spent with the game is probably 5 hours longer.
@SKTTR
Ah, gotchya. I've also got that L ingrained in my brain. Being one with the controller is a must for any Metroid game.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
I really love Ori and respect Hollow Knight, but I would take Dread any day. I spent a lot of time examining the backgrounds and environment, and the details are really striking.
And I forgot*: Gaucamelee. I really enjoyed those games too and they deserve mention in this pantheon.
I think Dread stands tall above those others, though. It’s a great genre and the Indy spins on it have been welcome; they kept it alive.
I really love Ori and respect Hollow Knight, but I would take Dread any day. I spent a lot of time examining the backgrounds and environment, and the details are really striking.
And I forgot*: Gaucamelee. I really enjoyed those games too and they deserve mention in this pantheon.
I think Dread stands tall above those others, though. It’s a great genre and the Indy spins on it have been welcome; they kept it alive.
I whole heartedly agree with all of this. Guacamelee is rarely in the 'best of' metroidvania conversation. I know NL has covered it and it reviewed well, but as soon as you mention indies and the genre, people immediately point to HK and ori. Guac needs to be up there with those mentions.
But yea, dread may be the best of the best, at least for me. I did like bloodstained though, as well.
@BlueMonk
For sure. Ori especially. Hollow Knight is good, but it's very clearly a small budget indie. Ori actually looks closer to a AAA 2D title, and imo is a game worth owning an Xbox for if you don't have PC (or at least, it was, before it came to Switch- now its a game worth owning a Switch for). But Dread definitely stands tall above them all. Not just in production values with full 3D rendering and seemless in-game cutscenes panning in from your standard 2D view, but also in design. It takes a lot of talent to make this many areas so closely interconnected and intertwined, with sequence breaks available to the player if their exploration and mechanical skill is up to scratch.
I've hated waiting so long for a new Metroid, but at the same time, necessity is the mother of invention. And Metroid's absence necessitated indies stepping up their game and filling that void, and perfecting the approach over the years. So now, not only is the queen back on her throne, we also have amazing games like Ori and the Blind Forest, and Ori Will of the Wisps. We're eatin' fat, pudging up like Hansel and Gretel.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@Grumblevolcano Is this your first 2D Metroid (or at least the first one that has the Speed Booster)? It's pretty typical to have a bunch of Shinespark puzzles to get all of the expansions. Honestly I've seen worse Shinespark puzzles in other games. If you don't like these, don't bother touching Fusion or Zero Mission, they go completely off the deep end with Shinespark puzzles.
Raven Beak probably hacked Adam the whole time. And yeah, that was a pretty insane plot twist, but there were some subtle hints that could've tipped you off. For one, Adam doesn't refer to Samus as "Lady" like he has since the end of Fusion, he just refers to her as Samus. He never uses "Lady" in the game except in the opening cutscene inside her ship. Second, when you release the X-parasites from Elun, Adam doesn't chew you out for it. The real Adam would've admonished her for not being careful as he did in Fusion, Raven Beak just told her to hunt them down. He doesn't seem to care about the risks of the X spreading to the planet because he only cares about pure power, Samus releasing the X and having to hunt them down would help awaken her Metroid abilities so it plays right into his plans.
@MS7000Wouldn't it make more sense for QR-X to not help her and just let her die on ZDR? If Samus survives, she can still hunt any further X-parasites that might happen to be elsewhere. Sure she's less of a threat if she's not an uncontrollable Metroid, but she's not a threat at all if she's dead.
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