@Dezzy i glad that their focusing on the WiiU but just thinking about how beautiful ratchet & clank turned out makes me wish that they focused on the PS4 instead.
@diwdiws
I don't see a huge amount of difference between Ratchet and this game. This looks pretty great too.
These guys also don't have the funds Insomniac did.
Yeah, we very much needed this style of platformer, it's been pretty much absent for about a decade. There's been a complete lack of exploration based platformers in the market, the recent ones are all linear, arcade-esque experiences (most of them 2D) and they lack that sense of unmitigated freedom that platformers like Banjo Kazooie and Mario 64/Sunshine had. I won't go as far as saying games like 3D World aren't "true" 3D platformers (because that's a pretty fluid concept), but it's simply a much different experience from the collectathon style platformers we got in 5th and 6th gen. This game definitely fills a hole, I've been waiting for this kind of experience all generation.
@Ralizah I was thinking about this the other day, as I was trying to work out things that are generally a bit lacking in the Wii U's game library. I came to the conclusion that one of the things which defined the earlier 3D Mario games was the fact that each world had multiple challenges, whereas you could technically 100% the 3D Land/World levels on a single playthrough, and the each stage would react identically each time you booted it up.
Each challenge in the earlier games would generally rephrase the level slightly, either by changing a certain part of it, or by starting you off in a different location and asking something slightly different of you. So you'd end up growing familiar with (and even quite fond of) certain levels after multiple playthroughs. You also got to see them from different angles, which made them feel more like real, expansive 'places', rather than just a collection of obstacles between you and a goal.
Along with the many other excellent points you've made, I think that was a key thing that made them feel 'alive'; they really were 'worlds', rather than just 'levels'.
I do like 'levels', but there's something oddly soul-soothing about being given a whole 'world' to play around in; it makes the stages feel like a giant playground or toybox. So I'd love to see more things like that, which encourage exploration, familiarity, and multiple ways of utilising the same place.
Oh. I haven't read the backer emails since....I started getting them. I used a tertiary email to sign up to Kickstarter, since I'm pretty bad at keeping my emails neat & tidy.
So I pirated the demo. I'm sure that's not so bad, is it?
Pretty good on the whole. It does feel very much the collectathon platformers of previous eras. Why has this genre disappeared? There's no reason for it at all.
@Dezzy I've heard that they were pointless and stuff and everyone hated those types of games. I never played too many, but I don't see the issue with it...as long as the things give you something when you do find all of them. xD
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
It's a preference really. It's no different the 100% any other game. You can choose to collect everything or at least enough to move on or not. If you don't then just run to the end of the game as fast as you want. Either way the games are fun and collecting stuff cleverly hidden is always fun just like the DKCR games. It's really the same just in 3d.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
Forums
Topic: Yooka-Laylee
Posts 681 to 700 of 1,089
Sorry, this topic has been locked.