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Topic: A Hat in Time (Switch)

Posts 41 to 60 of 68

iKhan

So I finally gave up waiting for them to patch the OS X controller support bug, and just installed Windows on my Mac so I can play the game I funded on Kickstarter so long ago, and I was reminded how good the game is (I was playing via keyboard mapping in Big Picture before, but that took away analog stick control).

If you haven't played the game yet, you really owe it to yourself to pick it up on Switch. It's amazing how Gears For Breakfast, a team of developers who started developing the game as students, came to many of the same design conclusions for the evolution of 3D Platformers that Super Mario Odyssey did. For example, both games introduced a dive mechanic into their jumps. That might seem like a simple idea, but it really does elevate the genre, because it makes jumps a far more dynamic process in 3D, and creates far more opportunity for depth.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

BougieBeetle

I'm a non-PC, Switch-only guy. I've spent years hearing people say this game is fantastic, that it kicks the crap out of Yooka-Laylee, etc. Is it really that good? I've been underwhelmed by gameplay videos I've seen. The world seems somewhat disjointed and incohesive in terms of atmosphere and characters.

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

iKhan

@BougieBeetle

Well for starters, the game's not going to win any awards as far as looks go. It was literally the first game made by the director and his team, so it's definitely rough around the edges. You can pretty much tell in an instant that Yooka-Laylee has the more experienced team behind it.

But as far as atmosphere and characters, I guess it's a bit incohesive, but in the same way that Super Paper Mario or Mario Odyssey is a bit incohesive. Each world you go to is cohesive with itself and has it's own feel to it, and that's part of the charm to it. Each level is pretty well designed, and oozing with creativity.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Woomy_NNYes

@RazorWind
Awesome if true.
I only find the gonintendo story, and it makes me suspicious that they never actually say the rating is for the Switch. They could be jumping the gun if it turns out the esrb rating is for physical release on Xbox or ps4. I'm not faulting you, but I see suspicious wording there in gonintendo's story & title.
-it's my understanding that up till now A Hat in Time has been digital only for xbox, ps4, pc.

Edited on by Woomy_NNYes

Splatoon 2, Crash Team Racing, Trials Rising, Luigi's Mansion 3
Looking forward to December CTR grand prix

FC: SW-5453-2229-5124
Usr:Anderiah / SpookyDipr (scary Halloween username)
eastern US

Woomy_NNYes

@RazorWind @Galarian_Lassie
Well hot dog!

doing a google news search is what gave me that one result earlier. my poor internet-ing brings shame upon my family.

Edited on by Woomy_NNYes

Splatoon 2, Crash Team Racing, Trials Rising, Luigi's Mansion 3
Looking forward to December CTR grand prix

FC: SW-5453-2229-5124
Usr:Anderiah / SpookyDipr (scary Halloween username)
eastern US

Agriculture

I don't like this game. I think it's because you aren't free in it. You have to do very specific things like crawling through just the right air ducts, and you get re-set every time you veer off course just a little bit. Games like this must be highly exploitable so you can do things your own way.

Agriculture

iKhan

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Agriculture

iKhan wrote:

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

I meant that you can't experiment with doing things differently than the designer intended. For example, in Super Mario 64 you can reach floating islands without hanging on to the bird.

Agriculture

iKhan

Agriculture wrote:

iKhan wrote:

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

I meant that you can't experiment with doing things differently than the designer intended. For example, in Super Mario 64 you can reach floating islands without hanging on to the bird.

Except you totally can. If you get the Dweller mask, you can get through Queen Vanessa's manner without ringing the bells for the most part. There are multiple places where you have the option of either doing challenging platforming challenges or using the hookshot.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Agriculture

iKhan wrote:

Agriculture wrote:

iKhan wrote:

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

I meant that you can't experiment with doing things differently than the designer intended. For example, in Super Mario 64 you can reach floating islands without hanging on to the bird.

Except you totally can. If you get the Dweller mask, you can get through Queen Vanessa's manner without ringing the bells for the most part. There are multiple places where you have the option of either doing challenging platforming challenges or using the hookshot.

Either is the key word. Super Mario 64 gave you a set of moves and you could just them any way you wanted. This game only allows what the designer intended.

Agriculture

Bolt_Strike

Yeeeaaah, someone's been playing a lot of Mario Sunshine. The Time Rift levels are a blatant ripoff of the "Secret" levels, right down to some of the level gimmicks. Rotating gears and blocks with pegs in them? Where have I seen that before?

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

iKhan

@Bolt_Strike The purple time rifts are a lot more interesting if you've gotten to those recently. Each one is specifically in the style of the world its found in.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Captain_Toad

So..Just beat A Hat In Time's final boss.

+Hat girl will kill you with adorableness! (She's also surprisingly spry.)
+Environments and the missions is highly varied! Trust me that you don't want em spoiled.
+The various swag that you collect are the icing on the cake. You wanna hunt down them rift tokens.

Other things to note.
*The bosses are tough! By no mean dark souls/cuphead hard but the bosses can definitely take a licking (and not in a bullet spongey way). Prepare for trial and error, keep an eye on their attack patterns and don't be afraid to try 'em later. This ain't your 3 hits to win type of boss. (
*It has a teen rating for a reason. It's in chapter 3.
Edited
Welp: Apparently the ESRB made an oppsie and rated it teen for the "blood" on the murder train chapter.
*Mumble mode only applies for one on one conversations, not when walking in the gameworld.
*A few spots in the game has the choose this or this choices! Also applies in the final boss but that's after you beat the boss.
*The game camera while not too problematic, doesn't always get you where you want. (I maybe haven't tinkered with it enough?)

Negatives.
-While not egregious, this port could've gotten a bit more time in the oven. There are frame rate dips, few seconds of freezing and had a crash (it crashed when I had the camera mode on) and a few more graphical glitches.
-Some of the NPC's animations look a bit robotic.
-Could use a bit more signposting on a few missions which broke the immersion a few times. (What I mean is, You're gonna do this: Ready? Go. But instead the game sometimes has, You're gonna do this: ....Go! Something along those lines.)
-Mustache girl disappears for 90% of the story after a few points of chapter 1. Would've wished for more of her, if not for story progression, just for humorous back and forth dialogue/hints that mustache girl was here, etc during progressing through the game.

That aside, A Hat In Time is defiantly worth your purchase. 3D Mario is getting competition again.
8.5/10
Any questions?

Edited on by Captain_Toad

Was Mariobro4. No, I'm not taking off my backpack...it's important.

Switch Friend Code: SW-1530-1570-5053 | 3DS Friend Code: 3566-2311-3009 | Nintendo Network ID: Mariobro4

Snaplocket

@Captain_Toad How bad is the port compared to the PS4 version? My PC isn't strong enough to run this.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Captain_Toad

@Snaplocket I haven't played/looked at the PS4 version but I'll put things in more detail.
Disclaimer: Most of my playtime so far was undocked.

Graphics: Overall game is in 30 fps with ocassional dips in big environments and distant objects move in half frames.

Polish: There are few bouts of freezings (some points when you turn on the scooter) and one software crash when I was in camera mode. And one point where an NPC was in black and white. Loading times can be a bit long but manageable.

Edited on by Captain_Toad

Was Mariobro4. No, I'm not taking off my backpack...it's important.

Switch Friend Code: SW-1530-1570-5053 | 3DS Friend Code: 3566-2311-3009 | Nintendo Network ID: Mariobro4

iKhan

Snaplocket wrote:

@Captain_Toad How bad is the port compared to the PS4 version? My PC isn't strong enough to run this.

Are you sure? I have a 2015 15" Macbook Pro that can run it at medium-low settings with only the occasional hiccup

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Henmii

I wanted the physical version, but only a few online-shops sell it over here. Its much more expensive than download...and the dlc still has to be downloaded (voucher included, as far as I can tell). So I have decided to do the download someday, and wait for a discount!

Henmii

Woomy_NNYes

Come on @Henmii !!, I'm trying to wait for the physical release!
If you want to see pricing elsewhere, here are US prices.
Digital - $30
Physical - $40

Edited on by Woomy_NNYes

Splatoon 2, Crash Team Racing, Trials Rising, Luigi's Mansion 3
Looking forward to December CTR grand prix

FC: SW-5453-2229-5124
Usr:Anderiah / SpookyDipr (scary Halloween username)
eastern US

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