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Topic: Metroid Dread

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MrDinosaur

@DomGC That's a good catch! Does Adam call her Lady in previous entires as well?

I'll be replaying the game again on Hard mode once I 100% it on the standard difficulty (I am at 99% now ) so hopefully I'll notice new stuff I didn't before.

[Edited by MrDinosaur]

<3

Switch Friend Code: SW-0008-9626-6899

MrDinosaur

Got 100%!

...walking away from explosion in slowmo...

[Edited by MrDinosaur]

<3

Switch Friend Code: SW-0008-9626-6899

MS7000

@DomGC That's a good catch, but that said, I don't think that in and of itself would be enough to say for the entire game that Samus was not speaking to Adam. I double checked fusion and whilst admittedly Adam will only call Samus "lady" after the initial reveal that he is Adam, he calls her multiple times as Samus throughout Fusion. Then as I said, given what he says in the end to Samus on the ship, implies that he at least knew what was going on the entire time, either by him speaking to Samus directly or being able to monitor the "interactions", and if the latter, why not try to alert Samus?

@MrDinosaur Nice going on 100%!

[Edited by MS7000]

Signature, huh? Where do I sign?

roy130390

I had so much trouble with the water boss haha... It wasn't even difficult, I was just being dumb and not realising what to do. I can't wait to keep playing today.

Switch Friend Code: SW-3916-4876-1970

I_commented

Does anybody know if a fully charged wave beam shot does more damage than a super missile like in the other games? And if so, do you think the storm missiles would do more damage than that? I'm wondering because I am not sure how to approach the fight with the evil Chozo guy. His second phase has me wondering if I should try a different strategy using storm missiles instead of charged shots.

I_commented

tekoii

@MrDinosaur True! I also was looking at Dark Samus as I played Smash and am not bothered by its design. I'm guessing it's mostly color scheme (she's a metroid, duh, but idk im weird) being my issue with the Dread Armor. Oh.. yea, Dread ended a bit strangely for me, but still sort of satisfying with Raven Beak being a such a cool boss, though I would have loved to fight his X-Form.

[Edited by tekoii]

🍄 MK8D ▶️ Youtube 🎨 DeviantArt

AlliMeadow

Managed to 100% the game in just under 11 hours. Some of those item puzzles are tough to figure out and also extremely difficult (at least for me) to actually pull off.

This definitely ranks as one of my favourite games ever played. Sure, there are longer games that I enjoy, but I rarely enjoy something as consistently throughout the playthrough as I've done with this game.

It beats Super Metroid for me, quite easily. Controls means so much to me when playing, and the controls in Dread are just spot on for my tastes. Super Metroid's controls are really bad. Hopefully Dread does well so we get the supposedly greatest game of all time remade with brilliant controls.

AlliMeadow

Bolt_Strike

Welp, I just 100%ed Dread in 17 hours (yes I know, I'm a slow completionist). I'm... slightly underwhelmed by this game. It's good, but not great. The game is waaaay too railroady and routinely blocks you off from backtracking which is annoying. They put way too much focus on combat and not enough on exploration and go out of their way to keep you from sequence breaking as much as possible (although it does seem like they missed some spots), with things such as the design routinely blocking you from backtracking in certain areas, teleports being restricted to only one destination ruining the fast travel that SR had, and early expansions (especially the Power Bomb Expansions, which BTW were not properly gated at all, I got like... 4 of them before I actually got the Power Bombs themselves) being locked until you collect the upgrade where they want you to collect it. The map is such a clusterf*ck and there's way too few markers (just 6 per area?) that I didn't even bother using the new QoL features that much because looking at the map made my brain hurt. And some of the story bits are confusing at best and downright contradictory at worst.

After Fusion came out, Sakomoto released an interview saying that absorbing the SA-X reset Samus' genetic condition and she's no longer part Metroid, but she's explicitly part Metroid again? I mean I like the idea of Samus being a Metroid, and that Metroid Suit she had at the end of the game is awesome (I would've loved to have that upgrade as a postgame reward, can we get it back next game please?), but Sakomoto seems to have gotten his wires crossed on this or changed his mind. Not a good look for him.

The return of the X is a great plot twist, but the execution seems to contradict what we knew about the X from Fusion. They're said in Fusion to be intelligent mimics focused on self-propagation throughout the universe, which is why they're such a threat and even the slightest chance of an X escaping could spell the end of the universe, yet somehow they're chilling in Elun and you release them and it's like "Oh, they spread to the rest of the planet, but just take them out here and it's fine". And then in the ending when Samus is trying to escape ZDR, Quiet Robe-X reverts to his X parasite form to let Samus absorb him to somehow de-Metroidify her. Why would he do that? Wouldn't it be in the X's best interests to let Samus die on ZDR so there are no more Metroids to stop them (should they somehow happen to be elsewhere)?

Speaking of Samus, her origins are a mess now. Now not only is she part human, part Metroid, and part Chozo, but she's two kinds of Chozo. Is there anything else they want to throw into her hodgepodge of a genetic structure? What's next, is she going to be part Space Pirate, part Mother Brain, and part hamster? I also don't know what to make of Raven Beak being the donor of Samus' Mawkin DNA, it seems like somewhat of an unnecessary revelation that doesn't do much to heighten the drama of the final battle. Raven Beak being a threat to the galaxy is enough, the Darth Vader moment doesn't really move the needle.

Also the upgrade progression is a bit wonky.

Why is the Screw Attack so freaking early? It's typically last for good reason, it makes you practically invinicible, and they gave it out way too early (before not just the Power Bombs, which they seem to like putting last now, but also the Cross Bomb and Wave Beam? dafuq). Speaking of, why are the Spin Boost and Cross Bombs given to you just before they give you the upgraded versions of the Space Jump and Screw Attack? Those two work better as mid game upgrades to give you a nerfed version of the latter two until later in the game when you can get the full upgrades, but as is those upgrades become pretty obsolete fast. Not smart upgrade progression.

I know a lot of this is kind of nitpicky, but the nitpicks add up and it makes it almost feel like MercurySteam and Sakomoto don't know what they're doing. Shame because SR seemed so good, and there's a lot of aspects of this game that seem good in concept but aren't in execution and it brings the game down a bit. I don't quite get the "BEST GAEM EVER!!!" hype going around for this game, it seems like there's a lot of good but also a lot of bad and it's a long ways away from being the best 2D Metroid. I can't believe I'm saying this, but I actually prefer Super Metroid, and I'm not terribly fond of that one because it's kind of plain jane, but it does look like the masterpiece everyone hypes it to be in comparison to Dread.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

JaxonH

@AlliMeadow
Yes, the controls are so impeccably pristine its fun just moving around and shooting in the game. Grappling is fun, dashing is fun. Even just standing there is fun lol.

I also love how the game lets you explore more than other games to the extent I even got a power up for a weapon I didn't even have yet (and still don't have). No idea what it's for (maybe super missiles, if those are in the game?). Idk. But I love the fact it let me access it with enough skill and curiosity to sniff around.

Also tons of sequence breaking which I love. It adds so much replayability. I'm determined to not sequence break my first run, but afterward I'd love to see just how far I can push it. The whole Morph bomb trick on that boss is super dope.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Bolt_Strike

@JaxonH Is it a yellow diamond looking thing? That's a Power Bomb Expansion. I got like... 4 of those before I obtained the actual Power Bombs. I kind of didn't like that, why not just let you unlock the Power Bombs themselves when you get them early instead of just saying "LOL nope, you can't use this yet".

It's not like you use them that much anyway since you get them right before you fight Raven Beak.

Speaking of which, how anticlimactic was that last E.M.M.I.? It tackles you, your Metroid powers awaken, and then QTE and you defeat it. No wandering through E.M.M.I. zones to find the Central Unit, just a QTE. It's like they forgot to include the last E.M.M.I. and shoved it in at the last minute.

I also disagree with the notion that this game is really explorable. It's so railroaded and closed off, like Fusion taken up to 11. There were so many times in the game when I wanted to backtrack and look for expansions but the game said "nope, you have to go get this powerup because we said so". It's a far cry from Super's level of exploration and sequence breaking, there's little to no freedom in the game. In some ways it even feels like the antithesis of Super. That Bomb trick and the amount of early Power Bombs seem to be the exception, not the rule.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

JaxonH

@Bolt_Strike
Being blocked off due to power ups is how Metroid games are designed. Even so, there's so much to explore its rather overwhelming. Especially with the more powers you get. It's like the game just gets bigger and bigger as you play (as it should).

Fusion gave you a specific objective location to head to with an incredibly small leash of exploration to get there. This game is basically Super Metroid to the tee. No direct objectives beyond vague "figure it out, find a power, make your way to the surface, etc". There's also a ton of sequence breaking so Idk what you're referring to there either. It's not just power bombs. It's power bombs, it's the grappling hook, it's the super missile, it's the gravity suit, it's the space jump... heck half the freaking power ups in the game can be gotten early. That's more than just a "single exception".

So ya. Idk what to say to that, given I disagree almost entirely. Guess you have your opinion, I have mine.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

roy130390

@JaxonH Yup, after a certain point it's quite easy to get lost and find lots of items. That's what happened to me and I ended up arming myself decently. The speed and agility that Samus has makes exploration so fluid and fast though, so it was even more enjoyable than in previous entries. As of now, I have the gravity suit and the whole game has been a blast. Contrary to what some people are saying, it has been challenging in some parts but until now everything has been manageable, I really haven't felt frustrated.

And holy crap, the game is gorgeous...

Switch Friend Code: SW-3916-4876-1970

Bolt_Strike

@JaxonH Nah man, IDK where you're coming from, this game is more like a Fusion-esque short leash than Super's absurd level of freedom and flexibility. The game railroads you in a specific direction, hell there's multiple instances where it even blocks you from backtracking. So many instances where one gate opens and one gate closes, a door only opens one way, or a slope prevents you from going back to keep you moving the direction they want you to move. I haven't discovered any sequence breaks so IDK, I'd have to look into them, but they're certainly not as simple and obvious as "Wall Jump or Shinespark up this ledge to go somewhere you couldn't". That's not Super Metroid, Super let you backtrack pretty much at any point in the game (the only exception being when you went to Lower Brinstar in between getting the Super Missiles and Ice Beam, but even then if you really wanted to escape you could Wall Jump out) and was rife with tons of sequence breaks that you just had to Wall Jump up.

The best way to evolve Super Metroid's would probably be something more along the lines of Mega Man where you can go collect any powerup in any order, but with an intended order and you need to use simple tricks like the Wall Jump or Shinespark to get to the places you normally couldn't. But that's not what Dread is. It's a largely linear affair where you're railroaded into completed the game in a specific order and collect upgrades and expansions mostly when the game tells you to (Adam may not tell you to go there like he did in Fusion, but the game design seems intent on preventing sequence breaks as much as possible).

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

JaxonH

@Bolt_Strike
Nah man, IDK where you're coming from

And that’s ok, you don’t have to. Idk where you’re coming from either. But I’m really not in the mood to argue about it.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

JaxonH

@roy130390
I’m pretty sure I’m just about to get the Gravity Suit myself. I beat the last boss after 2 failed attempts. But they put me right back at a checkpoint immediately before the Bossfight, and the game let you skip the cut scenes once you’ve seen them the first time so it was literally seconds and I was right back in trying again. I love that. I don’t mind failure, provided it’s not frustrating to try again. This game has the most perfectly tuned difficulty curve of any game I’ve played in a very long time.

It is most definitely gorgeous, too. Switch is capable of some pretty nice looking games given how meager the hardware is. I played some Bioshock Infinite today and was like… wow. This game looks incredible on the Switch OLED.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

JaxonH

@DarthNocturnal
A small (but very much appreciated) mechanic in Dread is the ability to go right into morph ball with ZL. And, if you’re moving when you hit ZL you do the slide. Well, if you hit ZL again while you’re sliding… bam. Morph ball. It’s just so fluid and fun to do. Of course, you can still use the old school “down while crouching” technique.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Atomic77

I don't have the the OLED Switch but this game looks and plays well on my Switch Lite.

Atomic77
Nintendo Switch OLED Pokémon Scarlet and Violet Edition Gamer

Bolt_Strike

@MrDinosaur Well they didn't spell things out explicitly, but the most likely scenario seems to be that the Adam we interacted with from the time we landed on ZDR until the final battle was actually Raven Beak, he probably just hacked the communication channels so Samus would communicate with him instead of Adam. The Adam from the opening cutscene outside ZDR's atmosphere and the ending cutscene when she was trying to take off is the real Adam.

Speaking of the story, Sakomoto mentioned that this game would be the end of the Metroid arc and the beginning of a new one, but...

the ending doesn't really tell us much on where the storyline stands after all's said and done. Samus turned into a full Metroid with a badass Metroid Suit, but then Quiet Robe-X shows up, reverts to his X-Parasite form, and somehow reverts Samus' Metroid Suit. What are the ramifications of this? Did QR-X purge the Metroid DNA from her genetic structure or just stabilize the uncontrollable growth of her Metroid abilities?

I was really hoping with the aftermath of Fusion and now Dread that they would explore new games where Samus being a Metroid is a central part of the gameplay and storyline. Gameplay wise, having new upgrades giving Samus Metroid abilities such as energy siphoning and levitation would really shake things up. And as "Adam" pointed out in the final cutscene, Samus being a Metroid would have major ramifications for the story as various factions such as the Space Pirates, whatever remnants of the Mawkin tribe may exist, and perhaps the corrupt faction that exists within the GF fight over her. So if Samus isn't a Metroid anymore and that's all out the window, then what? It's hard to see how this sets up a new arc otherwise.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

roy130390

I just finished the game. That final battle was really cool! I'm pretty happy with what they did with this entry and I can't wait to have more Metroid games.

Hell, I might replay it again despite of having many games on my backlog. At least I'll try to complete it 100%. This run took me 10 hours because I'm dumb and I wasted time lost and because I took time to realise what to do in some parts, so let's say I wasted a couple hours that way haha.

Switch Friend Code: SW-3916-4876-1970

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