Oh, in that case we've pretty much got the roster confirmed if this approach continues and it's 25 characters.
Shadow Dragon - Marth, Caeda, Abel, Cain, Merric
Awakening - Chrom, Lucina, Robin, Lissa, Frederick
Birthright - Ryoma, Takumi, Hinoka, Sakura, Hana
Conquest - Xander, Elise, Camilla, Leo, Arthur
Revelation - Corrin, Azura, Felicia, Kaze, Silas
@Tsurii Leo, Oboro, and Takumi are extremely well-liked by most due to having a strong set of supports (and with Takumi, out of spite for how the game treats him on Conquest). Xander also has really good supports as well.
As characters I couldn't care less about Awakening's cast as a whole. But Fates has a fair few good ones mixed in if you go looking.
@Grumblevolcano Ah, I'm gong to disagree.
There's no way this is all Awakening gets (bet on Cordelia and Tharja at least). And Cain is pretty redundant with Xander already filling the role of mounted sword user (same deal with Silas). You're also ignoring how the existence of a Young Tiki amiibo for the game basically confirms her presence.
Arthur and Hinoka (especially Hinoka) aren't that popular overall and Hana is made redundant by Ryoma. I'm expecting all the royal sibs minus Hinoka along with Azura and maybe Kaze/Felicia (as with Lissa, Sakura/Elise will use their promoted weapons).
Advertising has also mentioned "heroes and villains". I'd expect Gangrel (originally thought Walhart but Frederick stole his niche and Robin's a pure mage now, letting Gangrel have Levin Sword hijinks), Garon, and Gharnef.
@CrazedCavalier Oh yeah about the Tiki amiibo, forgot about her. Regarding true villains being playable, they may pull the Hyrule Warriors trick (make them bonus characters either unlocked via free update, DLC or an extra mode).
@DarthNocturnal@Luna_110 It was largely superficial-- magic just isn't as prevalent to the overall combat system. It doesn't make much sense for it to have its own sub-triangle that in reality effects almost nothing as you'll just send in a res tank to deal with mages/one shot them with a melee unit either way.
@Grumblevolcano Considering PR, I'd say there's no doubt that they're playable (Zant and Ghirahim in HW weren't meant to be playable until late in development-- hence why you only play as Gannondorf in-story and they don't have as many extras as other characters).
I'm honestly expecting Gangrel, Garon, and Gharnef. You get the bases covered and can form a semi-interesting Freudian trio.
@DarthNocturnal But melee classes make up a very commanding majority of characters in the series.
Though I'll go on-record and say the WT itself has a more superficial effect on strategy, as the better units fulfill their role just fine while ignoring it. The current system just screws with the RNG-- honestly, I think I far prefer Heroes' take on it.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
Dual Audio potentially confirmed.
Robin has all three main elements and a levin sword, Lucina and Frederick aren't any thing to write home about, and Lissa has broad-reaching attacks and also uses her staff in some attacks.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
Offscreen footage from Japan expo:
Lissa looks okay and I want to see more of Robin, but the bulk of the footage focuses on Lucina. And yep, she's definitely one of IS' special requests-- most of her moves look taken from Chrom with the odd Marth one in the mix.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
I don't know why people care so much about the fanservice (not that kind). I mean, Hyrule Warriors was basically the same, except Zelda focuses on more interesting character designs. But regardless, as a lifelong, huge Zelda fan, Zelda is not the reason Hyrule Warriors was great. Especially not the story mode, god no. Fire Emblem Warriors will probably work similarly. You'll buy it because of Fire Emblem, you'll like it because of Warriors. I don't always play as Midna because she's a great character, it's because she's super fun to play as in Hyrule Warriors, that's literally it.
Keep a FE-style grid map, with characters moving around, allies, enemies and neutrals. Have the map gameplay be the same as in Fire Emblem, and progress to a Warriors style battle when combat starts.
Each combat would change dinamically depending on the location of your character. For example, having allies next yo you would place them in the battle for you to control HWL-style. The weapon triangle and unit strenghts would offer buffs or debuffs in combat, have different objectives, etc.
That's the big reason I found Legends to be superior.
The WiiU game expected one map to last you until level 99. Legends on the other hand spreads those levels across five times as many maps, and it was awesome.
It made things faster and the rewards kept coming without having to grind.
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