@JaxonH No problem. I'm back playing handheld rather than docked and main downside is the dynamic resolution (well I assume it's dynamic) is far more aggressive on handheld. I wouldn't want to speculate what it drops down to, but it seems pretty blurry to me. It's not unplayable or bad or anything, just noticeably blurrier for the most part.
@Reprise
I expect games like this to run at lower res in handheld. I guess the question is how extreme it gets.
Games like Wolfenstein 2 and Outer Worlds, imo, were too much in handheld. The low res combined with blurry filtering made it hard to enjoy. Whereas Doom Eternal, although it was also lower res, looked a lot better. The filtering didn’t make it seem as blurry and the fast paced action meant you never had time to stop and focus on it.
Games like Witcher 3, not ideal but perfectly playable in handheld.
Are there any comparisons to other games you could provide to give an idea of where it lies in that spectrum?
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@JaxonH Doom Eternal is the benchmark in my opinion. You're right, that's the best impossible port in terms of graphics and appearance in my opinion. I think it looked better in the end because it didn't have that motion blur/smoothing filter that Doom 2016 had.
Dying Light isn't as good as Doom Eternal, I don't think. It being open world probably makes it more demanding, plus this is the kind of game where you need to constantly look into the distance, evaluate your surroundings and plan your route, so any blurriness doesn't help in that regard.
It is better than Outer Worlds. I haven't played Wolfenstein on Switch, but from what I have seen, Dying Light is also better than that in handheld. I don't think it's as good as Witcher 3 post major patch, but probably better or on par with what it was like at launch.
1. Lockpicks. There is some weird bug that sometimes causes the lockpick to instantly vibrate and act as if you are pushing the stick when you are not. Moving the sticks to counteract it doesn't work either. Eventually the lockpick will break. This is really annoying because it causes you to waste lockpicks. This is fairly common and needs patching.
2. One time when I put the Switch mid-game and later came back to it, it wouldn't register any button presses (i.e. it locked up). I tried going back to Home and back to the game several times, as well as reconnecting controllers and nothing worked, so I had to quit the game and go back into it. This might just be a random occurrence.
Edit: Didn't want to triple post (double posting is bad enough), so edited to just say I have spent more time playing in handheld mode and the game runs really well. This is definitely one of the most impressive ports on the system. Might just be the fact I haven't bothered to put my glasses on yet this morning or I have gotten used to any blurriness, but it's not bad at all.
pretty glad to know is running well and is looking fine for a third party port, i was on the fence to pre-order or not .
P.s. for the first bug are you sure is not your joycon affected by drifting ?
@aresius Nah it's definitely not drift from what I have tested. It's a weird glitch that occurs regardless of which controller you're using. For example, it occurs even with the pro controller.
I don't know what causes it, but in one side mission I was just doing, it occured on a box on top of a roof on a building that was part of the quest. I tried 3 times and it kept doing it, so I carried on with the mission for a bit and then went back to the box and it worked fine.
@aresius There seems to be just as many as there were on the original console versions. If there are fewer, I haven't really noticed. I've been surrounded by zombies a few times now and the framerate seems to hold up very well. I've had a few occasional stutters, but nothing too noticeable in my opinion.
I'm really eager to see what Digital Foundry make of it and the results from all their various tests, because to me this feels like one of the better ports. It's more Witcher 3 quality than Outer Worlds quality.
@Reprise
you just make me pre-order the game right now thank you!!
i will enjoy this game and I will probably buy the cloud version of the incoming second(will be my first and only cloud game on switch XD)
@Reprise
from the video they said there are a problem of frames jump over to 30 to 33 suddenly and very frequently creating some sort of frame-pacing, but the dev already said they will release a patch(easy to fix at the contrary of frame going down)
Dying Light has not really been on my radar, and I'm a bit overspent this year as it is, but it sounds like it's a port that deserves support so I'll get it sooner than I probably should.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@aresius Interesting. I can't say I've noticed personally, although perhaps that's the stutters I have noticed every now and again. I'm just starting to watch Digital Foundry's video now. It's good that the devs have already said they're working on patches.
@aresius
Thanks. I guess the faq says some third party might release at noon the next day but figured I’d ask. Hopefully it drops tonight, though I still haven’t purchased it. The video posted was very informative and looks good, but I might wait for feedback in this thread.
I do know I enjoyed it and regretted not finishing it.
May I request somebody who purchased the game on physical cartridge, verify if there's additional download for this game or is it all (DLC and other stuff) on the cartridge? I can't seem to verify this info whenever I search for it.
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Topic: Dying Light - Platinum Edition
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